Remove usage of FloatMath
Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: I2effc3f498fb13e66de9a905b9a40ac5688a5850
diff --git a/src/com/android/launcher3/LauncherScroller.java b/src/com/android/launcher3/LauncherScroller.java
index 3bd0a78..a9b4955 100644
--- a/src/com/android/launcher3/LauncherScroller.java
+++ b/src/com/android/launcher3/LauncherScroller.java
@@ -20,7 +20,6 @@
import android.content.Context;
import android.hardware.SensorManager;
import android.os.Build;
-import android.util.FloatMath;
import android.view.ViewConfiguration;
import android.view.animation.AnimationUtils;
import android.view.animation.Interpolator;
@@ -409,7 +408,7 @@
float dx = (float) (mFinalX - mStartX);
float dy = (float) (mFinalY - mStartY);
- float hyp = FloatMath.sqrt(dx * dx + dy * dy);
+ float hyp = (float) Math.hypot(dx, dy);
float ndx = dx / hyp;
float ndy = dy / hyp;
@@ -426,7 +425,7 @@
mMode = FLING_MODE;
mFinished = false;
- float velocity = FloatMath.sqrt(velocityX * velocityX + velocityY * velocityY);
+ float velocity = (float) Math.hypot(velocityX, velocityY);
mVelocity = velocity;
mDuration = getSplineFlingDuration(velocity);