Remove usage of FloatMath

Bug: https://code.google.com/p/android/issues/detail?id=36199
Change-Id: I2effc3f498fb13e66de9a905b9a40ac5688a5850
diff --git a/WallpaperPicker/src/com/android/launcher3/CropView.java b/WallpaperPicker/src/com/android/launcher3/CropView.java
index 578b8ea..50f779a 100644
--- a/WallpaperPicker/src/com/android/launcher3/CropView.java
+++ b/WallpaperPicker/src/com/android/launcher3/CropView.java
@@ -21,7 +21,6 @@
 import android.graphics.Point;
 import android.graphics.RectF;
 import android.util.AttributeSet;
-import android.util.FloatMath;
 import android.view.MotionEvent;
 import android.view.ScaleGestureDetector;
 import android.view.ScaleGestureDetector.OnScaleGestureListener;
@@ -300,12 +299,12 @@
                     adjustment[0] = (edges.right - getWidth()) / scale;
                 }
                 if (edges.top > 0) {
-                    adjustment[1] = FloatMath.ceil(edges.top / scale);
+                    adjustment[1] = (float) Math.ceil(edges.top / scale);
                 } else if (edges.bottom < getHeight()) {
                     adjustment[1] = (edges.bottom - getHeight()) / scale;
                 }
                 for (int dim = 0; dim <= 1; dim++) {
-                    if (coef[dim] > 0) adjustment[dim] = FloatMath.ceil(adjustment[dim]);
+                    if (coef[dim] > 0) adjustment[dim] = (float) Math.ceil(adjustment[dim]);
                 }
 
                 mInverseRotateMatrix.mapPoints(adjustment);
diff --git a/src/com/android/launcher3/LauncherScroller.java b/src/com/android/launcher3/LauncherScroller.java
index 3bd0a78..a9b4955 100644
--- a/src/com/android/launcher3/LauncherScroller.java
+++ b/src/com/android/launcher3/LauncherScroller.java
@@ -20,7 +20,6 @@
 import android.content.Context;
 import android.hardware.SensorManager;
 import android.os.Build;
-import android.util.FloatMath;
 import android.view.ViewConfiguration;
 import android.view.animation.AnimationUtils;
 import android.view.animation.Interpolator;
@@ -409,7 +408,7 @@
 
             float dx = (float) (mFinalX - mStartX);
             float dy = (float) (mFinalY - mStartY);
-            float hyp = FloatMath.sqrt(dx * dx + dy * dy);
+            float hyp = (float) Math.hypot(dx, dy);
 
             float ndx = dx / hyp;
             float ndy = dy / hyp;
@@ -426,7 +425,7 @@
         mMode = FLING_MODE;
         mFinished = false;
 
-        float velocity = FloatMath.sqrt(velocityX * velocityX + velocityY * velocityY);
+        float velocity = (float) Math.hypot(velocityX, velocityY);
 
         mVelocity = velocity;
         mDuration = getSplineFlingDuration(velocity);