Don't avoid blurring overview

The app window is now on top of the scrims, so we can just mark the
window as opaque and keep blurring.

Bug: 196828055
Test: atest OutputUpdateAndWriteCompositionStateTest
Test: systrace on all app, and overview
Change-Id: I128d3b4722060c0bb72a218bf01ba26dabaddacf
diff --git a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
index 68159fa..ab88b2b 100644
--- a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
+++ b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
@@ -296,13 +296,10 @@
         }
 
         if (supportsBlur) {
-            // We cannot mark the window as opaque in overview because there will be an app window
-            // below the launcher layer, and we need to draw it -- without blurs.
-            boolean isOverview = mLauncher.isInState(LauncherState.OVERVIEW);
-            boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview;
+            boolean opaque = mLauncher.getScrimView().isFullyOpaque();
 
-            int blur = opaque || isOverview || !mCrossWindowBlursEnabled
-                    || mBlurDisabledForAppLaunch ? 0 : (int) (depth * mMaxBlurRadius);
+            int blur = !mCrossWindowBlursEnabled || mBlurDisabledForAppLaunch
+                    ? 0 : (int) (depth * mMaxBlurRadius);
             SurfaceControl.Transaction transaction = new SurfaceControl.Transaction()
                     .setBackgroundBlurRadius(mSurface, blur)
                     .setOpaque(mSurface, opaque);