Moving tablet interface to 'large' devices

(later, we will decide this more accurately based on the width of the screen in dips, but for now keeping changes so that they can easily be backported to earlier versions of Android)

Change-Id: I203addcbf19e8e3813c488af47e4fdf90dcd3115
diff --git a/src/com/android/launcher2/CellLayout.java b/src/com/android/launcher2/CellLayout.java
index 52b59f1..8efb6ce 100644
--- a/src/com/android/launcher2/CellLayout.java
+++ b/src/com/android/launcher2/CellLayout.java
@@ -167,7 +167,7 @@
 
         final Resources res = getResources();
 
-        if (LauncherApplication.isScreenXLarge()) {
+        if (LauncherApplication.isScreenLarge()) {
             mNormalBackground = res.getDrawable(R.drawable.homescreen_large_blue);
             mActiveBackground = res.getDrawable(R.drawable.homescreen_large_green);
             mActiveGlowBackground = res.getDrawable(R.drawable.homescreen_large_green_strong);
@@ -353,7 +353,7 @@
     }
 
     void animateDrop() {
-        if (LauncherApplication.isScreenXLarge()) {
+        if (LauncherApplication.isScreenLarge()) {
             Resources res = getResources();
             float onDropScale = res.getInteger(R.integer.config_screenOnDropScalePercent) / 100.0f;
             ObjectAnimator scaleUp = ObjectAnimator.ofFloat(this, "hoverScale", onDropScale);
@@ -391,7 +391,7 @@
         // When we're small, we are either drawn normally or in the "accepts drops" state (during
         // a drag). However, we also drag the mini hover background *over* one of those two
         // backgrounds
-        if (LauncherApplication.isScreenXLarge() && mBackgroundAlpha > 0.0f) {
+        if (LauncherApplication.isScreenLarge() && mBackgroundAlpha > 0.0f) {
             Drawable bg;
             boolean mini = getScaleX() < 0.5f;