Introducing the MSDLPlayer in Launcher via a wrapper singleton.

The player is the main API to the MSDL library (also used in SysUI) that
implements the Multi-sensory Design Language in the system UI. This CL
also includes an example of the API usage, when the user swipes up to
reveal AllApps, or taps on QSB.

Test: manual. Verified that the MSDL haptics play when swiping to reveal
  AllApps and tapping on QSB.
Flag: com.android.launcher3.msdl_feedback
Bug: 371322466
Bug: 371250001
Change-Id: Ie13fd5494efc9fc80cdb94a7bdd6e20b2e4633a8
diff --git a/Android.bp b/Android.bp
index 223e2c2..73d0fce 100644
--- a/Android.bp
+++ b/Android.bp
@@ -387,6 +387,7 @@
         "//frameworks/libs/systemui:view_capture",
         "//frameworks/libs/systemui:animationlib",
         "//frameworks/libs/systemui:contextualeducationlib",
+        "//frameworks/libs/systemui:msdl",
         "SystemUI-statsd",
         "launcher-testing-shared",
         "androidx.lifecycle_lifecycle-common-java8",
diff --git a/src/com/android/launcher3/allapps/AllAppsTransitionController.java b/src/com/android/launcher3/allapps/AllAppsTransitionController.java
index c6852e0..1766e6e 100644
--- a/src/com/android/launcher3/allapps/AllAppsTransitionController.java
+++ b/src/com/android/launcher3/allapps/AllAppsTransitionController.java
@@ -48,6 +48,7 @@
 import com.android.app.animation.Interpolators;
 import com.android.launcher3.DeviceProfile;
 import com.android.launcher3.DeviceProfile.OnDeviceProfileChangeListener;
+import com.android.launcher3.Flags;
 import com.android.launcher3.Launcher;
 import com.android.launcher3.LauncherState;
 import com.android.launcher3.R;
@@ -57,14 +58,16 @@
 import com.android.launcher3.statemanager.StateManager.StateHandler;
 import com.android.launcher3.states.StateAnimationConfig;
 import com.android.launcher3.touch.AllAppsSwipeController;
+import com.android.launcher3.util.MSDLPlayerWrapper;
 import com.android.launcher3.util.MultiPropertyFactory;
 import com.android.launcher3.util.MultiPropertyFactory.MultiProperty;
 import com.android.launcher3.util.MultiValueAlpha;
 import com.android.launcher3.util.ScrollableLayoutManager;
 import com.android.launcher3.util.Themes;
-import com.android.launcher3.util.VibratorWrapper;
 import com.android.launcher3.views.ScrimView;
 
+import com.google.android.msdl.data.model.MSDLToken;
+
 /**
  * Handles AllApps view transition.
  * 1) Slides all apps view using direct manipulation
@@ -186,7 +189,7 @@
     private boolean mIsTablet;
 
     private boolean mHasScaleEffect;
-    private final VibratorWrapper mVibratorWrapper;
+    private final MSDLPlayerWrapper mMSDLPlayerWrapper;
 
     public AllAppsTransitionController(Launcher l) {
         mLauncher = l;
@@ -200,7 +203,7 @@
         setShiftRange(dp.allAppsShiftRange);
         mAllAppScale.value = 1;
         mLauncher.addOnDeviceProfileChangeListener(this);
-        mVibratorWrapper = VibratorWrapper.INSTANCE.get(mLauncher.getApplicationContext());
+        mMSDLPlayerWrapper = MSDLPlayerWrapper.INSTANCE.get(mLauncher.getApplicationContext());
     }
 
     public float getShiftRange() {
@@ -373,8 +376,16 @@
         setAlphas(toState, config, builder);
         // This controls both haptics for tapping on QSB and going to all apps.
         if (ALL_APPS.equals(toState) && mLauncher.isInState(NORMAL)) {
-            mLauncher.getAppsView().performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY,
-                    HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING);
+            if (Flags.msdlFeedback()) {
+                if (config.isUserControlled()) {
+                    mMSDLPlayerWrapper.playToken(MSDLToken.SWIPE_THRESHOLD_INDICATOR);
+                } else {
+                    mMSDLPlayerWrapper.playToken(MSDLToken.TAP_HIGH_EMPHASIS);
+                }
+            } else {
+                mLauncher.getAppsView().performHapticFeedback(HapticFeedbackConstants.VIRTUAL_KEY,
+                        HapticFeedbackConstants.FLAG_IGNORE_VIEW_SETTING);
+            }
         }
     }
 
diff --git a/src/com/android/launcher3/dagger/LauncherBaseAppComponent.java b/src/com/android/launcher3/dagger/LauncherBaseAppComponent.java
index 0e20f75..fb486f7 100644
--- a/src/com/android/launcher3/dagger/LauncherBaseAppComponent.java
+++ b/src/com/android/launcher3/dagger/LauncherBaseAppComponent.java
@@ -24,6 +24,7 @@
 import com.android.launcher3.pm.InstallSessionHelper;
 import com.android.launcher3.util.ApiWrapper;
 import com.android.launcher3.util.DaggerSingletonTracker;
+import com.android.launcher3.util.MSDLPlayerWrapper;
 import com.android.launcher3.util.PackageManagerHelper;
 import com.android.launcher3.util.PluginManagerWrapper;
 import com.android.launcher3.util.ScreenOnTracker;
@@ -56,6 +57,7 @@
     PackageManagerHelper getPackageManagerHelper();
     PluginManagerWrapper getPluginManagerWrapper();
     VibratorWrapper getVibratorWrapper();
+    MSDLPlayerWrapper getMSDLPlayerWrapper();
 
     /** Builder for LauncherBaseAppComponent. */
     interface Builder {
diff --git a/src/com/android/launcher3/util/MSDLPlayerWrapper.java b/src/com/android/launcher3/util/MSDLPlayerWrapper.java
new file mode 100644
index 0000000..1e53ac1
--- /dev/null
+++ b/src/com/android/launcher3/util/MSDLPlayerWrapper.java
@@ -0,0 +1,61 @@
+/*
+ * Copyright (C) 2024 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.launcher3.util;
+
+import static com.android.launcher3.util.Executors.UI_HELPER_EXECUTOR;
+
+import android.content.Context;
+import android.os.Vibrator;
+
+import com.android.launcher3.dagger.ApplicationContext;
+import com.android.launcher3.dagger.LauncherAppSingleton;
+import com.android.launcher3.dagger.LauncherBaseAppComponent;
+
+import com.google.android.msdl.data.model.MSDLToken;
+import com.google.android.msdl.domain.InteractionProperties;
+import com.google.android.msdl.domain.MSDLPlayer;
+
+import javax.inject.Inject;
+
+/**
+ * Wrapper around {@link com.google.android.msdl.domain.MSDLPlayer} to perform MSDL feedback.
+ */
+@LauncherAppSingleton
+public class MSDLPlayerWrapper {
+
+    public static final DaggerSingletonObject<MSDLPlayerWrapper> INSTANCE =
+            new DaggerSingletonObject<>(LauncherBaseAppComponent::getMSDLPlayerWrapper);
+
+    /** Internal player */
+    private final MSDLPlayer mMSDLPlayer;
+
+    @Inject
+    public MSDLPlayerWrapper(@ApplicationContext Context context) {
+        Vibrator vibrator = context.getSystemService(Vibrator.class);
+        mMSDLPlayer = MSDLPlayer.Companion.createPlayer(vibrator, UI_HELPER_EXECUTOR, null);
+    }
+
+    /** Perform MSDL feedback for a token with interaction properties */
+    public void playToken(MSDLToken token, InteractionProperties properties) {
+        mMSDLPlayer.playToken(token, properties);
+    }
+
+    /** Perform MSDL feedback for a token without properties */
+    public void playToken(MSDLToken token) {
+        mMSDLPlayer.playToken(token, null);
+    }
+}