Use valid context inside LauncherModel when calling loadAndBindXXX
b/20851075
Change-Id: Ie3feb387a142d4e11a0a18bbcc4fd4932cfe4439
diff --git a/src/com/android/launcher3/LauncherModel.java b/src/com/android/launcher3/LauncherModel.java
index f283c2f..95ff6a4 100644
--- a/src/com/android/launcher3/LauncherModel.java
+++ b/src/com/android/launcher3/LauncherModel.java
@@ -2863,11 +2863,13 @@
// Post callback on main thread
mHandler.post(new Runnable() {
public void run() {
+
final long bindTime = SystemClock.uptimeMillis();
final Callbacks callbacks = tryGetCallbacks(oldCallbacks);
if (callbacks != null) {
callbacks.bindAllApplications(added);
- loadAndBindWidgetsAndShortcuts(mContext, callbacks, true /* refresh */);
+ loadAndBindWidgetsAndShortcuts(mApp.getContext(), callbacks,
+ true /* refresh */);
if (DEBUG_LOADERS) {
Log.d(TAG, "bound " + added.size() + " apps in "
+ (SystemClock.uptimeMillis() - bindTime) + "ms");