Widen AllApps3D text to match Launcher

The AllApps3D text used to have a bubble shade for the application
title to make it more visible over a translucent background of the
desktop.  This was later changed to a black background eliminating
the need for the bubble surrounding the text.  The majority of the
bubble rectangle code was commented out leaving all of the padding
still in effect. This caused application titles to wrap in varying
places between Launcher and Launcher2. Padding changes solve this.

Change-Id: Id67649562045f65b44409dfb81e6112a1f838143
diff --git a/src/com/android/launcher2/Utilities.java b/src/com/android/launcher2/Utilities.java
index c83e7db..7bc1e82 100644
--- a/src/com/android/launcher2/Utilities.java
+++ b/src/com/android/launcher2/Utilities.java
@@ -234,7 +234,6 @@
 
         private final TextPaint mTextPaint;
 
-        private final float mBubblePadding;
         private final RectF mBubbleRect = new RectF();
 
         private final float mTextWidth;
@@ -253,18 +252,16 @@
             final float scale = metrics.density;
             mDensity = metrics.densityDpi;
 
-            final float paddingLeft = 5.0f * scale;
-            final float paddingRight = 5.0f * scale;
+            final float paddingLeft = 2.0f * scale;
+            final float paddingRight = 2.0f * scale;
             final float cellWidth = resources.getDimension(R.dimen.title_texture_width);
-            final float bubbleWidth = cellWidth - paddingLeft - paddingRight;
-            mBubblePadding = 3.0f * scale;
 
             RectF bubbleRect = mBubbleRect;
             bubbleRect.left = 0;
             bubbleRect.top = 0;
             bubbleRect.right = (int) cellWidth;
 
-            mTextWidth = bubbleWidth - mBubblePadding - mBubblePadding;
+            mTextWidth = cellWidth - paddingLeft - paddingRight;
 
             TextPaint textPaint = mTextPaint = new TextPaint();
             textPaint.setTypeface(Typeface.DEFAULT);