Increase frame limit in bubble bar screen test

50x run ABTD (passed): https://android-build.corp.google.com/abtd/run/L87100030006646570

Flag: com.android.wm.shell.enable_bubble_bar
Fixes: 366544536
Test: atest BubbleBarViewScreenshotTest and ABTD above

Change-Id: If6683001bf3e87a60500b99d022d956f76dd9da4
diff --git a/quickstep/tests/multivalentScreenshotTests/src/com/android/launcher3/taskbar/bubbles/BubbleBarViewScreenshotTest.kt b/quickstep/tests/multivalentScreenshotTests/src/com/android/launcher3/taskbar/bubbles/BubbleBarViewScreenshotTest.kt
index e4b8069..82a7625 100644
--- a/quickstep/tests/multivalentScreenshotTests/src/com/android/launcher3/taskbar/bubbles/BubbleBarViewScreenshotTest.kt
+++ b/quickstep/tests/multivalentScreenshotTests/src/com/android/launcher3/taskbar/bubbles/BubbleBarViewScreenshotTest.kt
@@ -97,6 +97,8 @@
     fun bubbleBarView_expanded_threeBubbles() {
         // if we're still expanding, wait with taking a screenshot
         val shouldWait: (ComponentActivity, View) -> Boolean = { _, _ -> bubbleBarView.isExpanding }
+        // increase the frame limit to allow the animation to end before taking the screenshot
+        screenshotRule.frameLimit = 50
         screenshotRule.screenshotTest(
             "bubbleBarView_expanded_threeBubbles",
             checkView = shouldWait,