Merge "Do not reset the previous state animation, if it is a part of the new state animaiton" into ub-launcher3-master
diff --git a/quickstep/src/com/android/launcher3/LauncherAppTransitionManagerImpl.java b/quickstep/src/com/android/launcher3/LauncherAppTransitionManagerImpl.java
index 8fbb512..1620352 100644
--- a/quickstep/src/com/android/launcher3/LauncherAppTransitionManagerImpl.java
+++ b/quickstep/src/com/android/launcher3/LauncherAppTransitionManagerImpl.java
@@ -206,6 +206,7 @@
return false;
}
+ Animator childStateAnimation = null;
// Found a visible recents task that matches the opening app, lets launch the app from there
Animator launcherAnim;
final AnimatorListenerAdapter windowAnimEndListener;
@@ -221,6 +222,7 @@
mLauncher.getStateManager()
.createAnimationToNewWorkspace(NORMAL, RECENTS_LAUNCH_DURATION);
controller.dispatchOnStart();
+ childStateAnimation = controller.getOriginalTarget();
launcherAnim = controller.getAnimationPlayer().setDuration(RECENTS_LAUNCH_DURATION);
windowAnimEndListener = new AnimatorListenerAdapter() {
@Override
@@ -237,7 +239,7 @@
// Set the current animation first, before adding windowAnimEndListener. Setting current
// animation adds some listeners which need to be called before windowAnimEndListener
// (the ordering of listeners matter in this case).
- mLauncher.getStateManager().setCurrentAnimation(target);
+ mLauncher.getStateManager().setCurrentAnimation(target, childStateAnimation);
target.addListener(windowAnimEndListener);
return true;
}
diff --git a/src/com/android/launcher3/LauncherStateManager.java b/src/com/android/launcher3/LauncherStateManager.java
index 534c8ae..d5e6a9d 100644
--- a/src/com/android/launcher3/LauncherStateManager.java
+++ b/src/com/android/launcher3/LauncherStateManager.java
@@ -354,8 +354,17 @@
/**
* Sets the animation as the current state animation, i.e., canceled when
* starting another animation and may block some launcher interactions while running.
+ *
+ * @param childAnimations Set of animations with the new target is controlling.
*/
- public void setCurrentAnimation(AnimatorSet anim) {
+ public void setCurrentAnimation(AnimatorSet anim, Animator... childAnimations) {
+ for (Animator childAnim : childAnimations) {
+ if (childAnim != null && mConfig.mCurrentAnimation == childAnim) {
+ mConfig.mCurrentAnimation.removeListener(mConfig);
+ mConfig.mCurrentAnimation = null;
+ break;
+ }
+ }
boolean reapplyNeeded = mConfig.mCurrentAnimation != null;
cancelAnimation();
if (reapplyNeeded) {