Updated pointer to match visual specification.

Updated bubble bar view pointer to have rounded tip.

Test: BubbleBarViewAnimatorTest
Fixes: 333546362
Flag: ACONFIG com.android.wm.shell.enable_bubble_bar DEVELOPMENT
Change-Id: I7875426b06a330bc355a833c51849335f831317e
diff --git a/quickstep/res/layout/transient_taskbar.xml b/quickstep/res/layout/transient_taskbar.xml
index 3c6878a..7c55bf8 100644
--- a/quickstep/res/layout/transient_taskbar.xml
+++ b/quickstep/res/layout/transient_taskbar.xml
@@ -44,7 +44,7 @@
         android:layout_height="@dimen/bubblebar_size_with_pointer"
         android:layout_gravity="bottom|end"
         android:layout_marginHorizontal="@dimen/transient_taskbar_bottom_margin"
-        android:paddingTop="@dimen/bubblebar_pointer_size"
+        android:paddingTop="@dimen/bubblebar_pointer_visible_size"
         android:paddingEnd="@dimen/taskbar_icon_spacing"
         android:paddingStart="@dimen/taskbar_icon_spacing"
         android:visibility="gone"
diff --git a/quickstep/res/values/dimens.xml b/quickstep/res/values/dimens.xml
index dc28614..9ca8060 100644
--- a/quickstep/res/values/dimens.xml
+++ b/quickstep/res/values/dimens.xml
@@ -420,7 +420,12 @@
     <dimen name="bubblebar_stashed_handle_width">55dp</dimen>
     <dimen name="bubblebar_stashed_size">@dimen/transient_taskbar_stashed_height</dimen>
     <dimen name="bubblebar_stashed_handle_height">@dimen/taskbar_stashed_handle_height</dimen>
-    <dimen name="bubblebar_pointer_size">8dp</dimen>
+    <!-- this is a pointer height minus 1dp to ensure the pointer overlaps with the bubblebar
+    background appropriately when close to the rounded corner -->
+    <dimen name="bubblebar_pointer_visible_size">9dp</dimen>
+    <dimen name="bubblebar_pointer_width">12dp</dimen>
+    <dimen name="bubblebar_pointer_height">10dp</dimen>
+    <dimen name="bubblebar_pointer_radius">2dp</dimen>
     <!-- Container size with pointer included: bubblebar_size + bubblebar_pointer_size -->
     <dimen name="bubblebar_size_with_pointer">80dp</dimen>
     <dimen name="bubblebar_elevation">1dp</dimen>
diff --git a/quickstep/src/com/android/launcher3/taskbar/bubbles/BubbleBarBackground.kt b/quickstep/src/com/android/launcher3/taskbar/bubbles/BubbleBarBackground.kt
index 9799349..ec47c4f 100644
--- a/quickstep/src/com/android/launcher3/taskbar/bubbles/BubbleBarBackground.kt
+++ b/quickstep/src/com/android/launcher3/taskbar/bubbles/BubbleBarBackground.kt
@@ -22,13 +22,12 @@
 import android.graphics.Paint
 import android.graphics.PixelFormat
 import android.graphics.drawable.Drawable
-import android.graphics.drawable.ShapeDrawable
 import com.android.app.animation.Interpolators
 import com.android.launcher3.R
 import com.android.launcher3.Utilities
 import com.android.launcher3.Utilities.mapToRange
 import com.android.launcher3.icons.GraphicsUtils.setColorAlphaBound
-import com.android.wm.shell.common.TriangleShape
+import com.android.launcher3.popup.RoundedArrowDrawable
 
 /** Drawable for the background of the bubble bar. */
 class BubbleBarBackground(context: Context, private var backgroundHeight: Float) : Drawable() {
@@ -37,7 +36,10 @@
     private val LIGHT_THEME_SHADOW_ALPHA = 25f
 
     private val paint: Paint = Paint()
-    private val pointerSize: Float
+    private val pointerWidth: Float
+    private val pointerHeight: Float
+    private val pointerTipRadius: Float
+    private val pointerVisibleHeight: Float
 
     private val shadowAlpha: Float
     private var shadowBlur = 0f
@@ -47,7 +49,7 @@
         private set
 
     private var showingArrow: Boolean = false
-    private var arrowDrawable: ShapeDrawable
+    private var arrowDrawable: RoundedArrowDrawable
 
     var width: Float = 0f
 
@@ -75,7 +77,10 @@
         val res = context.resources
         shadowBlur = res.getDimension(R.dimen.transient_taskbar_shadow_blur)
         keyShadowDistance = res.getDimension(R.dimen.transient_taskbar_key_shadow_distance)
-        pointerSize = res.getDimension(R.dimen.bubblebar_pointer_size)
+        pointerWidth = res.getDimension(R.dimen.bubblebar_pointer_width)
+        pointerHeight = res.getDimension(R.dimen.bubblebar_pointer_height)
+        pointerVisibleHeight = res.getDimension(R.dimen.bubblebar_pointer_visible_size)
+        pointerTipRadius = res.getDimension(R.dimen.bubblebar_pointer_radius)
 
         shadowAlpha =
             if (Utilities.isDarkTheme(context)) {
@@ -85,11 +90,14 @@
             }
 
         arrowDrawable =
-            ShapeDrawable(TriangleShape.create(pointerSize, pointerSize, /* pointUp= */ true))
-        arrowDrawable.setBounds(0, 0, pointerSize.toInt(), pointerSize.toInt())
-        arrowDrawable.paint.flags = Paint.ANTI_ALIAS_FLAG
-        arrowDrawable.paint.style = Paint.Style.FILL
-        arrowDrawable.paint.color = context.getColor(R.color.taskbar_background)
+            RoundedArrowDrawable.createVerticalRoundedArrow(
+                pointerWidth,
+                pointerHeight,
+                pointerTipRadius,
+                /* isPointingUp= */ true,
+                context.getColor(R.color.taskbar_background)
+            )
+        arrowDrawable.setBounds(0, 0, pointerWidth.toInt(), pointerHeight.toInt())
     }
 
     fun showArrow(show: Boolean) {
@@ -114,7 +122,7 @@
             keyShadowDistance,
             setColorAlphaBound(Color.BLACK, Math.round(newShadowAlpha))
         )
-        arrowDrawable.paint.setShadowLayer(
+        arrowDrawable.setShadowLayer(
             shadowBlur,
             0f,
             keyShadowDistance,
@@ -127,7 +135,7 @@
         val right = if (anchorLeft) width else bounds.width().toFloat()
         canvas.drawRoundRect(
             left,
-            pointerSize,
+            pointerVisibleHeight,
             right,
             bounds.height().toFloat(),
             radius,
@@ -137,10 +145,8 @@
 
         if (showingArrow) {
             // Draw arrow.
-            val transX = arrowPositionX - pointerSize / 2f
-            // Shift arrow down by 1 pixel. Rounded rect has a 1 pixel border which will show up
-            // between background and arrow otherwise.
-            canvas.translate(transX, 1f)
+            val transX = arrowPositionX - pointerWidth / 2f
+            canvas.translate(transX, 0f)
             arrowDrawable.draw(canvas)
         }
 
@@ -157,7 +163,7 @@
 
     override fun setAlpha(alpha: Int) {
         paint.alpha = alpha
-        arrowDrawable.paint.alpha = alpha
+        arrowDrawable.alpha = alpha
     }
 
     override fun getAlpha(): Int {
@@ -169,7 +175,7 @@
     }
 
     fun setArrowAlpha(alpha: Int) {
-        arrowDrawable.paint.alpha = alpha
+        arrowDrawable.alpha = alpha
     }
 
     fun setHeight(newHeight: Float) {
diff --git a/quickstep/src/com/android/launcher3/taskbar/bubbles/BubbleBarView.java b/quickstep/src/com/android/launcher3/taskbar/bubbles/BubbleBarView.java
index 1003c3f..110c30f 100644
--- a/quickstep/src/com/android/launcher3/taskbar/bubbles/BubbleBarView.java
+++ b/quickstep/src/com/android/launcher3/taskbar/bubbles/BubbleBarView.java
@@ -177,7 +177,8 @@
                 R.dimen.bubblebar_expanded_icon_spacing);
         mBubbleElevation = getResources().getDimensionPixelSize(R.dimen.bubblebar_icon_elevation);
         mDragElevation = getResources().getDimensionPixelSize(R.dimen.bubblebar_drag_elevation);
-        mPointerSize = getResources().getDimensionPixelSize(R.dimen.bubblebar_pointer_size);
+        mPointerSize = getResources()
+                .getDimensionPixelSize(R.dimen.bubblebar_pointer_visible_size);
 
         setClipToPadding(false);
 
diff --git a/quickstep/src/com/android/quickstep/views/TaskMenuViewWithArrow.kt b/quickstep/src/com/android/quickstep/views/TaskMenuViewWithArrow.kt
index c124f03..1db04a8 100644
--- a/quickstep/src/com/android/quickstep/views/TaskMenuViewWithArrow.kt
+++ b/quickstep/src/com/android/quickstep/views/TaskMenuViewWithArrow.kt
@@ -347,7 +347,7 @@
 
     override fun updateArrowColor() {
         mArrow.background =
-            RoundedArrowDrawable(
+            RoundedArrowDrawable.createHorizontalRoundedArrow(
                 mArrowWidth.toFloat(),
                 mArrowHeight.toFloat(),
                 mArrowPointRadius.toFloat(),
diff --git a/src/com/android/launcher3/popup/RoundedArrowDrawable.java b/src/com/android/launcher3/popup/RoundedArrowDrawable.java
index 436aa51..575052c 100644
--- a/src/com/android/launcher3/popup/RoundedArrowDrawable.java
+++ b/src/com/android/launcher3/popup/RoundedArrowDrawable.java
@@ -84,11 +84,12 @@
      * @param width        of the arrow.
      * @param height       of the arrow.
      * @param radius       of the tip of the arrow.
-     * @param isPointingLeft or not.
+     * @param isHorizontal or not.
+     * @param isLeftOrTop  or not.
      * @param color        to draw the triangle.
      */
-    public RoundedArrowDrawable(float width, float height, float radius, boolean isPointingLeft,
-            int color) {
+    private RoundedArrowDrawable(float width, float height, float radius, boolean isHorizontal,
+            boolean isLeftOrTop, int color) {
         mPath = new Path();
         mPaint = new Paint();
         mPaint.setColor(color);
@@ -98,10 +99,47 @@
         // Make the drawable with the triangle pointing down...
         addDownPointingRoundedTriangleToPath(width, height, radius, mPath);
 
-        // ... then rotate it to the side it needs to point.
-        Matrix pathTransform = new Matrix();
-        pathTransform.setRotate(isPointingLeft ? 90 : -90, width * 0.5f, height * 0.5f);
-        mPath.transform(pathTransform);
+        if (isHorizontal || isLeftOrTop) {
+            // ... then rotate it to the side it needs to point.
+            Matrix pathTransform = new Matrix();
+            int rotationAngle;
+            if (isHorizontal) {
+                rotationAngle = isLeftOrTop ? 90 : -90;
+            } else {
+                // it could only be vertical arrow pointing up
+                rotationAngle = 180;
+            }
+            pathTransform.setRotate(rotationAngle, width * 0.5f, height * 0.5f);
+            mPath.transform(pathTransform);
+        }
+    }
+
+    /**
+     * factory method for an arrow that points to the left or right.
+     *
+     * @param width          of the arrow.
+     * @param height         of the arrow.
+     * @param radius         of the tip of the arrow.
+     * @param isPointingLeft or not.
+     * @param color          to draw the triangle.
+     */
+    public static RoundedArrowDrawable createHorizontalRoundedArrow(float width, float height,
+            float radius, boolean isPointingLeft, int color) {
+        return new RoundedArrowDrawable(width, height, radius, true, isPointingLeft, color);
+    }
+
+    /**
+     * factory method for an arrow that points to the left or right.
+     *
+     * @param width        of the arrow.
+     * @param height       of the arrow.
+     * @param radius       of the tip of the arrow.
+     * @param isPointingUp or not.
+     * @param color        to draw the triangle.
+     */
+    public static RoundedArrowDrawable createVerticalRoundedArrow(float width, float height,
+            float radius, boolean isPointingUp, int color) {
+        return new RoundedArrowDrawable(width, height, radius, false, isPointingUp, color);
     }
 
     @Override
@@ -129,6 +167,14 @@
         mPaint.setColorFilter(colorFilter);
     }
 
+    /**
+     * Set shadow layer to internal {@link Paint#setShadowLayer(float, float, float, int) paint}
+     * object
+     */
+    public void setShadowLayer(float shadowBlur, float dx, float dy, int shadowColor) {
+        mPaint.setShadowLayer(shadowBlur, dx, dy, shadowColor);
+    }
+
     private static void addDownPointingRoundedTriangleToPath(float width, float height,
             float radius, Path path) {
         // Calculated for the arrow pointing down, will be flipped later if needed.