Using java_style enum generation for proto
This makes it easier to track various method parameters and simplifies
debug logging
Change-Id: Ib7c3d52590d0c36b2c8460c889ee3bead3454569
diff --git a/src/com/android/launcher3/PinchAnimationManager.java b/src/com/android/launcher3/PinchAnimationManager.java
index 41074be..bae246e 100644
--- a/src/com/android/launcher3/PinchAnimationManager.java
+++ b/src/com/android/launcher3/PinchAnimationManager.java
@@ -24,7 +24,8 @@
import android.view.View;
import android.view.animation.LinearInterpolator;
-import com.android.launcher3.userevent.nano.LauncherLogProto;
+import com.android.launcher3.userevent.nano.LauncherLogProto.Action;
+import com.android.launcher3.userevent.nano.LauncherLogProto.ContainerType;
import static com.android.launcher3.Workspace.State.NORMAL;
import static com.android.launcher3.Workspace.State.OVERVIEW;
@@ -164,14 +165,14 @@
// Passing threshold 3 ends the pinch and snaps to the new state.
if (startState == OVERVIEW && goingTowards == NORMAL) {
mLauncher.getUserEventDispatcher().logActionOnContainer(
- LauncherLogProto.Action.PINCH, LauncherLogProto.Action.NONE,
- LauncherLogProto.OVERVIEW, mWorkspace.getCurrentPage());
+ Action.Touch.PINCH, Action.Direction.NONE,
+ ContainerType.OVERVIEW, mWorkspace.getCurrentPage());
mLauncher.showWorkspace(true);
mWorkspace.snapToPage(mWorkspace.getCurrentPage());
} else if (startState == NORMAL && goingTowards == OVERVIEW) {
mLauncher.getUserEventDispatcher().logActionOnContainer(
- LauncherLogProto.Action.PINCH, LauncherLogProto.Action.NONE,
- LauncherLogProto.WORKSPACE, mWorkspace.getCurrentPage());
+ Action.Touch.PINCH, Action.Direction.NONE,
+ ContainerType.WORKSPACE, mWorkspace.getCurrentPage());
mLauncher.showOverviewMode(true);
}
} else {