Trying to track down corrupt database / items disappearing
-> Adding logs for all database transactions
-> Adding sanity checks for items in folders, throwing exceptions
if they are violated
-> Reducing database upates when re-arranging items, only
update if values have changed
-> Removed some dead code from ItemInfo (isGesture?)
Change-Id: Ia5cd57d92082f633dbf4aa5d64612cbae2d82bb4
diff --git a/src/com/android/launcher2/ItemInfo.java b/src/com/android/launcher2/ItemInfo.java
index dedc0f4..f9ae368 100644
--- a/src/com/android/launcher2/ItemInfo.java
+++ b/src/com/android/launcher2/ItemInfo.java
@@ -86,10 +86,16 @@
* Indicates the minimum Y cell span.
*/
int minSpanY = 1;
+
/**
- * Indicates whether the item is a gesture.
+ * Indicates that this item needs to be updated in the db
*/
- boolean isGesture = false;
+ boolean requiresDbUpdate = false;
+
+ /**
+ * Title of the item
+ */
+ CharSequence title;
/**
* The position of the item in a drag-and-drop operation.
@@ -132,14 +138,12 @@
*/
void onAddToDatabase(ContentValues values) {
values.put(LauncherSettings.BaseLauncherColumns.ITEM_TYPE, itemType);
- if (!isGesture) {
- values.put(LauncherSettings.Favorites.CONTAINER, container);
- values.put(LauncherSettings.Favorites.SCREEN, screen);
- values.put(LauncherSettings.Favorites.CELLX, cellX);
- values.put(LauncherSettings.Favorites.CELLY, cellY);
- values.put(LauncherSettings.Favorites.SPANX, spanX);
- values.put(LauncherSettings.Favorites.SPANY, spanY);
- }
+ values.put(LauncherSettings.Favorites.CONTAINER, container);
+ values.put(LauncherSettings.Favorites.SCREEN, screen);
+ values.put(LauncherSettings.Favorites.CELLX, cellX);
+ values.put(LauncherSettings.Favorites.CELLY, cellY);
+ values.put(LauncherSettings.Favorites.SPANX, spanX);
+ values.put(LauncherSettings.Favorites.SPANY, spanY);
}
void updateValuesWithCoordinates(ContentValues values, int cellX, int cellY) {
@@ -183,6 +187,6 @@
public String toString() {
return "Item(id=" + this.id + " type=" + this.itemType + " container=" + this.container
+ " screen=" + screen + " cellX=" + cellX + " cellY=" + cellY + " spanX=" + spanX
- + " spanY=" + spanY + " isGesture=" + isGesture + " dropPos=" + dropPos + ")";
+ + " spanY=" + spanY + " dropPos=" + dropPos + ")";
}
}