Also reset mBadgeScale to 0 when recycling view.

When left as 1f, the drawBadgeIfNecessary thinks that there
is still a badge -- which results in a NPE when trying to draw
the badge.

Bug: 68324671
Change-Id: I4eedb5825b3a6429c99de0466a77d368a39b1951
diff --git a/src/com/android/launcher3/BubbleTextView.java b/src/com/android/launcher3/BubbleTextView.java
index f20baea..5bdc4ed 100644
--- a/src/com/android/launcher3/BubbleTextView.java
+++ b/src/com/android/launcher3/BubbleTextView.java
@@ -183,6 +183,7 @@
     public void reset() {
         mBadgeInfo = null;
         mBadgePalette = null;
+        mBadgeScale = 0f;
         mForceHideBadge = false;
     }