Implement workaround for GL driver which is slow to render the first frame with new state.  This change will render a transparent frame when receiving new state to warm the driver.
diff --git a/res/raw/rollo2.c b/res/raw/rollo2.c
index cc273b1..ad7b18f 100644
--- a/res/raw/rollo2.c
+++ b/res/raw/rollo2.c
@@ -81,6 +81,9 @@
     g_Zoom = 0;
 }
 
+void resetHWWar() {
+}
+
 void move() {
     if (g_LastTouchDown) {
         float dx = -(state->newPositionX - g_LastPositionX);