Merge "Decouple zooms and blurs on app launch" into sc-dev am: c2ef0363af
Original change: https://googleplex-android-review.googlesource.com/c/platform/packages/apps/Launcher3/+/15145970
Change-Id: Idadf9a85d4de92e584a524ff48856cca5c81d664
diff --git a/quickstep/src/com/android/launcher3/QuickstepTransitionManager.java b/quickstep/src/com/android/launcher3/QuickstepTransitionManager.java
index 726ba58..f8cfe17 100644
--- a/quickstep/src/com/android/launcher3/QuickstepTransitionManager.java
+++ b/quickstep/src/com/android/launcher3/QuickstepTransitionManager.java
@@ -982,10 +982,13 @@
depthController.setSurface(dimLayer);
backgroundRadiusAnim.addListener(new AnimatorListenerAdapter() {
@Override
+ public void onAnimationStart(Animator animation) {
+ depthController.setIsInLaunchTransition(true);
+ }
+
+ @Override
public void onAnimationEnd(Animator animation) {
- // Reset depth at the end of the launch animation, so the wallpaper won't be
- // zoomed out if an app crashes.
- DEPTH.setValue(depthController, 0f);
+ depthController.setIsInLaunchTransition(false);
depthController.setSurface(null);
if (dimLayer != null) {
new SurfaceControl.Transaction()
diff --git a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
index 4503e30..bb8b62d 100644
--- a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
+++ b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
@@ -24,6 +24,7 @@
import android.animation.AnimatorListenerAdapter;
import android.animation.ObjectAnimator;
import android.os.IBinder;
+import android.os.SystemProperties;
import android.util.FloatProperty;
import android.view.CrossWindowBlurListeners;
import android.view.SurfaceControl;
@@ -117,6 +118,10 @@
* @see android.service.wallpaper.WallpaperService.Engine#onZoomChanged(float)
*/
private float mDepth;
+ /**
+ * If we're launching and app and should not be blurring the screen for performance reasons.
+ */
+ private boolean mBlurDisabledForAppLaunch;
// Workaround for animating the depth when multiwindow mode changes.
private boolean mIgnoreStateChangesDuringMultiWindowAnimation = false;
@@ -211,6 +216,19 @@
}
}
+ /**
+ * If we're launching an app from the home screen.
+ */
+ public void setIsInLaunchTransition(boolean inLaunchTransition) {
+ boolean blurEnabled = SystemProperties.getBoolean("ro.launcher.blur.appLaunch", true);
+ mBlurDisabledForAppLaunch = inLaunchTransition && !blurEnabled;
+ if (!inLaunchTransition) {
+ // Reset depth at the end of the launch animation, so the wallpaper won't be
+ // zoomed out if an app crashes.
+ setDepth(0f);
+ }
+ }
+
private void setDepth(float depth) {
depth = Utilities.boundToRange(depth, 0, 1);
// Round out the depth to dedupe frequent, non-perceptable updates
@@ -238,7 +256,7 @@
boolean opaque = mLauncher.getScrimView().isFullyOpaque() && !isOverview;
int blur = opaque || isOverview || !mCrossWindowBlursEnabled
- ? 0 : (int) (mDepth * mMaxBlurRadius);
+ || mBlurDisabledForAppLaunch ? 0 : (int) (mDepth * mMaxBlurRadius);
new SurfaceControl.Transaction()
.setBackgroundBlurRadius(mSurface, blur)
.setOpaque(mSurface, opaque)
diff --git a/quickstep/src/com/android/launcher3/uioverrides/states/BackgroundAppState.java b/quickstep/src/com/android/launcher3/uioverrides/states/BackgroundAppState.java
index 01c9e76..fe5a347 100644
--- a/quickstep/src/com/android/launcher3/uioverrides/states/BackgroundAppState.java
+++ b/quickstep/src/com/android/launcher3/uioverrides/states/BackgroundAppState.java
@@ -19,7 +19,6 @@
import android.content.Context;
import android.graphics.Color;
-import android.os.SystemProperties;
import com.android.launcher3.BaseDraggingActivity;
import com.android.launcher3.DeviceProfile;
@@ -85,8 +84,7 @@
@Override
protected float getDepthUnchecked(Context context) {
- //TODO revert when b/178661709 is fixed
- return SystemProperties.getBoolean("ro.launcher.depth.appLaunch", true) ? 1 : 0;
+ return 1;
}
@Override