Remove the competitors to the one true AppApps3D.
diff --git a/res/raw/rollo3.c b/res/raw/rollo3.c
index 752fa86..bb02373 100644
--- a/res/raw/rollo3.c
+++ b/res/raw/rollo3.c
@@ -102,7 +102,7 @@
 
 void fling() {
     g_LastTouchDown = 0;
-    g_PosVelocity = -state->flingVelocityX * 2;
+    g_PosVelocity = -state->flingVelocity * 4;
     float av = fabsf(g_PosVelocity);
     float minVel = 3.5f;
 
@@ -329,7 +329,7 @@
     bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, iconNum));
     if (offset < -20) return;
     offset = clamp(offset, 0, 199 - 20);
-    drawSimpleMeshRange(NAMED_SMMesh2, offset * 6, 20 * 6);
+    drawSimpleMeshRange(NAMED_SMMesh, offset * 6, 20 * 6);
 }
 
 void drawTop(float rowOffset)
@@ -433,7 +433,7 @@
 
     //bindProgramFragment(NAMED_PFColor);
     //positionStrip(1, 0, 0);
-    //drawSimpleMesh(NAMED_SMMesh2);
+    //drawSimpleMesh(NAMED_SMMesh);
 
     bindProgramFragment(NAMED_PFTexLinear);
 
@@ -460,26 +460,6 @@
         return 1;
     }
 
-    if (0) {
-        float h = getHeight();
-
-        color(1, 1, 1, 1);
-        bindProgramFragment(NAMED_PFColor);
-        bindProgramVertex(NAMED_PVOrtho);
-        float dy = 145.f;
-        float y = h - ((h - (dy * 4.f)) / 2);
-
-        drawLine(0, y, 0,  480, y, 0);
-        y -= dy;
-        drawLine(0, y, 0,  480, y, 0);
-        y -= dy;
-        drawLine(0, y, 0,  480, y, 0);
-        y -= dy;
-        drawLine(0, y, 0,  480, y, 0);
-        y -= dy;
-        drawLine(0, y, 0,  480, y, 0);
-    }
-
     // Bug workaround where the last frame is not always displayed
     // So we keep rendering until the bug is fixed.
     return lastFrame((g_PosVelocity != 0) || fracf(g_PosPage) || g_Zoom != state->zoomTarget);
diff --git a/res/raw/rollo4.c b/res/raw/rollo4.c
deleted file mode 100644
index 29b31a3..0000000
--- a/res/raw/rollo4.c
+++ /dev/null
@@ -1,432 +0,0 @@
-#pragma version(1)
-#pragma stateVertex(PV)
-#pragma stateFragment(PFTexLinear)
-#pragma stateStore(PSIcons)
-
-#define PI 3.14159f
-
-
-// Attraction to center values from page edge to page center.
-float g_AttractionTable[9];
-float g_FrictionTable[9];
-float g_PhysicsTableSize;
-
-float g_PosPage;
-float g_PosVelocity;
-float g_LastPositionX;
-int g_LastTouchDown;
-float g_DT;
-int g_LastTime;
-int g_PageCount;
-float g_Zoom;
-
-// Drawing constants, should be parameters ======
-#define VIEW_ANGLE 1.28700222f
-
-float g_OldPosPage;
-float g_OldPosVelocity;
-float g_OldZoom;
-
-int g_DrawLastFrame;
-int lastFrame(int draw) {
-    // We draw one extra frame to work around the last frame post bug.
-    // We also need to track if we drew the last frame to deal with large DT
-    // in the physics.
-    int ret = g_DrawLastFrame | draw;
-    g_DrawLastFrame = draw;
-    return ret;  // should return draw instead.
-}
-
-void updateReadback() {
-    if ((g_OldPosPage != g_PosPage) ||
-        (g_OldPosVelocity != g_PosVelocity) ||
-        (g_OldZoom != g_Zoom)) {
-
-        g_OldPosPage = g_PosPage;
-        g_OldPosVelocity = g_PosVelocity;
-        g_OldZoom = g_Zoom;
-
-        int i[3];
-        i[0] = g_PosPage * (1 << 16);
-        i[1] = g_PosVelocity * (1 << 16);
-        i[2] = g_OldZoom * (1 << 16);
-        sendToClient(&i[0], 1, 12, 1);
-    }
-}
-
-void init() {
-    g_AttractionTable[0] = 6.5f;
-    g_AttractionTable[1] = 6.5f;
-    g_AttractionTable[2] = 7.0f;
-    g_AttractionTable[3] = 6.0f;
-    g_AttractionTable[4] = -6.0f;
-    g_AttractionTable[5] = -7.0f;
-    g_AttractionTable[6] = -6.5f;
-    g_AttractionTable[7] = -6.5f;
-    g_AttractionTable[8] = -6.5f;  // dup 7 to avoid a clamp later
-    g_FrictionTable[0] = 3.5f;
-    g_FrictionTable[1] = 3.6f;
-    g_FrictionTable[2] = 4.0f;
-    g_FrictionTable[3] = 5.0f;
-    g_FrictionTable[4] = 5.0f;
-    g_FrictionTable[5] = 4.0f;
-    g_FrictionTable[6] = 3.6f;
-    g_FrictionTable[7] = 3.5f;
-    g_FrictionTable[8] = 3.5f;  // dup 7 to avoid a clamp later
-    g_PhysicsTableSize = 7;
-
-    g_PosVelocity = 0;
-    g_PosPage = 0;
-    g_LastTouchDown = 0;
-    g_LastPositionX = 0;
-    g_Zoom = 0;
-}
-
-void resetHWWar() {
-}
-
-void move() {
-    if (g_LastTouchDown) {
-        float dx = -(state->newPositionX - g_LastPositionX);
-        g_PosVelocity = 0;
-        g_PosPage += dx;
-
-        float pmin = -0.25f;
-        float pmax = (g_PageCount - 1) + 0.25f;
-        g_PosPage = clampf(g_PosPage, pmin, pmax);
-    }
-    g_LastTouchDown = state->newTouchDown;
-    g_LastPositionX = state->newPositionX;
-    //debugF("Move P", g_PosPage);
-}
-
-void fling() {
-    g_LastTouchDown = 0;
-    g_PosVelocity = -state->flingVelocityX;
-    float av = fabsf(g_PosVelocity);
-    float minVel = 3.5f;
-
-    minVel *= 1.f - (fabsf(fracf(g_PosPage + 0.5f) - 0.5f) * 0.45f);
-
-    if (av < minVel && av > 0.2f) {
-        if (g_PosVelocity > 0) {
-            g_PosVelocity = minVel;
-        } else {
-            g_PosVelocity = -minVel;
-        }
-    }
-
-    if (g_PosPage <= 0) {
-        g_PosVelocity = maxf(0, g_PosVelocity);
-    }
-    if (g_PosPage > (g_PageCount - 1)) {
-        g_PosVelocity = minf(0, g_PosVelocity);
-    }
-    //debugF("fling v", g_PosVelocity);
-}
-
-void touchUp() {
-    g_LastTouchDown = 0;
-}
-
-int
-count_pages(int iconCount)
-{
-    int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
-    int pages = iconCount / iconsPerPage;
-    if (pages*iconsPerPage != iconCount) {
-        pages++;
-    }
-    return pages;
-}
-
-float
-modf(float x, float y)
-{
-    return x-(y*floorf(x/y));
-}
-
-void updatePos() {
-    if (g_LastTouchDown) {
-        return;
-    }
-
-    float tablePosNorm = fracf(g_PosPage + 0.5f);
-    float tablePosF = tablePosNorm * g_PhysicsTableSize;
-    int tablePosI = tablePosF;
-    float tablePosFrac = tablePosF - tablePosI;
-    float accel = lerpf(g_AttractionTable[tablePosI],
-                        g_AttractionTable[tablePosI + 1],
-                        tablePosFrac) * g_DT;
-    float friction = lerpf(g_FrictionTable[tablePosI],
-                           g_FrictionTable[tablePosI + 1],
-                           tablePosFrac) * g_DT;
-    //debugF("  accel", accel);
-    //debugF("  friction", friction);
-
-    // If our velocity is low OR acceleration is opposing it, apply it.
-    if (fabsf(g_PosVelocity) < 1.0f || (g_PosVelocity * accel) < 0) {
-        g_PosVelocity += accel;
-    }
-
-    if ((friction > fabsf(g_PosVelocity)) && (friction > fabsf(accel))) {
-        // Special get back to center and overcome friction physics.
-        float t = tablePosNorm - 0.5f;
-        if (fabsf(t) < (friction * g_DT)) {
-            // really close, just snap
-            g_PosPage = roundf(g_PosPage);
-            g_PosVelocity = 0;
-        } else {
-            if (t > 0) {
-                g_PosVelocity = -friction;
-            } else {
-                g_PosVelocity = friction;
-            }
-        }
-    } else {
-        // Normal physics
-        if (g_PosVelocity > 0) {
-            g_PosVelocity -= friction;
-            g_PosVelocity = maxf(g_PosVelocity, 0);
-        } else {
-            g_PosVelocity += friction;
-            g_PosVelocity = minf(g_PosVelocity, 0);
-        }
-    }
-    g_PosPage += g_PosVelocity * g_DT;
-
-    // Check for out of boundry conditions.
-    if (g_PosPage < 0 && g_PosVelocity < 0) {
-        float damp = 1.0 + (g_PosPage * 4);
-        damp = clampf(damp, 0.f, 0.9f);
-        g_PosVelocity *= damp;
-    }
-    if (g_PosPage > (g_PageCount-1) && g_PosVelocity > 0) {
-        float damp = 1.0 - ((g_PosPage - g_PageCount + 1) * 4);
-        damp = clampf(damp, 0.f, 0.9f);
-        g_PosVelocity *= damp;
-    }
-}
-
-float
-far_size(float sizeAt0)
-{
-    return sizeAt0 * (RADIUS+2) / 2; // -2 is the camera z=(z-camZ)/z
-}
-
-void
-draw_page(int icon, int lastIcon, float centerAngle, float scale)
-{
-    int row;
-    int col;
-
-    //debugF("center angle", centerAngle);
-
-    float iconTextureWidth = ICON_WIDTH_PX / (float)ICON_TEXTURE_WIDTH_PX;
-    float iconTextureHeight = ICON_HEIGHT_PX / (float)ICON_TEXTURE_HEIGHT_PX;
-
-    float iconWidthAngle = VIEW_ANGLE * ICON_WIDTH_PX / SCREEN_WIDTH_PX;
-    float columnGutterAngle = iconWidthAngle * 0.9f;
-
-    float farIconSize = FAR_ICON_SIZE;
-    float iconGutterHeight = farIconSize * 1.3f;
-
-    float farIconTextureSize = far_size(2 * ICON_TEXTURE_WIDTH_PX / (float)SCREEN_WIDTH_PX);
-
-    float normalizedLabelWidth = 2 * params->bubbleWidth / (float)SCREEN_WIDTH_PX;
-    float farLabelHeight = far_size(params->bubbleHeight * (normalizedLabelWidth / params->bubbleWidth));
-
-    for (row=0; row<ROWS_PER_PAGE && icon<=lastIcon; row++) {
-        float angle = centerAngle;
-        angle -= (columnGutterAngle + iconWidthAngle) * 1.5f;
-
-        float iconTop = (farIconSize + iconGutterHeight) * (1.85f + ICON_TOP_OFFSET)
-                - row * (farIconSize + iconGutterHeight);
-        float iconBottom = iconTop - farIconSize;
-
-        float labelY = iconBottom - farLabelHeight;
-        float iconTextureTop = iconTop + (0.5f * (farIconTextureSize - farIconSize));
-        float iconTextureBottom = iconTextureTop - farIconTextureSize;
-
-        for (col=0; col<COLUMNS_PER_PAGE && icon<=lastIcon; col++) {
-            // icon
-            float sine = sinf(angle);
-            float cosine = cosf(angle);
-
-            float centerX = sine * RADIUS;
-            float centerZ = cosine * RADIUS / scale;
-
-            if (scale > 1.f) {
-                centerX *= scale;
-            }
-
-            float iconLeftX = centerX  - (cosine * farIconTextureSize * .5);
-            float iconRightX = centerX + (cosine * farIconTextureSize * .5);
-            float iconLeftZ = centerZ + (sine * farIconTextureSize * .5);
-            float iconRightZ = centerZ - (sine * farIconTextureSize * .5);
-
-            color(1.0f, 1.0f, 1.0f, 0.99f);
-            if (state->selectedIconIndex == icon) {
-                bindTexture(NAMED_PFTexLinear, 0, state->selectedIconTexture);
-                drawQuadTexCoords(
-                        iconLeftX, iconTextureTop, iconLeftZ,       0.0f, 0.0f,
-                        iconRightX, iconTextureTop, iconRightZ,     1.0f, 0.0f,
-                        iconRightX, iconTextureBottom, iconRightZ,  1.0f, 1.0f,
-                        iconLeftX, iconTextureBottom, iconLeftZ,    0.0f, 1.0f);
-            } else {
-                bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_ICON_IDS, icon));
-                drawQuadTexCoords(
-                        iconLeftX, iconTextureTop, iconLeftZ,       0.0f, 0.0f,
-                        iconRightX, iconTextureTop, iconRightZ,     1.0f, 0.0f,
-                        iconRightX, iconTextureBottom, iconRightZ,  1.0f, 1.0f,
-                        iconLeftX, iconTextureBottom, iconLeftZ,    0.0f, 1.0f);
-            }
-
-            // label
-            if (scale < 1.2f) {
-                float a = (1.2f - maxf(scale, 1.0f)) * 5;
-                color(1.0f, 1.0f, 1.0f, a);
-                bindTexture(NAMED_PFTexLinear, 0, loadI32(ALLOC_LABEL_IDS, icon));
-                drawSprite(centerX, labelY, centerZ,
-                           params->bubbleBitmapWidth, params->bubbleBitmapHeight);
-            }
-
-            angle += columnGutterAngle + iconWidthAngle;
-            icon++;
-        }
-    }
-}
-
-void
-draw_home_button()
-{
-    color(1.0f, 1.0f, 1.0f, 1.0f);
-    bindTexture(NAMED_PFTexLinear, 0, state->homeButtonId);
-
-    float scale = 2.0f / SCREEN_WIDTH_PX;
-
-    float x = 0.0f;
-
-    float y = -(SCREEN_HEIGHT_PX / (float)SCREEN_WIDTH_PX);
-    y += g_Zoom * (scale * params->homeButtonTextureHeight / 2);
-
-    float z = 0.0f;
-    drawSprite(x, y, z, params->homeButtonTextureWidth, params->homeButtonTextureHeight);
-}
-
-int
-main(int launchID)
-{
-    // Compute dt in seconds.
-    int newTime = uptimeMillis();
-    g_DT = (newTime - g_LastTime) / 1000.f;
-    g_LastTime = newTime;
-
-    if (!g_DrawLastFrame) {
-        // If we stopped rendering we cannot use DT.
-        // assume 30fps in this case.
-        g_DT = 0.033f;
-    }
-    if (g_DT > 0.2f) {
-        // physics may break if DT is large.
-        g_DT = 0.2f;
-    }
-
-    //debugF("zoom", g_Zoom);
-    if (g_Zoom != state->zoomTarget) {
-        float dz = (state->zoomTarget - g_Zoom) * g_DT * 5;
-        if (dz && (fabsf(dz) < 0.03f)) {
-            if (dz > 0) {
-                dz = 0.03f;
-            } else {
-                dz = -0.03f;
-            }
-        }
-        if (fabsf(g_Zoom - state->zoomTarget) < fabsf(dz)) {
-            g_Zoom = state->zoomTarget;
-        } else {
-            g_Zoom += dz;
-        }
-        updateReadback();
-    }
-
-    // Set clear value to dim the background based on the zoom position.
-    if ((g_Zoom < 0.001f) && (state->zoomTarget < 0.001f)) {
-        pfClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-        // When we're zoomed out and not tracking motion events, reset the pos to 0.
-        if (!g_LastTouchDown) {
-            g_PosPage = 0;
-        }
-        return lastFrame(0);
-    } else if (g_Zoom < 0.85f) {
-        pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
-    } else {
-        pfClearColor(0.0f, 0.0f, 0.0f, g_Zoom);
-    }
-
-    // icons & labels
-    int iconCount = state->iconCount;
-    g_PageCount = count_pages(iconCount);
-
-    updatePos(0.1f);
-    updateReadback();
-
-    //debugF("    draw g_PosPage", g_PosPage);
-
-    // Draw the icons ========================================
-
-    // Bug makes 1.0f alpha fail.
-    color(1.0f, 1.0f, 1.0f, 0.99f);
-
-    if (iconCount <= 0) {
-        return lastFrame(0);
-    }
-    int lastIcon = iconCount-1;
-
-    int page = g_PosPage;
-    float currentPagePosition = g_PosPage - page;
-
-    int iconsPerPage = COLUMNS_PER_PAGE * ROWS_PER_PAGE;
-    int icon = clamp(iconsPerPage * page, 0, lastIcon);
-
-    float scale = (1 / g_Zoom);
-
-    float pageAngle = VIEW_ANGLE * 1.2f;
-    draw_page(icon, lastIcon, -pageAngle*currentPagePosition, scale);
-    draw_page(icon+iconsPerPage, lastIcon, (-pageAngle*currentPagePosition)+pageAngle, scale);
-
-    // Draw the border lines for debugging ========================================
-    /*
-    bindProgramVertex(NAMED_PVOrtho);
-    bindProgramFragment(NAMED_PFOrtho);
-    bindProgramFragmentStore(NAMED_PFSText);
-
-    color(1.0f, 1.0f, 0.0f, 0.99f);
-    int i;
-    for (i=0; i<ROWS_PER_PAGE+1; i++) {
-        int y = loadI32(ALLOC_Y_BORDERS, i);
-        drawRect(0, y, SCREEN_WIDTH_PX, y+1, 0.0f);
-    }
-    for (i=0; i<COLUMNS_PER_PAGE+1; i++) {
-        int x = loadI32(ALLOC_X_BORDERS, i);
-        drawRect(x, 0, x+1, SCREEN_HEIGHT_PX, 0.0f);
-    }
-    */
-
-    // Draw the home button ========================================
-    draw_home_button();
-
-    /*
-    bindTexture(NAMED_PFOrtho, 0, loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_ID));
-    float handleLeft = 40 + (320 * (scrollXPx/(float)(maxScrollXPx)));
-    float handleTop = 680;
-    float handleWidth = loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_TEX_WIDTH);
-    float handleHeight = loadI32(ALLOC_PARAMS, PARAM_SCROLL_HANDLE_TEX_HEIGHT);
-    drawRect(handleLeft, handleTop, handleLeft+handleWidth, handleTop+handleHeight, 0.0f);
-    */
-
-    // Bug workaround where the last frame is not always displayed
-    // So we keep rendering until the bug is fixed.
-    return lastFrame((g_PosVelocity != 0) || fracf(g_PosPage) || (g_Zoom != state->zoomTarget));
-}
-
diff --git a/src/com/android/launcher2/AllAppsView.java b/src/com/android/launcher2/AllAppsView.java
index 6085560..9499935 100644
--- a/src/com/android/launcher2/AllAppsView.java
+++ b/src/com/android/launcher2/AllAppsView.java
@@ -98,43 +98,28 @@
     private int mCurrentIconIndex = -1;
     private int mHomeButtonTop;
     private long mTouchTime;
-    private boolean mRotateMove = true;
 
     static class Defines {
         public static final int ALLOC_PARAMS = 0;
         public static final int ALLOC_STATE = 1;
         public static final int ALLOC_ICON_IDS = 3;
         public static final int ALLOC_LABEL_IDS = 4;
-        public static final int ALLOC_X_BORDERS = 5;
-        public static final int ALLOC_Y_BORDERS = 6;
 
         public static final int COLUMNS_PER_PAGE = 4;
         public static final int ROWS_PER_PAGE = 4;
 
-        public static final float RADIUS = 4.0f;
-
         public static final int ICON_WIDTH_PX = 64;
         public static final int ICON_TEXTURE_WIDTH_PX = 128;
 
         public static final int ICON_HEIGHT_PX = 64;
         public static final int ICON_TEXTURE_HEIGHT_PX = 128;
-        public static final float ICON_TOP_OFFSET = 0.2f;
-
-        public static final float CAMERA_Z = -2;
 
         public int SCREEN_WIDTH_PX;
         public int SCREEN_HEIGHT_PX;
 
-        public float FAR_ICON_SIZE;
-
         public void recompute(int w, int h) {
             SCREEN_WIDTH_PX = 480;
             SCREEN_HEIGHT_PX = 800;
-            FAR_ICON_SIZE = farSize(2 * ICON_WIDTH_PX / (float)w);
-        }
-
-        private static float farSize(float sizeAt0) {
-            return sizeAt0 * (Defines.RADIUS - Defines.CAMERA_Z) / -Defines.CAMERA_Z;
         }
     }
 
@@ -219,10 +204,6 @@
         int action = ev.getAction();
         switch (action) {
         case MotionEvent.ACTION_DOWN:
-            if (x < 60 && y > 700) {
-                //mRotateMove = mRollo.setView((++mRSMode) & 3);
-            }
-
             if (y > mRollo.mTouchYBorders[mRollo.mTouchYBorders.length-1]) {
                 mTouchTracking = TRACKING_HOME;
                 mRollo.setHomeSelected(true);
@@ -233,11 +214,7 @@
                 mMotionDownRawX = (int)ev.getRawX();
                 mMotionDownRawY = (int)ev.getRawY();
 
-                if (mRotateMove) {
-                    mRollo.mState.newPositionX = ev.getRawY() / mDefines.SCREEN_WIDTH_PX;
-                } else {
-                    mRollo.mState.newPositionX = ev.getRawX() / mDefines.SCREEN_WIDTH_PX;
-                }
+                mRollo.mState.newPositionX = ev.getRawY() / getWidth();
                 mRollo.mState.newTouchDown = 1;
 
                 if (!mRollo.checkClickOK()) {
@@ -266,11 +243,7 @@
                 int rawX = (int)ev.getRawX();
                 int rawY = (int)ev.getRawY();
                 int slop;
-                if (mRotateMove) {
-                    slop = Math.abs(rawY - mMotionDownRawY);
-                } else {
-                    slop = Math.abs(rawX - mMotionDownRawX);
-                }
+                slop = Math.abs(rawY - mMotionDownRawY);
 
                 if (!mStartedScrolling && slop < mSlop) {
                     // don't update anything so when we do start scrolling
@@ -287,11 +260,7 @@
                         cancelLongPress();
                         mCurrentIconIndex = -1;
                     }
-                    if (mRotateMove) {
-                        mRollo.mState.newPositionX = ev.getRawY() / mDefines.SCREEN_WIDTH_PX;
-                    } else {
-                        mRollo.mState.newPositionX = ev.getRawX() / mDefines.SCREEN_WIDTH_PX;
-                    }
+                    mRollo.mState.newPositionX = ev.getRawY() / getWidth();
                     mRollo.mState.newTouchDown = 1;
                     mRollo.move();
 
@@ -314,20 +283,10 @@
                 }
             } else if (mTouchTracking == TRACKING_FLING) {
                 mRollo.mState.newTouchDown = 0;
-                if (mRotateMove) {
-                    mRollo.mState.newPositionX = ev.getRawY() / mDefines.SCREEN_WIDTH_PX;
-                } else {
-                    mRollo.mState.newPositionX = ev.getRawX() / mDefines.SCREEN_WIDTH_PX;
-                }
+                mRollo.mState.newPositionX = ev.getRawY() / getWidth();
 
                 mVelocity.computeCurrentVelocity(1000 /* px/sec */, mMaxFlingVelocity);
-                if (mRotateMove) {
-                    mRollo.mState.flingVelocityX
-                            = mVelocity.getYVelocity() / mDefines.SCREEN_WIDTH_PX;
-                } else {
-                    mRollo.mState.flingVelocityX
-                            = mVelocity.getXVelocity() / mDefines.SCREEN_WIDTH_PX;
-                }
+                mRollo.mState.flingVelocity = mVelocity.getYVelocity() / getHeight();
                 mRollo.clearSelectedIcon();
                 mRollo.mState.save();
                 mRollo.fling();
@@ -517,23 +476,19 @@
     public class RolloRS {
 
         // Allocations ======
-        private int mViewMode = 0;
-
         private int mWidth;
         private int mHeight;
 
         private Resources mRes;
-        private Script[] mScript = new Script[4];
-
-        private Script.Invokable[] mInvokeMove = new Script.Invokable[4];
-        private Script.Invokable[] mInvokeFling = new Script.Invokable[4];
-        private Script.Invokable[] mInvokeResetWAR = new Script.Invokable[4];
+        private Script mScript;
+        private Script.Invokable mInvokeMove;
+        private Script.Invokable mInvokeFling;
+        private Script.Invokable mInvokeResetWAR;
 
         private ProgramStore mPSIcons;
         private ProgramStore mPSText;
         private ProgramFragment mPFColor;
         private ProgramFragment mPFTexLinear;
-        private ProgramFragment mPFTexNearest;
         private ProgramVertex mPV;
         private ProgramVertex mPVOrtho;
         private SimpleMesh mMesh;
@@ -552,9 +507,7 @@
         private Allocation mSelectedIcon;
 
         private int[] mTouchYBorders;
-        private Allocation mAllocTouchYBorders;
         private int[] mTouchXBorders;
-        private Allocation mAllocTouchXBorders;
 
         private Bitmap mSelectionBitmap;
         private Canvas mSelectionCanvas;
@@ -611,7 +564,7 @@
         class State extends BaseAlloc {
             public float newPositionX;
             public int newTouchDown;
-            public float flingVelocityX;
+            public float flingVelocity;
             public int iconCount;
             public int selectedIconIndex = -1;
             public int selectedIconTexture;
@@ -637,7 +590,6 @@
             initProgramFragment();
             initProgramStore();
             initMesh();
-            initMesh2();
             initGl();
             initData();
             initTouchState();
@@ -648,60 +600,6 @@
             SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(mRS, 3,
                 SimpleMesh.TriangleMeshBuilder.TEXTURE_0 | SimpleMesh.TriangleMeshBuilder.COLOR);
 
-            for (int ct=0; ct < 450; ct++) {
-                float x = 0;
-                float z = 0;
-                float l = 1.f;
-
-                if (ct < 190) {
-                    z = 0.1f + 0.05f * (190 - ct);
-                    x = -1;
-                    l = 0.125f + (0.125f / 190.f) * ct;
-                } else if (ct >= 190 && ct < 200) {
-                    float a = (3.14f * 0.5f) * (0.1f * (ct - 200));
-                    float s = (float)Math.sin(a);
-                    float c = (float)Math.cos(a);
-                    x = -0.9f + s * 0.1f;
-                    z = 0.1f - c * 0.1f;
-                    l = 0.25f + 0.075f * (ct - 190);
-                } else if (ct >= 200 && ct < 250) {
-                    z = 0.f;
-                    x = -0.9f + (1.8f * (ct - 200) / 50.f);
-                } else if (ct >= 250 && ct < 260) {
-                    float a = (3.14f * 0.5f) * (0.1f * (ct - 250));
-                    float s = (float)Math.sin(a);
-                    float c = (float)Math.cos(a);
-                    x = 0.9f + s * 0.1f;
-                    z = 0.1f - c * 0.1f;
-                    l = 0.25f + 0.075f * (260 - ct);
-                } else if (ct >= 260) {
-                    z = 0.1f + 0.05f * (ct - 260);
-                    x = 1;
-                    l = 0.125f + (0.125f / 190.f) * (450 - ct);
-                }
-                //Log.e("rs", "ct " + Integer.toString(ct) + "  x = " + Float.toString(x) + ", z = " + Float.toString(z));
-                //Log.e("rs", "ct " + Integer.toString(ct) + "  l = " + Float.toString(l));
-                float s = ct * 0.1f;
-                tm.setColor(l, l, l, 0.99f);
-                tm.setTexture(s, 1);
-                tm.addVertex(x, -0.5f, z);
-                tm.setTexture(s, 0);
-                tm.addVertex(x, 0.5f, z);
-            }
-            for (int ct=0; ct < (450*2 - 2); ct+= 2) {
-                tm.addTriangle(ct, ct+1, ct+2);
-                tm.addTriangle(ct+1, ct+3, ct+2);
-            }
-            mMesh = tm.create();
-            mMesh.setName("SMMesh");
-
-        }
-
-
-        public void initMesh2() {
-            SimpleMesh.TriangleMeshBuilder tm = new SimpleMesh.TriangleMeshBuilder(mRS, 3,
-                SimpleMesh.TriangleMeshBuilder.TEXTURE_0 | SimpleMesh.TriangleMeshBuilder.COLOR);
-
             float y = 0;
             float z = 0;
             for (int ct=0; ct < 200; ct++) {
@@ -733,7 +631,7 @@
                 tm.addTriangle(ct+1, ct+3, ct+2);
             }
             mMesh2 = tm.create();
-            mMesh2.setName("SMMesh2");
+            mMesh2.setName("SMMesh");
         }
 
         private void initProgramVertex() {
@@ -746,12 +644,12 @@
             mPV.setName("PV");
             mPV.bindAllocation(pva);
 
-            pva = new ProgramVertex.MatrixAllocation(mRS);
-            pva.setupOrthoWindow(mWidth, mHeight);
-            pvb.setTextureMatrixEnable(true);
-            mPVOrtho = pvb.create();
-            mPVOrtho.setName("PVOrtho");
-            mPVOrtho.bindAllocation(pva);
+            //pva = new ProgramVertex.MatrixAllocation(mRS);
+            //pva.setupOrthoWindow(mWidth, mHeight);
+            //pvb.setTextureMatrixEnable(true);
+            //mPVOrtho = pvb.create();
+            //mPVOrtho.setName("PVOrtho");
+            //mPVOrtho.bindAllocation(pva);
 
             mRS.contextBindProgramVertex(mPV);
         }
@@ -769,18 +667,14 @@
             Sampler nearest = sb.create();
 
             ProgramFragment.Builder bf = new ProgramFragment.Builder(mRS, null, null);
-            mPFColor = bf.create();
-            mPFColor.setName("PFColor");
+            //mPFColor = bf.create();
+            //mPFColor.setName("PFColor");
 
             bf.setTexEnable(true, 0);
             bf.setTexEnvMode(ProgramFragment.EnvMode.MODULATE, 0);
             mPFTexLinear = bf.create();
             mPFTexLinear.setName("PFTexLinear");
             mPFTexLinear.bindSampler(linear, 0);
-
-            mPFTexNearest = bf.create();
-            mPFTexNearest.setName("PFTexNearest");
-            mPFTexNearest.bindSampler(nearest, 0);
         }
 
         private void initProgramStore() {
@@ -800,14 +694,7 @@
 
         private void initGl() {
             mTouchXBorders = new int[Defines.COLUMNS_PER_PAGE+1];
-            mAllocTouchXBorders = Allocation.createSized(mRS, Element.USER_I32(mRS),
-                    mTouchXBorders.length);
-            mAllocTouchXBorders.data(mTouchXBorders);
-
             mTouchYBorders = new int[Defines.ROWS_PER_PAGE+1];
-            mAllocTouchYBorders = Allocation.createSized(mRS, Element.USER_I32(mRS),
-                    mTouchYBorders.length);
-            mAllocTouchYBorders.data(mTouchYBorders);
         }
 
         private void initData() {
@@ -844,36 +731,29 @@
             setApps(null);
         }
 
-        private void initScript(int idx, int id) {
+        private void initScript(int id) {
+        }
+
+        private void initRs() {
             ScriptC.Builder sb = new ScriptC.Builder(mRS);
-            sb.setScript(mRes, id);
+            sb.setScript(mRes, R.raw.rollo3);
             sb.setRoot(true);
             sb.addDefines(mDefines);
             sb.setType(mParams.mType, "params", Defines.ALLOC_PARAMS);
             sb.setType(mState.mType, "state", Defines.ALLOC_STATE);
-            mInvokeMove[idx] = sb.addInvokable("move");
-            mInvokeFling[idx] = sb.addInvokable("fling");
-            mInvokeResetWAR[idx] = sb.addInvokable("resetHWWar");
-            mScript[idx] = sb.create();
-            mScript[idx].setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
-            mScript[idx].bindAllocation(mParams.mAlloc, Defines.ALLOC_PARAMS);
-            mScript[idx].bindAllocation(mState.mAlloc, Defines.ALLOC_STATE);
-            mScript[idx].bindAllocation(mAllocIconIds, Defines.ALLOC_ICON_IDS);
-            mScript[idx].bindAllocation(mAllocLabelIds, Defines.ALLOC_LABEL_IDS);
-            mScript[idx].bindAllocation(mAllocTouchXBorders, Defines.ALLOC_X_BORDERS);
-            mScript[idx].bindAllocation(mAllocTouchYBorders, Defines.ALLOC_Y_BORDERS);
-        }
-
-        private void initRs() {
-            mViewMode = 0;
-            initScript(0, R.raw.rollo3);
-            initScript(1, R.raw.rollo2);
-            initScript(2, R.raw.rollo);
-            initScript(3, R.raw.rollo4);
+            mInvokeMove = sb.addInvokable("move");
+            mInvokeFling = sb.addInvokable("fling");
+            mInvokeResetWAR = sb.addInvokable("resetHWWar");
+            mScript = sb.create();
+            mScript.setClearColor(0.0f, 0.0f, 0.0f, 0.0f);
+            mScript.bindAllocation(mParams.mAlloc, Defines.ALLOC_PARAMS);
+            mScript.bindAllocation(mState.mAlloc, Defines.ALLOC_STATE);
+            mScript.bindAllocation(mAllocIconIds, Defines.ALLOC_ICON_IDS);
+            mScript.bindAllocation(mAllocLabelIds, Defines.ALLOC_LABEL_IDS);
 
             mMessageProc = new AAMessage();
             mRS.mMessageCallback = mMessageProc;
-            mRS.contextBindRootScript(mScript[mViewMode]);
+            mRS.contextBindRootScript(mScript);
         }
 
         private void setApps(ArrayList<ApplicationInfo> list) {
@@ -986,62 +866,48 @@
             mAllocIconIds.data(mIconIds);
             mAllocLabelIds.data(mLabelIds);
 
-            if (mScript[0] != null) { // this happens when we init it
-                for (int ct=0; ct < 4; ct++) {
-                    mScript[ct].bindAllocation(mAllocIconIds, Defines.ALLOC_ICON_IDS);
-                    mScript[ct].bindAllocation(mAllocLabelIds, Defines.ALLOC_LABEL_IDS);
-                }
+            if (mScript != null) { // this happens when we init it
+                mScript.bindAllocation(mAllocIconIds, Defines.ALLOC_ICON_IDS);
+                mScript.bindAllocation(mAllocLabelIds, Defines.ALLOC_LABEL_IDS);
             }
 
             mState.save();
 
             // Note: mScript may be null if we haven't initialized it yet.
             // In that case, this is a no-op.
-            if (mInvokeResetWAR != null &&
-                mInvokeResetWAR[mViewMode] != null) {
-                mInvokeResetWAR[mViewMode].execute();
+            if (mInvokeResetWAR != null) {
+                mInvokeResetWAR.execute();
             }
-            mRS.contextBindRootScript(mScript[mViewMode]);
+            mRS.contextBindRootScript(mScript);
         }
 
         void initTouchState() {
             int width = getWidth();
             int height = getHeight();
+            int cellHeight = 145;//iconsSize / Defines.ROWS_PER_PAGE;
+            int cellWidth = width / Defines.COLUMNS_PER_PAGE;
 
-            int iconsSize;
-            if (width < height) {
-                iconsSize = width;
-            } else {
-                iconsSize = height;
-            }
-            int cellHeight = iconsSize / Defines.ROWS_PER_PAGE;
-            int cellWidth = iconsSize / Defines.COLUMNS_PER_PAGE;
-
-            int centerY = (height / 2) - (int)(cellHeight * 0.2f);
-            mTouchYBorders[0] = centerY - (int)(2.8f * cellHeight);
-            mTouchYBorders[1] = centerY - (int)(1.25f * cellHeight);
+            int centerY = (height / 2);
+            mTouchYBorders[0] = centerY - (cellHeight * 2);
+            mTouchYBorders[1] = centerY - cellHeight;
             mTouchYBorders[2] = centerY;
-            mTouchYBorders[3] = centerY + (int)(1.25f * cellHeight);;
-            mTouchYBorders[4] = centerY + (int)(2.6f * cellHeight);
-
-            mAllocTouchYBorders.data(mTouchYBorders);
+            mTouchYBorders[3] = centerY + cellHeight;
+            mTouchYBorders[4] = centerY + (cellHeight * 2);
 
             int centerX = (width / 2);
-            mTouchXBorders[0] = centerX - (2 * cellWidth);
-            mTouchXBorders[1] = centerX - (int)(0.85f * cellWidth);
+            mTouchXBorders[0] = 0;
+            mTouchXBorders[1] = centerX - (width / 4);
             mTouchXBorders[2] = centerX;
-            mTouchXBorders[3] = centerX + (int)(0.85f * cellWidth);
-            mTouchXBorders[4] = centerX + (2 * cellWidth);
-
-            mAllocTouchXBorders.data(mTouchXBorders);
+            mTouchXBorders[3] = centerX + (width / 4);
+            mTouchXBorders[4] = width;
         }
 
-        int chooseTappedIconHorz(int x, int y, float page) {
-            int currentPage = (int)page;
+        int chooseTappedIcon(int x, int y, float pos) {
+            // Adjust for scroll position if not zero.
+            y += (pos - ((int)pos)) * (mTouchYBorders[1] - mTouchYBorders[0]);
 
             int col = -1;
             int row = -1;
-
             for (int i=0; i<Defines.COLUMNS_PER_PAGE; i++) {
                 if (x >= mTouchXBorders[i] && x < mTouchXBorders[i+1]) {
                     col = i;
@@ -1059,50 +925,16 @@
                 return -1;
             }
 
-            return (currentPage * Defines.ROWS_PER_PAGE * Defines.COLUMNS_PER_PAGE)
+            return (((int)pos) * Defines.COLUMNS_PER_PAGE)
                     + (row * Defines.ROWS_PER_PAGE) + col;
         }
 
-        int chooseTappedIconVert(int x, int y, float pos) {
-            int ydead = (getHeight() - 4 * 145) / 2;
-            if (y < ydead || y > (getHeight() - ydead)) {
-                return -1;
-            }
-
-            y -= ydead;
-            y += pos * 145;
-            int row = y / 145;
-            int col = x / 120;
-
-            return row * 4 + col;
-        }
-
-        int chooseTappedIcon(int x, int y, float pos) {
-            int index;
-            if (mViewMode != 0) {
-                index = chooseTappedIconHorz(x, y, pos);
-            } else {
-                index = chooseTappedIconVert(x, y, pos);
-            }
-            final int iconCount = mAllAppsList.size();
-            if (index >= iconCount) {
-                index = -1;
-            }
-            return index;
-        }
-
-        boolean setView(int v) {
-            mViewMode = v;
-            mRS.contextBindRootScript(mScript[mViewMode]);
-            return (v == 0);
-        }
-
         void fling() {
-            mInvokeFling[mViewMode].execute();
+            mInvokeFling.execute();
         }
 
         void move() {
-            mInvokeMove[mViewMode].execute();
+            mInvokeMove.execute();
         }
 
         /**