Launcher2 is now Launcher3.

Changes include
  - moving from com.android.launcher{,2} to
    com.android.launcher3
  - removing wallpapers
  - new temporary icon

Change-Id: I1eabd06059e94a8f3bdf6b620777bd1d2b7c212b
diff --git a/src/com/android/launcher3/BubbleTextView.java b/src/com/android/launcher3/BubbleTextView.java
new file mode 100644
index 0000000..7cac8a6
--- /dev/null
+++ b/src/com/android/launcher3/BubbleTextView.java
@@ -0,0 +1,342 @@
+/*
+ * Copyright (C) 2008 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package com.android.launcher3;
+
+import android.content.Context;
+import android.content.res.Resources;
+import android.graphics.Bitmap;
+import android.graphics.Canvas;
+import android.graphics.Rect;
+import android.graphics.Region;
+import android.graphics.Region.Op;
+import android.graphics.drawable.Drawable;
+import android.util.AttributeSet;
+import android.view.MotionEvent;
+import android.widget.TextView;
+
+/**
+ * TextView that draws a bubble behind the text. We cannot use a LineBackgroundSpan
+ * because we want to make the bubble taller than the text and TextView's clip is
+ * too aggressive.
+ */
+public class BubbleTextView extends TextView {
+    static final float CORNER_RADIUS = 4.0f;
+    static final float SHADOW_LARGE_RADIUS = 4.0f;
+    static final float SHADOW_SMALL_RADIUS = 1.75f;
+    static final float SHADOW_Y_OFFSET = 2.0f;
+    static final int SHADOW_LARGE_COLOUR = 0xDD000000;
+    static final int SHADOW_SMALL_COLOUR = 0xCC000000;
+    static final float PADDING_H = 8.0f;
+    static final float PADDING_V = 3.0f;
+
+    private int mPrevAlpha = -1;
+
+    private final HolographicOutlineHelper mOutlineHelper = new HolographicOutlineHelper();
+    private final Canvas mTempCanvas = new Canvas();
+    private final Rect mTempRect = new Rect();
+    private boolean mDidInvalidateForPressedState;
+    private Bitmap mPressedOrFocusedBackground;
+    private int mFocusedOutlineColor;
+    private int mFocusedGlowColor;
+    private int mPressedOutlineColor;
+    private int mPressedGlowColor;
+
+    private boolean mBackgroundSizeChanged;
+    private Drawable mBackground;
+
+    private boolean mStayPressed;
+    private CheckLongPressHelper mLongPressHelper;
+
+    public BubbleTextView(Context context) {
+        super(context);
+        init();
+    }
+
+    public BubbleTextView(Context context, AttributeSet attrs) {
+        super(context, attrs);
+        init();
+    }
+
+    public BubbleTextView(Context context, AttributeSet attrs, int defStyle) {
+        super(context, attrs, defStyle);
+        init();
+    }
+
+    private void init() {
+        mLongPressHelper = new CheckLongPressHelper(this);
+        mBackground = getBackground();
+
+        final Resources res = getContext().getResources();
+        mFocusedOutlineColor = mFocusedGlowColor = mPressedOutlineColor = mPressedGlowColor =
+            res.getColor(android.R.color.holo_blue_light);
+
+        setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
+    }
+
+    public void applyFromShortcutInfo(ShortcutInfo info, IconCache iconCache) {
+        Bitmap b = info.getIcon(iconCache);
+
+        setCompoundDrawablesWithIntrinsicBounds(null,
+                new FastBitmapDrawable(b),
+                null, null);
+        setText(info.title);
+        setTag(info);
+    }
+
+    @Override
+    protected boolean setFrame(int left, int top, int right, int bottom) {
+        if (getLeft() != left || getRight() != right || getTop() != top || getBottom() != bottom) {
+            mBackgroundSizeChanged = true;
+        }
+        return super.setFrame(left, top, right, bottom);
+    }
+
+    @Override
+    protected boolean verifyDrawable(Drawable who) {
+        return who == mBackground || super.verifyDrawable(who);
+    }
+
+    @Override
+    public void setTag(Object tag) {
+        if (tag != null) {
+            LauncherModel.checkItemInfo((ItemInfo) tag);
+        }
+        super.setTag(tag);
+    }
+
+    @Override
+    protected void drawableStateChanged() {
+        if (isPressed()) {
+            // In this case, we have already created the pressed outline on ACTION_DOWN,
+            // so we just need to do an invalidate to trigger draw
+            if (!mDidInvalidateForPressedState) {
+                setCellLayoutPressedOrFocusedIcon();
+            }
+        } else {
+            // Otherwise, either clear the pressed/focused background, or create a background
+            // for the focused state
+            final boolean backgroundEmptyBefore = mPressedOrFocusedBackground == null;
+            if (!mStayPressed) {
+                mPressedOrFocusedBackground = null;
+            }
+            if (isFocused()) {
+                if (getLayout() == null) {
+                    // In some cases, we get focus before we have been layed out. Set the
+                    // background to null so that it will get created when the view is drawn.
+                    mPressedOrFocusedBackground = null;
+                } else {
+                    mPressedOrFocusedBackground = createGlowingOutline(
+                            mTempCanvas, mFocusedGlowColor, mFocusedOutlineColor);
+                }
+                mStayPressed = false;
+                setCellLayoutPressedOrFocusedIcon();
+            }
+            final boolean backgroundEmptyNow = mPressedOrFocusedBackground == null;
+            if (!backgroundEmptyBefore && backgroundEmptyNow) {
+                setCellLayoutPressedOrFocusedIcon();
+            }
+        }
+
+        Drawable d = mBackground;
+        if (d != null && d.isStateful()) {
+            d.setState(getDrawableState());
+        }
+        super.drawableStateChanged();
+    }
+
+    /**
+     * Draw this BubbleTextView into the given Canvas.
+     *
+     * @param destCanvas the canvas to draw on
+     * @param padding the horizontal and vertical padding to use when drawing
+     */
+    private void drawWithPadding(Canvas destCanvas, int padding) {
+        final Rect clipRect = mTempRect;
+        getDrawingRect(clipRect);
+
+        // adjust the clip rect so that we don't include the text label
+        clipRect.bottom =
+            getExtendedPaddingTop() - (int) BubbleTextView.PADDING_V + getLayout().getLineTop(0);
+
+        // Draw the View into the bitmap.
+        // The translate of scrollX and scrollY is necessary when drawing TextViews, because
+        // they set scrollX and scrollY to large values to achieve centered text
+        destCanvas.save();
+        destCanvas.scale(getScaleX(), getScaleY(),
+                (getWidth() + padding) / 2, (getHeight() + padding) / 2);
+        destCanvas.translate(-getScrollX() + padding / 2, -getScrollY() + padding / 2);
+        destCanvas.clipRect(clipRect, Op.REPLACE);
+        draw(destCanvas);
+        destCanvas.restore();
+    }
+
+    /**
+     * Returns a new bitmap to be used as the object outline, e.g. to visualize the drop location.
+     * Responsibility for the bitmap is transferred to the caller.
+     */
+    private Bitmap createGlowingOutline(Canvas canvas, int outlineColor, int glowColor) {
+        final int padding = HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS;
+        final Bitmap b = Bitmap.createBitmap(
+                getWidth() + padding, getHeight() + padding, Bitmap.Config.ARGB_8888);
+
+        canvas.setBitmap(b);
+        drawWithPadding(canvas, padding);
+        mOutlineHelper.applyExtraThickExpensiveOutlineWithBlur(b, canvas, glowColor, outlineColor);
+        canvas.setBitmap(null);
+
+        return b;
+    }
+
+    @Override
+    public boolean onTouchEvent(MotionEvent event) {
+        // Call the superclass onTouchEvent first, because sometimes it changes the state to
+        // isPressed() on an ACTION_UP
+        boolean result = super.onTouchEvent(event);
+
+        switch (event.getAction()) {
+            case MotionEvent.ACTION_DOWN:
+                // So that the pressed outline is visible immediately when isPressed() is true,
+                // we pre-create it on ACTION_DOWN (it takes a small but perceptible amount of time
+                // to create it)
+                if (mPressedOrFocusedBackground == null) {
+                    mPressedOrFocusedBackground = createGlowingOutline(
+                            mTempCanvas, mPressedGlowColor, mPressedOutlineColor);
+                }
+                // Invalidate so the pressed state is visible, or set a flag so we know that we
+                // have to call invalidate as soon as the state is "pressed"
+                if (isPressed()) {
+                    mDidInvalidateForPressedState = true;
+                    setCellLayoutPressedOrFocusedIcon();
+                } else {
+                    mDidInvalidateForPressedState = false;
+                }
+
+                mLongPressHelper.postCheckForLongPress();
+                break;
+            case MotionEvent.ACTION_CANCEL:
+            case MotionEvent.ACTION_UP:
+                // If we've touched down and up on an item, and it's still not "pressed", then
+                // destroy the pressed outline
+                if (!isPressed()) {
+                    mPressedOrFocusedBackground = null;
+                }
+
+                mLongPressHelper.cancelLongPress();
+                break;
+        }
+        return result;
+    }
+
+    void setStayPressed(boolean stayPressed) {
+        mStayPressed = stayPressed;
+        if (!stayPressed) {
+            mPressedOrFocusedBackground = null;
+        }
+        setCellLayoutPressedOrFocusedIcon();
+    }
+
+    void setCellLayoutPressedOrFocusedIcon() {
+        if (getParent() instanceof ShortcutAndWidgetContainer) {
+            ShortcutAndWidgetContainer parent = (ShortcutAndWidgetContainer) getParent();
+            if (parent != null) {
+                CellLayout layout = (CellLayout) parent.getParent();
+                layout.setPressedOrFocusedIcon((mPressedOrFocusedBackground != null) ? this : null);
+            }
+        }
+    }
+
+    void clearPressedOrFocusedBackground() {
+        mPressedOrFocusedBackground = null;
+        setCellLayoutPressedOrFocusedIcon();
+    }
+
+    Bitmap getPressedOrFocusedBackground() {
+        return mPressedOrFocusedBackground;
+    }
+
+    int getPressedOrFocusedBackgroundPadding() {
+        return HolographicOutlineHelper.MAX_OUTER_BLUR_RADIUS / 2;
+    }
+
+    @Override
+    public void draw(Canvas canvas) {
+        final Drawable background = mBackground;
+        if (background != null) {
+            final int scrollX = getScrollX();
+            final int scrollY = getScrollY();
+
+            if (mBackgroundSizeChanged) {
+                background.setBounds(0, 0,  getRight() - getLeft(), getBottom() - getTop());
+                mBackgroundSizeChanged = false;
+            }
+
+            if ((scrollX | scrollY) == 0) {
+                background.draw(canvas);
+            } else {
+                canvas.translate(scrollX, scrollY);
+                background.draw(canvas);
+                canvas.translate(-scrollX, -scrollY);
+            }
+        }
+
+        // If text is transparent, don't draw any shadow
+        if (getCurrentTextColor() == getResources().getColor(android.R.color.transparent)) {
+            getPaint().clearShadowLayer();
+            super.draw(canvas);
+            return;
+        }
+
+        // We enhance the shadow by drawing the shadow twice
+        getPaint().setShadowLayer(SHADOW_LARGE_RADIUS, 0.0f, SHADOW_Y_OFFSET, SHADOW_LARGE_COLOUR);
+        super.draw(canvas);
+        canvas.save(Canvas.CLIP_SAVE_FLAG);
+        canvas.clipRect(getScrollX(), getScrollY() + getExtendedPaddingTop(),
+                getScrollX() + getWidth(),
+                getScrollY() + getHeight(), Region.Op.INTERSECT);
+        getPaint().setShadowLayer(SHADOW_SMALL_RADIUS, 0.0f, 0.0f, SHADOW_SMALL_COLOUR);
+        super.draw(canvas);
+        canvas.restore();
+    }
+
+    @Override
+    protected void onAttachedToWindow() {
+        super.onAttachedToWindow();
+        if (mBackground != null) mBackground.setCallback(this);
+    }
+
+    @Override
+    protected void onDetachedFromWindow() {
+        super.onDetachedFromWindow();
+        if (mBackground != null) mBackground.setCallback(null);
+    }
+
+    @Override
+    protected boolean onSetAlpha(int alpha) {
+        if (mPrevAlpha != alpha) {
+            mPrevAlpha = alpha;
+            super.onSetAlpha(alpha);
+        }
+        return true;
+    }
+
+    @Override
+    public void cancelLongPress() {
+        super.cancelLongPress();
+
+        mLongPressHelper.cancelLongPress();
+    }
+}