Tweak calculation for number of columns and rows

Change-Id: I267e369167597b01768a7a9344b2f468d5a046e4
diff --git a/src/com/android/launcher2/CellLayout.java b/src/com/android/launcher2/CellLayout.java
index 0d026b8..4a82799 100644
--- a/src/com/android/launcher2/CellLayout.java
+++ b/src/com/android/launcher2/CellLayout.java
@@ -273,27 +273,20 @@
         // We use this method from Workspace to figure out how many rows/columns Launcher should
         // have. We ignore the left/right padding on CellLayout because it turns out in our design
         // the padding extends outside the visible screen size, but it looked fine anyway.
-        // However, we make sure there's at least enough space for the crosshairs at either
-        // edge to be rendered (half the crosshair is sticking out on either side)
         int cellWidth = r.getDimensionPixelSize(R.dimen.workspace_cell_width);
         int widthGap = r.getDimensionPixelSize(R.dimen.workspace_width_gap_port);
-        int crosshairsSize = r.getDrawable(R.drawable.gardening_crosshairs).getIntrinsicWidth();
 
-        return  widthGap * (numCells - 1) + cellWidth * numCells + crosshairsSize;
+        return  widthGap * (numCells - 1) + cellWidth * numCells;
     }
 
     static int heightInLandscape(Resources r, int numCells) {
         // We use this method from Workspace to figure out how many rows/columns Launcher should
         // have. We ignore the left/right padding on CellLayout because it turns out in our design
         // the padding extends outside the visible screen size, but it looked fine anyway.
-        // However, we make sure there's at least enough space for the crosshairs at the bottom
-        // to be rendered (half the crosshair is sticking out); we don't worry about the top
-        // crosshair since it can bleed into the action bar space
         int cellHeight = r.getDimensionPixelSize(R.dimen.workspace_cell_height);
         int heightGap = r.getDimensionPixelSize(R.dimen.workspace_height_gap_land);
-        int crosshairsSize = r.getDrawable(R.drawable.gardening_crosshairs).getIntrinsicHeight();
 
-        return heightGap * (numCells - 1) + cellHeight * numCells + (crosshairsSize + 1) / 2;
+        return heightGap * (numCells - 1) + cellHeight * numCells;
     }
 
     private void invalidateBubbleTextView(BubbleTextView icon) {