Move update popup header out of BubbleTextView
Now we update from Launcher, which is both more efficient (only run it
when badges update, not whenever BubbleTextView applies an ItemInfo) and
more logical/cleaner.
Change-Id: Ib77433d9489c29e9781b3a48de37de0e07b5ba07
diff --git a/src/com/android/launcher3/BubbleTextView.java b/src/com/android/launcher3/BubbleTextView.java
index 97e93a0..24d16d7 100644
--- a/src/com/android/launcher3/BubbleTextView.java
+++ b/src/com/android/launcher3/BubbleTextView.java
@@ -49,7 +49,6 @@
import com.android.launcher3.graphics.IconPalette;
import com.android.launcher3.graphics.PreloadIconDrawable;
import com.android.launcher3.model.PackageItemInfo;
-import com.android.launcher3.popup.PopupContainerWithArrow;
import java.text.NumberFormat;
@@ -573,18 +572,11 @@
public void applyBadgeState(ItemInfo itemInfo, boolean animate) {
if (mIcon instanceof FastBitmapDrawable) {
- BadgeInfo badgeInfo = mLauncher.getPopupDataProvider().getBadgeInfoForItem(itemInfo);
- BadgeRenderer badgeRenderer = mLauncher.getDeviceProfile().mBadgeRenderer;
- PopupContainerWithArrow popup = PopupContainerWithArrow.getOpen(mLauncher);
- if (popup != null) {
- popup.updateNotificationHeader(badgeInfo, itemInfo);
- }
-
boolean wasBadged = mBadgeInfo != null;
- boolean isBadged = badgeInfo != null;
+ mBadgeInfo = mLauncher.getPopupDataProvider().getBadgeInfoForItem(itemInfo);
+ boolean isBadged = mBadgeInfo != null;
float newBadgeScale = isBadged ? 1f : 0;
- mBadgeInfo = badgeInfo;
- mBadgeRenderer = badgeRenderer;
+ mBadgeRenderer = mLauncher.getDeviceProfile().mBadgeRenderer;
if (wasBadged || isBadged) {
mIconPalette = ((FastBitmapDrawable) mIcon).getIconPalette();
// Animate when a badge is first added or when it is removed.