Disable waiting for animation from event injection

This will avoid taking locks from it,
and stop TAPL from introducing jank under lock contention.

Bug: 173469230
Test: presubmit
Change-Id: Ifeba2dc7528b573ffaba2aa94dfdae6b8a14a7b3
diff --git a/tests/tapl/com/android/launcher3/tapl/LauncherInstrumentation.java b/tests/tapl/com/android/launcher3/tapl/LauncherInstrumentation.java
index f279a82..6bf676f 100644
--- a/tests/tapl/com/android/launcher3/tapl/LauncherInstrumentation.java
+++ b/tests/tapl/com/android/launcher3/tapl/LauncherInstrumentation.java
@@ -1215,7 +1215,7 @@
 
         final MotionEvent event = getMotionEvent(downTime, currentTime, action, point.x, point.y);
         assertTrue("injectInputEvent failed",
-                mInstrumentation.getUiAutomation().injectInputEvent(event, true));
+                mInstrumentation.getUiAutomation().injectInputEvent(event, true, false));
         event.recycle();
     }