Update AppApps to use reflected files.
Previous files were hand written placeholders.
This also fixed the physics bug where movement was right.
Change-Id: I98838084d60f0eaf22f7fbd148a80b2f73f9a14c
diff --git a/src/com/android/launcher2/AllApps3D.java b/src/com/android/launcher2/AllApps3D.java
index 1279ff8..8896ec0 100644
--- a/src/com/android/launcher2/AllApps3D.java
+++ b/src/com/android/launcher2/AllApps3D.java
@@ -965,7 +965,7 @@
private int mHeight;
private Resources mRes;
- ScriptC_allapps mScript;
+ ScriptC_Allapps mScript;
//private ProgramStore mPSIcons;
private ProgramFragment mPFTexMip;
@@ -1033,7 +1033,7 @@
mRes = res;
mWidth = width;
mHeight = height;
- mScript = new ScriptC_allapps(sRS, mRes, R.raw.allapps_bc, true);
+ mScript = new ScriptC_Allapps(sRS, mRes, R.raw.allapps_bc, true);
initProgramVertex();
initProgramFragment();
@@ -1264,7 +1264,7 @@
sRollo.mScript.set_gZoomTarget(0);
}
if (!animate) {
- sRollo.mScript.invokable_SetZoom();
+ sRollo.mScript.invoke_setZoom();
}
}
@@ -1368,16 +1368,16 @@
}
void fling() {
- mScript.invokable_Fling();
+ mScript.invoke_fling();
}
void move() {
- mScript.invokable_Move();
+ mScript.invoke_move();
}
void moveTo(float row) {
mScript.set_gTargetPos(row);
- mScript.invokable_MoveTo();
+ mScript.invoke_moveTo();
}
/**