Update AppApps to use reflected files.
Previous files were hand written placeholders.
This also fixed the physics bug where movement was right.

Change-Id: I98838084d60f0eaf22f7fbd148a80b2f73f9a14c
diff --git a/src/com/android/launcher2/AllApps3D.java b/src/com/android/launcher2/AllApps3D.java
index 1279ff8..8896ec0 100644
--- a/src/com/android/launcher2/AllApps3D.java
+++ b/src/com/android/launcher2/AllApps3D.java
@@ -965,7 +965,7 @@
         private int mHeight;
 
         private Resources mRes;
-        ScriptC_allapps mScript;
+        ScriptC_Allapps mScript;
 
         //private ProgramStore mPSIcons;
         private ProgramFragment mPFTexMip;
@@ -1033,7 +1033,7 @@
             mRes = res;
             mWidth = width;
             mHeight = height;
-            mScript = new ScriptC_allapps(sRS, mRes, R.raw.allapps_bc, true);
+            mScript = new ScriptC_Allapps(sRS, mRes, R.raw.allapps_bc, true);
 
             initProgramVertex();
             initProgramFragment();
@@ -1264,7 +1264,7 @@
                 sRollo.mScript.set_gZoomTarget(0);
             }
             if (!animate) {
-                sRollo.mScript.invokable_SetZoom();
+                sRollo.mScript.invoke_setZoom();
             }
         }
 
@@ -1368,16 +1368,16 @@
         }
 
         void fling() {
-            mScript.invokable_Fling();
+            mScript.invoke_fling();
         }
 
         void move() {
-            mScript.invokable_Move();
+            mScript.invoke_move();
         }
 
         void moveTo(float row) {
             mScript.set_gTargetPos(row);
-            mScript.invokable_MoveTo();
+            mScript.invoke_moveTo();
         }
 
         /**