Cleanup/consolidate normal<->all apps interpolators
We no longer need to have a different behavior for no button mode,
so make PortraitStatesTouchController the source of truth
Also remove unused ANIM_ALL_APPS_HEADER_FADE & RECENTS_FADE_THRESHOLD
Test: manually in 0 button and 3 button modes
Bug: 183001675
Bug: 175137718
Change-Id: If0bc2a6d6d3bf1649fad45226a4e6055f30e4880
diff --git a/quickstep/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonNavbarToOverviewTouchController.java b/quickstep/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonNavbarToOverviewTouchController.java
index 2d95ce2..729e2cb 100644
--- a/quickstep/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonNavbarToOverviewTouchController.java
+++ b/quickstep/src/com/android/launcher3/uioverrides/touchcontrollers/NoButtonNavbarToOverviewTouchController.java
@@ -18,20 +18,11 @@
import static com.android.launcher3.LauncherAnimUtils.VIEW_BACKGROUND_COLOR;
import static com.android.launcher3.LauncherAnimUtils.newCancelListener;
-import static com.android.launcher3.LauncherState.ALL_APPS;
import static com.android.launcher3.LauncherState.HINT_STATE;
import static com.android.launcher3.LauncherState.NORMAL;
import static com.android.launcher3.LauncherState.OVERVIEW;
import static com.android.launcher3.Utilities.EDGE_NAV_BAR;
-import static com.android.launcher3.anim.Interpolators.ACCEL;
import static com.android.launcher3.anim.Interpolators.ACCEL_DEACCEL;
-import static com.android.launcher3.anim.Interpolators.DEACCEL;
-import static com.android.launcher3.anim.Interpolators.DEACCEL_3;
-import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE;
-import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_HEADER_FADE;
-import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_FADE;
-import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_SCALE;
-import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_TRANSLATE;
import static com.android.launcher3.util.VibratorWrapper.OVERVIEW_HAPTIC;
import static com.android.systemui.shared.system.QuickStepContract.SYSUI_STATE_OVERVIEW_DISABLED;
@@ -45,7 +36,6 @@
import com.android.launcher3.LauncherState;
import com.android.launcher3.Utilities;
import com.android.launcher3.anim.AnimatorPlaybackController;
-import com.android.launcher3.anim.Interpolators;
import com.android.launcher3.states.StateAnimationConfig;
import com.android.launcher3.util.VibratorWrapper;
import com.android.quickstep.SystemUiProxy;
@@ -269,39 +259,4 @@
private float dpiFromPx(float pixels) {
return Utilities.dpiFromPx(pixels, mLauncher.getResources().getDisplayMetrics().densityDpi);
}
-
- @Override
- protected StateAnimationConfig getConfigForStates(
- LauncherState fromState, LauncherState toState) {
- if (fromState == NORMAL && toState == ALL_APPS) {
- StateAnimationConfig builder = new StateAnimationConfig();
- builder.setInterpolator(ANIM_ALL_APPS_HEADER_FADE, Interpolators.clampToProgress(
- ACCEL,
- 0,
- ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD));
- builder.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(
- ACCEL,
- ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD,
- ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD));
-
- // Get workspace out of the way quickly, to prepare for potential pause.
- builder.setInterpolator(ANIM_WORKSPACE_SCALE, DEACCEL_3);
- builder.setInterpolator(ANIM_WORKSPACE_TRANSLATE, DEACCEL_3);
- builder.setInterpolator(ANIM_WORKSPACE_FADE, DEACCEL_3);
- return builder;
- } else if (fromState == ALL_APPS && toState == NORMAL) {
- StateAnimationConfig builder = new StateAnimationConfig();
-
- builder.setInterpolator(ANIM_ALL_APPS_FADE, Interpolators.clampToProgress(
- DEACCEL,
- 1 - ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD,
- 1 - ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD));
- builder.setInterpolator(ANIM_ALL_APPS_HEADER_FADE, Interpolators.clampToProgress(
- DEACCEL,
- 1 - ALL_APPS_CONTENT_FADE_MAX_CLAMPING_THRESHOLD,
- 1));
- return builder;
- }
- return super.getConfigForStates(fromState, toState);
- }
}
diff --git a/quickstep/src/com/android/launcher3/uioverrides/touchcontrollers/PortraitStatesTouchController.java b/quickstep/src/com/android/launcher3/uioverrides/touchcontrollers/PortraitStatesTouchController.java
index b8f9452..adb0252 100644
--- a/quickstep/src/com/android/launcher3/uioverrides/touchcontrollers/PortraitStatesTouchController.java
+++ b/quickstep/src/com/android/launcher3/uioverrides/touchcontrollers/PortraitStatesTouchController.java
@@ -58,12 +58,6 @@
*/
protected static final float ALL_APPS_CONTENT_FADE_MIN_CLAMPING_THRESHOLD = 0.4f;
-
- /**
- * The progress at which recents will begin fading out when swiping up from overview.
- */
- private static final float RECENTS_FADE_THRESHOLD = 0.88f;
-
private final PortraitOverviewStateTouchHelper mOverviewPortraitStateTouchHelper;
public PortraitStatesTouchController(Launcher l) {
diff --git a/src/com/android/launcher3/states/StateAnimationConfig.java b/src/com/android/launcher3/states/StateAnimationConfig.java
index 2f26b4f..abd3b96 100644
--- a/src/com/android/launcher3/states/StateAnimationConfig.java
+++ b/src/com/android/launcher3/states/StateAnimationConfig.java
@@ -59,7 +59,6 @@
ANIM_OVERVIEW_FADE,
ANIM_ALL_APPS_FADE,
ANIM_WORKSPACE_SCRIM_FADE,
- ANIM_ALL_APPS_HEADER_FADE,
ANIM_OVERVIEW_MODAL,
ANIM_DEPTH,
ANIM_OVERVIEW_ACTIONS_FADE,
@@ -78,12 +77,11 @@
public static final int ANIM_OVERVIEW_FADE = 9;
public static final int ANIM_ALL_APPS_FADE = 10;
public static final int ANIM_WORKSPACE_SCRIM_FADE = 11;
- public static final int ANIM_ALL_APPS_HEADER_FADE = 12; // e.g. predictions
- public static final int ANIM_OVERVIEW_MODAL = 13;
- public static final int ANIM_DEPTH = 14;
- public static final int ANIM_OVERVIEW_ACTIONS_FADE = 15;
+ public static final int ANIM_OVERVIEW_MODAL = 12;
+ public static final int ANIM_DEPTH = 13;
+ public static final int ANIM_OVERVIEW_ACTIONS_FADE = 14;
- private static final int ANIM_TYPES_COUNT = 16;
+ private static final int ANIM_TYPES_COUNT = 15;
protected final Interpolator[] mInterpolators = new Interpolator[ANIM_TYPES_COUNT];