Merge "Properly setting up haptics on IconView when MSDL is enabled." into main
diff --git a/quickstep/src/com/android/quickstep/views/IconView.kt b/quickstep/src/com/android/quickstep/views/IconView.kt
index 2e6c4bf..6da52d6 100644
--- a/quickstep/src/com/android/quickstep/views/IconView.kt
+++ b/quickstep/src/com/android/quickstep/views/IconView.kt
@@ -45,11 +45,11 @@
private var msdlPlayerWrapper: MSDLPlayerWrapper? = null
constructor(context: Context) : super(context) {
- msdlPlayerWrapper = MSDLPlayerWrapper.INSTANCE.get(context)
+ setUpHaptics()
}
constructor(context: Context, attrs: AttributeSet?) : super(context, attrs) {
- msdlPlayerWrapper = MSDLPlayerWrapper.INSTANCE.get(context)
+ setUpHaptics()
}
constructor(
@@ -57,11 +57,15 @@
attrs: AttributeSet?,
defStyleAttr: Int,
) : super(context, attrs, defStyleAttr) {
- msdlPlayerWrapper = MSDLPlayerWrapper.INSTANCE.get(context)
+ setUpHaptics()
}
init {
multiValueAlpha.setUpdateVisibility(true)
+ }
+
+ private fun setUpHaptics() {
+ msdlPlayerWrapper = MSDLPlayerWrapper.INSTANCE.get(context)
// Haptics are handled by the MSDLPlayerWrapper
isHapticFeedbackEnabled = !Flags.msdlFeedback() || msdlPlayerWrapper == null
}