Update home to overview depth interpolator to match other motion
Overview comes in and workspace goes out at overshoot(1.2), so
the wallpaper depth/blur should match that speed.
Test: go to overview from home in 3 button or 0 button mode,
ensure wallpaper scales down at the same rate as other elements
Bug: 154637581
Change-Id: I03254fa3fdf19f468852bed8aab7ba21203c429a
diff --git a/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/states/QuickstepAtomicAnimationFactory.java b/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/states/QuickstepAtomicAnimationFactory.java
index 94c7771..bf4c05d 100644
--- a/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/states/QuickstepAtomicAnimationFactory.java
+++ b/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/states/QuickstepAtomicAnimationFactory.java
@@ -36,6 +36,7 @@
import static com.android.launcher3.anim.Interpolators.clampToProgress;
import static com.android.launcher3.config.FeatureFlags.ENABLE_OVERVIEW_ACTIONS;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE;
+import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_HOTSEAT_SCALE;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_HOTSEAT_TRANSLATE;
import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_FADE;
@@ -209,6 +210,7 @@
}
config.setInterpolator(ANIM_WORKSPACE_FADE, OVERSHOOT_1_2);
config.setInterpolator(ANIM_OVERVIEW_SCALE, OVERSHOOT_1_2);
+ config.setInterpolator(ANIM_DEPTH, OVERSHOOT_1_2);
Interpolator translationInterpolator = ENABLE_OVERVIEW_ACTIONS.get()
&& removeShelfFromOverview(mActivity)
? OVERSHOOT_1_2
diff --git a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
index 8292a92..df1b18e 100644
--- a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
+++ b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
@@ -17,6 +17,7 @@
package com.android.launcher3.statehandlers;
import static com.android.launcher3.anim.Interpolators.LINEAR;
+import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
import android.os.IBinder;
@@ -172,11 +173,12 @@
float toDepth = toState.getDepth(mLauncher);
if (Float.compare(mDepth, toDepth) != 0) {
- animation.setFloat(this, DEPTH, toDepth, LINEAR);
+ animation.setFloat(this, DEPTH, toDepth, config.getInterpolator(ANIM_DEPTH, LINEAR));
}
}
private void setDepth(float depth) {
+ depth = Utilities.boundToRange(depth, 0, 1);
// Round out the depth to dedupe frequent, non-perceptable updates
int depthI = (int) (depth * 256);
float depthF = depthI / 256f;
diff --git a/src/com/android/launcher3/states/StateAnimationConfig.java b/src/com/android/launcher3/states/StateAnimationConfig.java
index 1c49867..f90ad3c 100644
--- a/src/com/android/launcher3/states/StateAnimationConfig.java
+++ b/src/com/android/launcher3/states/StateAnimationConfig.java
@@ -69,7 +69,8 @@
ANIM_ALL_APPS_FADE,
ANIM_OVERVIEW_SCRIM_FADE,
ANIM_ALL_APPS_HEADER_FADE,
- ANIM_OVERVIEW_MODAL
+ ANIM_OVERVIEW_MODAL,
+ ANIM_DEPTH,
})
@Retention(RetentionPolicy.SOURCE)
public @interface AnimType {}
@@ -87,8 +88,9 @@
public static final int ANIM_OVERVIEW_SCRIM_FADE = 11;
public static final int ANIM_ALL_APPS_HEADER_FADE = 12; // e.g. predictions
public static final int ANIM_OVERVIEW_MODAL = 13;
+ public static final int ANIM_DEPTH = 14;
- private static final int ANIM_TYPES_COUNT = 14;
+ private static final int ANIM_TYPES_COUNT = 15;
private final Interpolator[] mInterpolators = new Interpolator[ANIM_TYPES_COUNT];