Update home to overview depth interpolator to match other motion

Overview comes in and workspace goes out at overshoot(1.2), so
the wallpaper depth/blur should match that speed.

Test: go to overview from home in 3 button or 0 button mode,
ensure wallpaper scales down at the same rate as other elements

Bug: 154637581
Change-Id: I03254fa3fdf19f468852bed8aab7ba21203c429a
diff --git a/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/states/QuickstepAtomicAnimationFactory.java b/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/states/QuickstepAtomicAnimationFactory.java
index 94c7771..bf4c05d 100644
--- a/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/states/QuickstepAtomicAnimationFactory.java
+++ b/quickstep/recents_ui_overrides/src/com/android/launcher3/uioverrides/states/QuickstepAtomicAnimationFactory.java
@@ -36,6 +36,7 @@
 import static com.android.launcher3.anim.Interpolators.clampToProgress;
 import static com.android.launcher3.config.FeatureFlags.ENABLE_OVERVIEW_ACTIONS;
 import static com.android.launcher3.states.StateAnimationConfig.ANIM_ALL_APPS_FADE;
+import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
 import static com.android.launcher3.states.StateAnimationConfig.ANIM_HOTSEAT_SCALE;
 import static com.android.launcher3.states.StateAnimationConfig.ANIM_HOTSEAT_TRANSLATE;
 import static com.android.launcher3.states.StateAnimationConfig.ANIM_OVERVIEW_FADE;
@@ -209,6 +210,7 @@
             }
             config.setInterpolator(ANIM_WORKSPACE_FADE, OVERSHOOT_1_2);
             config.setInterpolator(ANIM_OVERVIEW_SCALE, OVERSHOOT_1_2);
+            config.setInterpolator(ANIM_DEPTH, OVERSHOOT_1_2);
             Interpolator translationInterpolator = ENABLE_OVERVIEW_ACTIONS.get()
                     && removeShelfFromOverview(mActivity)
                     ? OVERSHOOT_1_2
diff --git a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
index 8292a92..df1b18e 100644
--- a/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
+++ b/quickstep/src/com/android/launcher3/statehandlers/DepthController.java
@@ -17,6 +17,7 @@
 package com.android.launcher3.statehandlers;
 
 import static com.android.launcher3.anim.Interpolators.LINEAR;
+import static com.android.launcher3.states.StateAnimationConfig.ANIM_DEPTH;
 import static com.android.launcher3.states.StateAnimationConfig.SKIP_DEPTH_CONTROLLER;
 
 import android.os.IBinder;
@@ -172,11 +173,12 @@
 
         float toDepth = toState.getDepth(mLauncher);
         if (Float.compare(mDepth, toDepth) != 0) {
-            animation.setFloat(this, DEPTH, toDepth, LINEAR);
+            animation.setFloat(this, DEPTH, toDepth, config.getInterpolator(ANIM_DEPTH, LINEAR));
         }
     }
 
     private void setDepth(float depth) {
+        depth = Utilities.boundToRange(depth, 0, 1);
         // Round out the depth to dedupe frequent, non-perceptable updates
         int depthI = (int) (depth * 256);
         float depthF = depthI / 256f;
diff --git a/src/com/android/launcher3/states/StateAnimationConfig.java b/src/com/android/launcher3/states/StateAnimationConfig.java
index 1c49867..f90ad3c 100644
--- a/src/com/android/launcher3/states/StateAnimationConfig.java
+++ b/src/com/android/launcher3/states/StateAnimationConfig.java
@@ -69,7 +69,8 @@
             ANIM_ALL_APPS_FADE,
             ANIM_OVERVIEW_SCRIM_FADE,
             ANIM_ALL_APPS_HEADER_FADE,
-            ANIM_OVERVIEW_MODAL
+            ANIM_OVERVIEW_MODAL,
+            ANIM_DEPTH,
     })
     @Retention(RetentionPolicy.SOURCE)
     public @interface AnimType {}
@@ -87,8 +88,9 @@
     public static final int ANIM_OVERVIEW_SCRIM_FADE = 11;
     public static final int ANIM_ALL_APPS_HEADER_FADE = 12; // e.g. predictions
     public static final int ANIM_OVERVIEW_MODAL = 13;
+    public static final int ANIM_DEPTH = 14;
 
-    private static final int ANIM_TYPES_COUNT = 14;
+    private static final int ANIM_TYPES_COUNT = 15;
 
     private final Interpolator[] mInterpolators = new Interpolator[ANIM_TYPES_COUNT];