Remove references to FloatMath, deprecated in M

-> Allows us to build against M SDK

issue 22822360

Change-Id: I1178eb6bafc348699c5be8c29858eb3dff093e11
diff --git a/WallpaperPicker/src/com/android/gallery3d/common/BitmapUtils.java b/WallpaperPicker/src/com/android/gallery3d/common/BitmapUtils.java
index a671ed2..38317eb4 100644
--- a/WallpaperPicker/src/com/android/gallery3d/common/BitmapUtils.java
+++ b/WallpaperPicker/src/com/android/gallery3d/common/BitmapUtils.java
@@ -23,7 +23,6 @@
 import android.graphics.Matrix;
 import android.graphics.Paint;
 import android.os.Build;
-import android.util.FloatMath;
 import android.util.Log;
 
 import java.io.ByteArrayOutputStream;
@@ -72,7 +71,7 @@
                 && minSideLength == UNCONSTRAINED) return 1;
 
         int lowerBound = (maxNumOfPixels == UNCONSTRAINED) ? 1 :
-                (int) FloatMath.ceil(FloatMath.sqrt((float) (w * h) / maxNumOfPixels));
+                (int) Math.ceil(Math.sqrt((float) (w * h) / maxNumOfPixels));
 
         if (minSideLength == UNCONSTRAINED) {
             return lowerBound;
@@ -96,7 +95,7 @@
 
     // Find the min x that 1 / x >= scale
     public static int computeSampleSizeLarger(float scale) {
-        int initialSize = (int) FloatMath.floor(1f / scale);
+        int initialSize = (int) Math.floor(1f / scale);
         if (initialSize <= 1) return 1;
 
         return initialSize <= 8
@@ -107,7 +106,7 @@
     // Find the max x that 1 / x <= scale.
     public static int computeSampleSize(float scale) {
         Utils.assertTrue(scale > 0);
-        int initialSize = Math.max(1, (int) FloatMath.ceil(1 / scale));
+        int initialSize = Math.max(1, (int) Math.ceil(1 / scale));
         return initialSize <= 8
                 ? Utils.nextPowerOf2(initialSize)
                 : (initialSize + 7) / 8 * 8;
diff --git a/WallpaperPicker/src/com/android/launcher3/CropView.java b/WallpaperPicker/src/com/android/launcher3/CropView.java
index 578b8ea..50f779a 100644
--- a/WallpaperPicker/src/com/android/launcher3/CropView.java
+++ b/WallpaperPicker/src/com/android/launcher3/CropView.java
@@ -21,7 +21,6 @@
 import android.graphics.Point;
 import android.graphics.RectF;
 import android.util.AttributeSet;
-import android.util.FloatMath;
 import android.view.MotionEvent;
 import android.view.ScaleGestureDetector;
 import android.view.ScaleGestureDetector.OnScaleGestureListener;
@@ -300,12 +299,12 @@
                     adjustment[0] = (edges.right - getWidth()) / scale;
                 }
                 if (edges.top > 0) {
-                    adjustment[1] = FloatMath.ceil(edges.top / scale);
+                    adjustment[1] = (float) Math.ceil(edges.top / scale);
                 } else if (edges.bottom < getHeight()) {
                     adjustment[1] = (edges.bottom - getHeight()) / scale;
                 }
                 for (int dim = 0; dim <= 1; dim++) {
-                    if (coef[dim] > 0) adjustment[dim] = FloatMath.ceil(adjustment[dim]);
+                    if (coef[dim] > 0) adjustment[dim] = (float) Math.ceil(adjustment[dim]);
                 }
 
                 mInverseRotateMatrix.mapPoints(adjustment);
diff --git a/src/com/android/launcher3/LauncherScroller.java b/src/com/android/launcher3/LauncherScroller.java
index 3bd0a78..bbc7e4c 100644
--- a/src/com/android/launcher3/LauncherScroller.java
+++ b/src/com/android/launcher3/LauncherScroller.java
@@ -20,7 +20,6 @@
 import android.content.Context;
 import android.hardware.SensorManager;
 import android.os.Build;
-import android.util.FloatMath;
 import android.view.ViewConfiguration;
 import android.view.animation.AnimationUtils;
 import android.view.animation.Interpolator;
@@ -409,7 +408,7 @@
 
             float dx = (float) (mFinalX - mStartX);
             float dy = (float) (mFinalY - mStartY);
-            float hyp = FloatMath.sqrt(dx * dx + dy * dy);
+            float hyp = (float) Math.sqrt(dx * dx + dy * dy);
 
             float ndx = dx / hyp;
             float ndy = dy / hyp;
@@ -426,7 +425,7 @@
         mMode = FLING_MODE;
         mFinished = false;
 
-        float velocity = FloatMath.sqrt(velocityX * velocityX + velocityY * velocityY);
+        float velocity = (float) Math.sqrt(velocityX * velocityX + velocityY * velocityY);
 
         mVelocity = velocity;
         mDuration = getSplineFlingDuration(velocity);