Revert "[Search][Motion] Separate AllApps scrim and content interpolation"

This reverts commit 8c383f97e4537c24affd0cd01631047509da2908.

Reason for revert: ScrimView is used in multiple places, Overview is broken by this change.

Change-Id: Ie395e2d94feaca4c9365bb5da68e9dc219990e03
diff --git a/src/com/android/launcher3/Launcher.java b/src/com/android/launcher3/Launcher.java
index 36d3625..a54c791 100644
--- a/src/com/android/launcher3/Launcher.java
+++ b/src/com/android/launcher3/Launcher.java
@@ -1197,7 +1197,7 @@
 
         // Setup the drag controller (drop targets have to be added in reverse order in priority)
         mDropTargetBar.setup(mDragController);
-        mAllAppsController.setupViews(mAppsView, mScrimView);
+        mAllAppsController.setupViews(mAppsView);
     }
 
     /**
diff --git a/src/com/android/launcher3/WorkspaceStateTransitionAnimation.java b/src/com/android/launcher3/WorkspaceStateTransitionAnimation.java
index 41962a4..ed854dc 100644
--- a/src/com/android/launcher3/WorkspaceStateTransitionAnimation.java
+++ b/src/com/android/launcher3/WorkspaceStateTransitionAnimation.java
@@ -36,6 +36,7 @@
 import static com.android.launcher3.states.StateAnimationConfig.ANIM_HOTSEAT_TRANSLATE;
 import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_FADE;
 import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_SCALE;
+import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_SCRIM_FADE;
 import static com.android.launcher3.states.StateAnimationConfig.ANIM_WORKSPACE_TRANSLATE;
 import static com.android.launcher3.states.StateAnimationConfig.SKIP_SCRIM;
 
@@ -164,6 +165,10 @@
         SysUiScrim sysUiScrim = mLauncher.getDragLayer().getSysUiScrim();
         propertySetter.setFloat(sysUiScrim, SYSUI_PROGRESS,
                 state.hasFlag(FLAG_HAS_SYS_UI_SCRIM) ? 1 : 0, LINEAR);
+
+        propertySetter.setViewAlpha(mLauncher.getScrimView(),
+                state.getWorkspaceScrimAlpha(mLauncher),
+                config.getInterpolator(ANIM_WORKSPACE_SCRIM_FADE, LINEAR));
     }
 
     public void applyChildState(LauncherState state, CellLayout cl, int childIndex) {
diff --git a/src/com/android/launcher3/allapps/AllAppsTransitionController.java b/src/com/android/launcher3/allapps/AllAppsTransitionController.java
index 5c1bffb..c61c0d6 100644
--- a/src/com/android/launcher3/allapps/AllAppsTransitionController.java
+++ b/src/com/android/launcher3/allapps/AllAppsTransitionController.java
@@ -43,7 +43,6 @@
 import com.android.launcher3.config.FeatureFlags;
 import com.android.launcher3.statemanager.StateManager.StateHandler;
 import com.android.launcher3.states.StateAnimationConfig;
-import com.android.launcher3.views.ScrimView;
 
 /**
  * Handles AllApps view transition.
@@ -71,11 +70,10 @@
                     controller.setProgress(progress);
                 }
             };
-    private final Launcher mLauncher;
 
     private AllAppsContainerView mAppsView;
-    private ScrimView mScrimView;
 
+    private final Launcher mLauncher;
     private boolean mIsVerticalLayout;
 
     // Animation in this class is controlled by a single variable {@link mProgress}.
@@ -123,8 +121,6 @@
      */
     public void setProgress(float progress) {
         mProgress = progress;
-        //Note: Take inverted progress so progress=0 maps to a transparent scrim
-        mScrimView.setProgress(1 - progress);
         mAppsView.setTranslationY(mProgress * mShiftRange);
     }
 
@@ -189,12 +185,8 @@
         return AnimationSuccessListener.forRunnable(this::onProgressAnimationEnd);
     }
 
-    /**
-     * Setup views
-     */
-    public void setupViews(AllAppsContainerView appsView, ScrimView scrimView) {
+    public void setupViews(AllAppsContainerView appsView) {
         mAppsView = appsView;
-        mScrimView = scrimView;
         if (FeatureFlags.ENABLE_DEVICE_SEARCH.get() && Utilities.ATLEAST_R) {
             mLauncher.getSystemUiController().updateUiState(UI_STATE_ALLAPPS,
                     View.SYSTEM_UI_FLAG_LAYOUT_FULLSCREEN
diff --git a/src/com/android/launcher3/views/ScrimView.java b/src/com/android/launcher3/views/ScrimView.java
index 9b809ae..c9424de 100644
--- a/src/com/android/launcher3/views/ScrimView.java
+++ b/src/com/android/launcher3/views/ScrimView.java
@@ -15,21 +15,18 @@
  */
 package com.android.launcher3.views;
 
-import static com.android.launcher3.anim.Interpolators.ACCEL;
 import static com.android.launcher3.util.SystemUiController.UI_STATE_SCRIM_VIEW;
 
 import android.content.Context;
 import android.graphics.Rect;
 import android.util.AttributeSet;
 import android.view.View;
-import android.view.animation.Interpolator;
 
 import androidx.core.graphics.ColorUtils;
 
 import com.android.launcher3.Insettable;
 import com.android.launcher3.Launcher;
 import com.android.launcher3.R;
-import com.android.launcher3.anim.Interpolators;
 import com.android.launcher3.util.SystemUiController;
 import com.android.launcher3.util.Themes;
 
@@ -39,22 +36,9 @@
 public class ScrimView extends View implements Insettable {
     private static final float STATUS_BAR_COLOR_FORCE_UPDATE_THRESHOLD = 0.9f;
 
-
-    private static final float TINT_DECAY_MULTIPLIER = .5f;
-
-    //min progress for scrim to become visible
-    private static final float SCRIM_VISIBLE_THRESHOLD = .1f;
-    //max progress where scrim alpha animates.
-    private static final float SCRIM_SOLID_THRESHOLD = .5f;
-    private final Interpolator mScrimInterpolator = Interpolators.clampToProgress(ACCEL,
-            SCRIM_VISIBLE_THRESHOLD,
-            SCRIM_SOLID_THRESHOLD);
-
     private final boolean mIsScrimDark;
     private SystemUiController mSystemUiController;
 
-    private float mProgress;
-
     public ScrimView(Context context, AttributeSet attrs) {
         super(context, attrs);
         mIsScrimDark = ColorUtils.calculateLuminance(
@@ -63,23 +47,17 @@
     }
 
     @Override
-    public void setInsets(Rect insets) {
-    }
+    public void setInsets(Rect insets) { }
 
     @Override
     public boolean hasOverlappingRendering() {
         return false;
     }
 
-    /**
-     * Set progress of scrim animation.
-     * Note: progress should range from 0 for transparent to 1 for solid
-     */
-    public void setProgress(float progress) {
-        if (mProgress != progress) {
-            mProgress = progress;
-            setAlpha(mScrimInterpolator.getInterpolation(progress));
-        }
+    @Override
+    protected boolean onSetAlpha(int alpha) {
+        updateSysUiColors();
+        return super.onSetAlpha(alpha);
     }
 
     @Override