Always have the AllAppsView visible, but have it draw nothing
when it shouldn't be visible.
This lets us do clean animations and not wait for GL to spool up.
diff --git a/src/com/android/launcher2/AllAppsView.java b/src/com/android/launcher2/AllAppsView.java
index 375fc12..9967332 100644
--- a/src/com/android/launcher2/AllAppsView.java
+++ b/src/com/android/launcher2/AllAppsView.java
@@ -282,6 +282,18 @@
public void onDropCompleted(View target, boolean success) {
}
+ public void show() {
+ mRollo.mState.read();
+ mRollo.mState.visible = 1;
+ mRollo.mState.save();
+ }
+
+ public void hide(boolean animate) {
+ mRollo.mState.read();
+ mRollo.mState.visible = 0;
+ mRollo.mState.save();
+ }
+
/*
private TouchHandler mScrollHandler = new TouchHandler() {
@Override
@@ -409,6 +421,7 @@
@AllocationIndex(8) public int startScrollX;
@AllocationIndex(9) public int selectedIconIndex = -1;
@AllocationIndex(10) public int selectedIconTexture;
+ @AllocationIndex(11) public int visible;
}
public RolloRS() {