Some cleanup of incoming call latency.

1. Only update secondary info when it's changed.
2. Removed redundant call to update notification on activity start (b/36649622)
3. Use same call back for notification update from contact info query to avoid duplicated call backs.

The actual latency reduction is insignificant (<10%).

Bug: 36649622,64542087
Test: manual
PiperOrigin-RevId: 172475223
Change-Id: I1c91cb5715287991de774a1d9b95e4c8b722d28f
diff --git a/java/com/android/incallui/InCallPresenter.java b/java/com/android/incallui/InCallPresenter.java
index 70fe88b..1ba3b5d 100644
--- a/java/com/android/incallui/InCallPresenter.java
+++ b/java/com/android/incallui/InCallPresenter.java
@@ -273,7 +273,9 @@
 
   public static synchronized InCallPresenter getInstance() {
     if (sInCallPresenter == null) {
+      Trace.beginSection("InCallPresenter.Constructor");
       sInCallPresenter = new InCallPresenter();
+      Trace.endSection();
     }
     return sInCallPresenter;
   }
@@ -1033,7 +1035,7 @@
     // We need to update the notification bar when we leave the UI because that
     // could trigger it to show again.
     if (mStatusBarNotifier != null) {
-      mStatusBarNotifier.updateNotification(mCallList);
+      mStatusBarNotifier.updateNotification();
     }
 
     if (mProximitySensor != null) {
@@ -1088,10 +1090,6 @@
   void onActivityStarted() {
     LogUtil.d("InCallPresenter.onActivityStarted", "onActivityStarted");
     notifyVideoPauseController(true);
-    if (mStatusBarNotifier != null) {
-      // TODO(maxwelb) - b/36649622: Investigate this redundant call
-      mStatusBarNotifier.updateNotification(mCallList);
-    }
     applyScreenTimeout();
   }
 
@@ -1385,7 +1383,7 @@
     } else if (startIncomingCallSequence) {
       LogUtil.i("InCallPresenter.startOrFinishUi", "Start Full Screen in call UI");
 
-      mStatusBarNotifier.updateNotification(mCallList);
+      mStatusBarNotifier.updateNotification();
     } else if (newState == InCallState.NO_CALLS) {
       // The new state is the no calls state.  Tear everything down.
       attemptFinishActivity();