Substantial cleanup of camera2 HAL, and some initial unit tests

- Clean up const/struct usage in HAL
- Add user pointer to notify callback
- Revamp allocate_stream, now it picks its own ID.
- Much simpler stream interface
- Merged request/reprocess input queues
- Frame queue interface no longer a mirror of request queue
- Added triggers/notifications
- Added default request creation
- Lots of comments

Unit tests added:

- Lots of utility code to speed up test writing
- Basic open/close
- Capturing 1 raw buffer (request input, frame output, buffer output)
- Capturing a burst of 10 raw buffers

Bug: 6243944
Change-Id: I490bd5df81079a44c43d87b02c9a7f7ca251f531
diff --git a/tests/camera2/camera2_utils.h b/tests/camera2/camera2_utils.h
new file mode 100644
index 0000000..4e0b521
--- /dev/null
+++ b/tests/camera2/camera2_utils.h
@@ -0,0 +1,235 @@
+/*
+ * Copyright (C) 2012 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+// Utility classes for camera2 HAL testing
+
+#include <system/camera_metadata.h>
+#include <hardware/camera2.h>
+
+#include <gui/SurfaceTextureClient.h>
+#include <gui/CpuConsumer.h>
+
+#include <utils/List.h>
+#include <utils/Mutex.h>
+#include <utils/Condition.h>
+
+namespace android {
+
+/**
+ * Queue class for both sending requests to a camera2 device, and for receiving
+ * frames from a camera2 device.
+ */
+class MetadataQueue: public camera2_request_queue_src_ops_t,
+                    public camera2_frame_queue_dst_ops_t {
+  public:
+    MetadataQueue();
+    ~MetadataQueue();
+
+    // Interface to camera2 HAL device, either for requests (device is consumer)
+    // or for frames (device is producer)
+    camera2_request_queue_src_ops_t*   getToConsumerInterface();
+    void setFromConsumerInterface(camera2_device_t *d);
+
+    camera2_frame_queue_dst_ops_t* getToProducerInterface();
+
+    // Real interfaces. On enqueue, queue takes ownership of buffer pointer
+    // On dequeue, user takes ownership of buffer pointer.
+    status_t enqueue(camera_metadata_t *buf);
+    status_t dequeue(camera_metadata_t **buf, bool incrementCount = true);
+    int      getBufferCount();
+    status_t waitForBuffer(nsecs_t timeout);
+
+    // Set repeating buffer(s); if the queue is empty on a dequeue call, the
+    // queue copies the contents of the stream slot into the queue, and then
+    // dequeues the first new entry.
+    status_t setStreamSlot(camera_metadata_t *buf);
+    status_t setStreamSlot(const List<camera_metadata_t*> &bufs);
+
+  private:
+    status_t freeBuffers(List<camera_metadata_t*>::iterator start,
+                         List<camera_metadata_t*>::iterator end);
+
+    camera2_device_t *mDevice;
+
+    Mutex mMutex;
+    Condition notEmpty;
+
+    int mFrameCount;
+
+    int mCount;
+    List<camera_metadata_t*> mEntries;
+    int mStreamSlotCount;
+    List<camera_metadata_t*> mStreamSlot;
+
+    bool mSignalConsumer;
+
+    static int consumer_buffer_count(camera2_request_queue_src_ops_t *q);
+
+    static int consumer_dequeue(camera2_request_queue_src_ops_t *q,
+            camera_metadata_t **buffer);
+
+    static int consumer_free(camera2_request_queue_src_ops_t *q,
+            camera_metadata_t *old_buffer);
+
+    static int producer_dequeue(camera2_frame_queue_dst_ops_t *q,
+            size_t entries, size_t bytes,
+            camera_metadata_t **buffer);
+
+    static int producer_cancel(camera2_frame_queue_dst_ops_t *q,
+            camera_metadata_t *old_buffer);
+
+    static int producer_enqueue(camera2_frame_queue_dst_ops_t *q,
+            camera_metadata_t *filled_buffer);
+
+};
+
+/**
+ * Basic class to receive and queue up notifications from the camera device
+ */
+
+class NotifierListener {
+  public:
+
+    NotifierListener();
+
+    status_t getNotificationsFrom(camera2_device *dev);
+
+    status_t getNextNotification(int32_t *msg_type, int32_t *ext1,
+            int32_t *ext2, int32_t *ext3);
+
+    status_t waitForNotification(int32_t *msg_type, int32_t *ext1,
+            int32_t *ext2, int32_t *ext3);
+
+    int numNotifications();
+
+  private:
+
+    status_t getNextNotificationLocked(int32_t *msg_type,
+            int32_t *ext1, int32_t *ext2, int32_t *ext3);
+
+    struct Notification {
+        Notification(int32_t type, int32_t e1, int32_t e2, int32_t e3):
+                msg_type(type),
+                ext1(e1),
+                ext2(e2),
+                ext3(e3)
+        {}
+
+        int32_t msg_type;
+        int32_t ext1;
+        int32_t ext2;
+        int32_t ext3;
+    };
+
+    List<Notification> mNotifications;
+
+    Mutex mMutex;
+    Condition mNewNotification;
+
+    void onNotify(int32_t msg_type,
+            int32_t ext1,
+            int32_t ext2,
+            int32_t ext3);
+
+    static void notify_callback_dispatch(int32_t msg_type,
+            int32_t ext1,
+            int32_t ext2,
+            int32_t ext3,
+            void *user);
+
+};
+
+/**
+ * Adapter from an ISurfaceTexture interface to camera2 device stream ops.
+ * Also takes care of allocating/deallocating stream in device interface
+ */
+class StreamAdapter: public camera2_stream_ops {
+  public:
+    StreamAdapter(sp<ISurfaceTexture> consumer);
+
+    ~StreamAdapter();
+
+    status_t connectToDevice(camera2_device_t *d,
+            uint32_t width, uint32_t height, int format);
+
+    status_t disconnect();
+
+    // Get stream ID. Only valid after a successful connectToDevice call.
+    int      getId();
+
+  private:
+    enum {
+        ERROR = -1,
+        DISCONNECTED = 0,
+        UNINITIALIZED,
+        ALLOCATED,
+        CONNECTED,
+        ACTIVE
+    } mState;
+
+    sp<ANativeWindow> mConsumerInterface;
+    camera2_device_t *mDevice;
+
+    uint32_t mId;
+    uint32_t mWidth;
+    uint32_t mHeight;
+    uint32_t mFormat;
+    uint32_t mUsage;
+    uint32_t mMaxProducerBuffers;
+    uint32_t mMaxConsumerBuffers;
+
+    int mFormatRequested;
+
+    camera2_stream_ops *getStreamOps();
+
+    static ANativeWindow* toANW(camera2_stream_ops_t *w);
+
+    static int dequeue_buffer(camera2_stream_ops_t *w,
+            buffer_handle_t** buffer);
+
+    static int enqueue_buffer(camera2_stream_ops_t* w,
+            int64_t timestamp,
+            buffer_handle_t* buffer);
+
+    static int cancel_buffer(camera2_stream_ops_t* w,
+            buffer_handle_t* buffer);
+
+    static int set_crop(camera2_stream_ops_t* w,
+            int left, int top, int right, int bottom);
+
+};
+
+/**
+ * Simple class to wait on the CpuConsumer to have a frame available
+ */
+class FrameWaiter : public CpuConsumer::FrameAvailableListener {
+  public:
+    FrameWaiter();
+
+    /**
+     * Wait for max timeout nanoseconds for a new frame. Returns
+     * OK if a frame is available, TIMED_OUT if the timeout was reached.
+     */
+    status_t waitForFrame(nsecs_t timeout);
+
+    virtual void onFrameAvailable();
+
+    int mPendingFrames;
+    Mutex mMutex;
+    Condition mCondition;
+};
+
+}