Template and schemas for parsing LE Audio Set Configuration.
Bug: 306225778
Test: mmm hardware/interfaces/bluetooth/audio/utils
Change-Id: I20482faf20a41f04c39e1314db45a07cb5f9956b
diff --git a/bluetooth/audio/utils/aidl_session/BluetoothLeAudioAseConfigurationSettingProvider.h b/bluetooth/audio/utils/aidl_session/BluetoothLeAudioAseConfigurationSettingProvider.h
new file mode 100644
index 0000000..ce91fca
--- /dev/null
+++ b/bluetooth/audio/utils/aidl_session/BluetoothLeAudioAseConfigurationSettingProvider.h
@@ -0,0 +1,125 @@
+
+/*
+ * Copyright (C) 2023 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <aidl/android/hardware/bluetooth/audio/IBluetoothAudioProvider.h>
+
+#include <map>
+#include <mutex>
+#include <optional>
+#include <string>
+#include <string_view>
+#include <tuple>
+
+#include "audio_set_configurations_generated.h"
+#include "audio_set_scenarios_generated.h"
+
+namespace aidl {
+namespace android {
+namespace hardware {
+namespace bluetooth {
+namespace audio {
+
+using LeAudioAseConfigurationSetting =
+ IBluetoothAudioProvider::LeAudioAseConfigurationSetting;
+using AseDirectionConfiguration = IBluetoothAudioProvider::
+ LeAudioAseConfigurationSetting::AseDirectionConfiguration;
+using LeAudioAseQosConfiguration =
+ IBluetoothAudioProvider::LeAudioAseQosConfiguration;
+using LeAudioDataPathConfiguration =
+ IBluetoothAudioProvider::LeAudioDataPathConfiguration;
+
+enum class CodecLocation {
+ HOST,
+ ADSP,
+ CONTROLLER,
+};
+
+class AudioSetConfigurationProviderJson {
+ public:
+ static std::vector<LeAudioAseConfigurationSetting>
+ GetLeAudioAseConfigurationSettings();
+
+ private:
+ static void LoadAudioSetConfigurationProviderJson();
+
+ static const le_audio::CodecSpecificConfiguration* LookupCodecSpecificParam(
+ const flatbuffers::Vector<flatbuffers::Offset<
+ le_audio::CodecSpecificConfiguration>>* flat_codec_specific_params,
+ le_audio::CodecSpecificLtvGenericTypes type);
+
+ static void populateAudioChannelAllocation(
+ CodecSpecificConfigurationLtv::AudioChannelAllocation&
+ audio_channel_allocation,
+ uint32_t audio_location);
+
+ static void populateConfigurationData(
+ LeAudioAseConfiguration& ase,
+ const flatbuffers::Vector<
+ flatbuffers::Offset<le_audio::CodecSpecificConfiguration>>*
+ flat_codec_specific_params);
+
+ static void populateAseConfiguration(
+ LeAudioAseConfiguration& ase,
+ const le_audio::AudioSetSubConfiguration* flat_subconfig,
+ const le_audio::QosConfiguration* qos_cfg);
+
+ static void populateAseQosConfiguration(
+ LeAudioAseQosConfiguration& qos,
+ const le_audio::QosConfiguration* qos_cfg);
+
+ static AseDirectionConfiguration SetConfigurationFromFlatSubconfig(
+ const le_audio::AudioSetSubConfiguration* flat_subconfig,
+ const le_audio::QosConfiguration* qos_cfg, CodecLocation location);
+
+ static void processSubconfig(
+ const le_audio::AudioSetSubConfiguration* subconfig,
+ const le_audio::QosConfiguration* qos_cfg,
+ std::vector<std::optional<AseDirectionConfiguration>>&
+ directionAseConfiguration,
+ CodecLocation location);
+
+ static void PopulateAseConfigurationFromFlat(
+ const le_audio::AudioSetConfiguration* flat_cfg,
+ std::vector<const le_audio::CodecConfiguration*>* codec_cfgs,
+ std::vector<const le_audio::QosConfiguration*>* qos_cfgs,
+ CodecLocation location,
+ std::vector<std::optional<AseDirectionConfiguration>>&
+ sourceAseConfiguration,
+ std::vector<std::optional<AseDirectionConfiguration>>&
+ sinkAseConfiguration,
+ ConfigurationFlags& configurationFlags);
+
+ static bool LoadConfigurationsFromFiles(const char* schema_file,
+ const char* content_file,
+ CodecLocation location);
+
+ static bool LoadScenariosFromFiles(const char* schema_file,
+ const char* content_file);
+
+ static bool LoadContent(
+ std::vector<std::pair<const char* /*schema*/, const char* /*content*/>>
+ config_files,
+ std::vector<std::pair<const char* /*schema*/, const char* /*content*/>>
+ scenario_files,
+ CodecLocation location);
+};
+
+} // namespace audio
+} // namespace bluetooth
+} // namespace hardware
+} // namespace android
+} // namespace aidl