android.hardware.media.bufferpool@2.0 HAL
BufferPool HAL 2.0. This is identical to 1.0 HAL now.
The update will be applied afterwards.
Bug: 112203066
Change-Id: I8f5bbf979116f66357f2bc0f8114697472adf762
diff --git a/media/bufferpool/2.0/IClientManager.hal b/media/bufferpool/2.0/IClientManager.hal
new file mode 100644
index 0000000..9253bda
--- /dev/null
+++ b/media/bufferpool/2.0/IClientManager.hal
@@ -0,0 +1,48 @@
+/*
+ * Copyright (C) 2018 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ * http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.hardware.media.bufferpool@2.0;
+
+import IAccessor;
+
+/**
+ * IClientManager manages IConnection(s) inside a process. A locally
+ * created IConnection represents a communication node(receiver) with the
+ * specified buffer pool(IAccessor).
+ * IConnection(s) are not exposed to other processes(IClientManager).
+ * IClientManager instance must be unique within a process.
+ */
+interface IClientManager {
+
+ /**
+ * Sets up a buffer receiving communication node for the specified
+ * buffer pool. A manager must create a IConnection to the buffer
+ * pool if it does not already have a connection.
+ *
+ * @param bufferPool a buffer pool which is specified with the IAccessor.
+ * The specified buffer pool is the owner of received buffers.
+ * @return status The status of the call.
+ * OK - A sender was set successfully.
+ * NO_MEMORY - Memory allocation failure occurred.
+ * ALREADY_EXISTS - A sender was registered already.
+ * CRITICAL_ERROR - Other errors.
+ * @return connectionId the Id of the communication node to the buffer pool.
+ * This id is used in FMQ to notify IAccessor that a buffer has been
+ * sent to that connection during transfers.
+ */
+ registerSender(IAccessor bufferPool) generates
+ (ResultStatus status, int64_t connectionId);
+};