AIDL effect: Add effect AIDL implementationi and vts test

Bug: 238913361
Test: atest VtsHalAudioEffectTargetTest; atest VtsHalAudioEffectFactoryTargetTest
Merged-In: If8000b7396360996bdfb8eb269bc3de543871673
Change-Id: If8000b7396360996bdfb8eb269bc3de543871673
diff --git a/audio/aidl/default/include/equalizer-impl/Equalizer.h b/audio/aidl/default/include/equalizer-impl/Equalizer.h
deleted file mode 100644
index ea16cb9..0000000
--- a/audio/aidl/default/include/equalizer-impl/Equalizer.h
+++ /dev/null
@@ -1,51 +0,0 @@
-/*
- * Copyright (C) 2022 The Android Open Source Project
- *
- * Licensed under the Apache License, Version 2.0 (the "License");
- * you may not use this file except in compliance with the License.
- * You may obtain a copy of the License at
- *
- *      http://www.apache.org/licenses/LICENSE-2.0
- *
- * Unless required by applicable law or agreed to in writing, software
- * distributed under the License is distributed on an "AS IS" BASIS,
- * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
- * See the License for the specific language governing permissions and
- * limitations under the License.
- */
-
-#pragma once
-
-#include <aidl/android/hardware/audio/effect/BnEffect.h>
-#include <cstdlib>
-
-namespace aidl::android::hardware::audio::effect {
-
-// Equalizer type UUID.
-static const ::aidl::android::media::audio::common::AudioUuid EqualizerTypeUUID = {
-        static_cast<int32_t>(0x0bed4300),
-        0xddd6,
-        0x11db,
-        0x8f34,
-        {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}};
-
-// Equalizer implementation UUID.
-static const ::aidl::android::media::audio::common::AudioUuid EqualizerSwImplUUID = {
-        static_cast<int32_t>(0x0bed4300),
-        0x847d,
-        0x11df,
-        0xbb17,
-        {0x00, 0x02, 0xa5, 0xd5, 0xc5, 0x1b}};
-
-class Equalizer : public BnEffect {
-  public:
-    Equalizer() = default;
-    ndk::ScopedAStatus open() override;
-    ndk::ScopedAStatus close() override;
-    ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
-
-  private:
-    // Effect descriptor.
-    Descriptor mDesc = {.common = {.id = {.type = EqualizerTypeUUID, .uuid = EqualizerSwImplUUID}}};
-};
-}  // namespace aidl::android::hardware::audio::effect
diff --git a/audio/aidl/default/include/equalizer-impl/EqualizerSw.h b/audio/aidl/default/include/equalizer-impl/EqualizerSw.h
new file mode 100644
index 0000000..58ad1de
--- /dev/null
+++ b/audio/aidl/default/include/equalizer-impl/EqualizerSw.h
@@ -0,0 +1,86 @@
+/*
+ * Copyright (C) 2022 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#pragma once
+
+#include <aidl/android/hardware/audio/effect/BnEffect.h>
+#include <fmq/AidlMessageQueue.h>
+#include <cstdlib>
+#include <memory>
+
+#include "effect-impl/EffectThread.h"
+
+namespace aidl::android::hardware::audio::effect {
+
+class EqualizerSwWorker : public EffectThread {
+    // EqualizerSwWorker(const std::string name){EffectThread(name)};
+    void process() override;
+};
+
+class EqualizerSw : public BnEffect {
+  public:
+    EqualizerSw() {
+        // create the worker
+        mWorker = std::make_unique<EqualizerSwWorker>();
+        LOG(DEBUG) << __func__;
+    };
+    ~EqualizerSw() {
+        cleanUp();
+        LOG(DEBUG) << __func__;
+    };
+    ndk::ScopedAStatus open(const Parameter::Common& common, const Parameter::Specific& specific,
+                            OpenEffectReturn* _aidl_return) override;
+    ndk::ScopedAStatus close() override;
+    ndk::ScopedAStatus getDescriptor(Descriptor* _aidl_return) override;
+
+    ndk::ScopedAStatus getState(State* _aidl_return) override;
+    ndk::ScopedAStatus command(CommandId in_commandId) override;
+    ndk::ScopedAStatus setParameter(const Parameter& in_param) override;
+    ndk::ScopedAStatus getParameter(const Parameter::Id& in_paramId,
+                                    Parameter* _aidl_return) override;
+
+  private:
+    // effect processing thread.
+    std::unique_ptr<EqualizerSwWorker> mWorker;
+    // Effect descriptor.
+    const Descriptor mDesc = {
+            .common = {.id = {.type = EqualizerTypeUUID, .uuid = EqualizerSwImplUUID}}};
+
+    // Parameters.
+    Parameter::Common mCommonParam;
+    Equalizer mEqualizerParam;  // TODO: the equalizer parameter needs to update
+
+    // Instance state INIT by default.
+    State mState = State::INIT;
+
+    typedef ::android::AidlMessageQueue<
+            Status, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>
+            StatusMQ;
+    typedef ::android::AidlMessageQueue<
+            int8_t, ::aidl::android::hardware::common::fmq::SynchronizedReadWrite>
+            DataMQ;
+
+    std::unique_ptr<StatusMQ> mStatusMQ;
+    std::unique_ptr<DataMQ> mInputMQ;
+    std::unique_ptr<DataMQ> mOutputMQ;
+
+    ndk::ScopedAStatus setCommonParameter(const Parameter::Common& common_param);
+    ndk::ScopedAStatus setSpecificParameter(const Parameter::Specific& specific);
+    bool createFmq(int statusDepth, int inBufferSize, int outBufferSize, OpenEffectReturn* ret);
+    void destroyFmq();
+    void cleanUp();
+};
+}  // namespace aidl::android::hardware::audio::effect