Avoid leaking RenderEngine am: 5eb07e3b88 am: f35139f446

Original change: https://android-review.googlesource.com/c/platform/hardware/interfaces/+/3311018

Change-Id: Ic26b0d23bf758649f125b12feaedb870eaad6ac8
Signed-off-by: Automerger Merge Worker <android-build-automerger-merge-worker@system.gserviceaccount.com>
diff --git a/graphics/composer/aidl/vts/RenderEngineVts.cpp b/graphics/composer/aidl/vts/RenderEngineVts.cpp
index 66779c8..d0bc689 100644
--- a/graphics/composer/aidl/vts/RenderEngineVts.cpp
+++ b/graphics/composer/aidl/vts/RenderEngineVts.cpp
@@ -29,9 +29,7 @@
     mRenderEngine = ::android::renderengine::RenderEngine::create(args);
 }
 
-TestRenderEngine::~TestRenderEngine() {
-    mRenderEngine.release();
-}
+TestRenderEngine::~TestRenderEngine() {}
 
 void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
     sort(layers.begin(), layers.end(),