Simulate finger touch with virtual fingerprint hal
Bug: 277780272
Test: atest BiometricsE2eTests
Change-Id: I9330b3eeca52321c59d0af63782d38cd3b5f901f
diff --git a/biometrics/fingerprint/aidl/default/FakeFingerprintEngineUdfps.cpp b/biometrics/fingerprint/aidl/default/FakeFingerprintEngineUdfps.cpp
index 3cdfc70..68b0f0d 100644
--- a/biometrics/fingerprint/aidl/default/FakeFingerprintEngineUdfps.cpp
+++ b/biometrics/fingerprint/aidl/default/FakeFingerprintEngineUdfps.cpp
@@ -31,12 +31,12 @@
namespace aidl::android::hardware::biometrics::fingerprint {
FakeFingerprintEngineUdfps::FakeFingerprintEngineUdfps()
- : FakeFingerprintEngine(), mWorkMode(WorkMode::kIdle), mPointerDownTime(0), mUiReadyTime(0) {}
+ : FakeFingerprintEngine(), mPointerDownTime(0), mUiReadyTime(0) {}
SensorLocation FakeFingerprintEngineUdfps::defaultSensorLocation() {
- return {0 /* displayId (not used) */, defaultSensorLocationX /* sensorLocationX */,
- defaultSensorLocationY /* sensorLocationY */, defaultSensorRadius /* sensorRadius */,
- "" /* display */};
+ return SensorLocation{.sensorLocationX = defaultSensorLocationX,
+ .sensorLocationY = defaultSensorLocationY,
+ .sensorRadius = defaultSensorRadius};
}
ndk::ScopedAStatus FakeFingerprintEngineUdfps::onPointerDownImpl(int32_t /*pointerId*/,
@@ -70,68 +70,17 @@
}
void FakeFingerprintEngineUdfps::fingerDownAction() {
- switch (mWorkMode) {
- case WorkMode::kAuthenticate:
- onAuthenticateFingerDown();
- break;
- case WorkMode::kEnroll:
- onEnrollFingerDown();
- break;
- case WorkMode::kDetectInteract:
- onDetectInteractFingerDown();
- break;
- default:
- LOG(WARNING) << "unexpected call: onUiReady()";
- break;
- }
-
+ FakeFingerprintEngine::fingerDownAction();
mUiReadyTime = 0;
mPointerDownTime = 0;
}
-void FakeFingerprintEngineUdfps::onAuthenticateFingerDown() {
- FakeFingerprintEngine::authenticateImpl(mCb, mOperationId, mCancelVec[0]);
-}
-
-void FakeFingerprintEngineUdfps::onEnrollFingerDown() {
- // Any use case to emulate display touch for each capture during enrollment?
- FakeFingerprintEngine::enrollImpl(mCb, mHat, mCancelVec[0]);
-}
-
-void FakeFingerprintEngineUdfps::onDetectInteractFingerDown() {
- FakeFingerprintEngine::detectInteractionImpl(mCb, mCancelVec[0]);
-}
-
-void FakeFingerprintEngineUdfps::enrollImpl(ISessionCallback* cb,
- const keymaster::HardwareAuthToken& hat,
- const std::future<void>& cancel) {
- updateContext(WorkMode::kEnroll, cb, const_cast<std::future<void>&>(cancel), 0, hat);
-}
-
-void FakeFingerprintEngineUdfps::authenticateImpl(ISessionCallback* cb, int64_t operationId,
- const std::future<void>& cancel) {
- updateContext(WorkMode::kAuthenticate, cb, const_cast<std::future<void>&>(cancel), operationId,
- keymaster::HardwareAuthToken());
-}
-
-void FakeFingerprintEngineUdfps::detectInteractionImpl(ISessionCallback* cb,
- const std::future<void>& cancel) {
- updateContext(WorkMode::kDetectInteract, cb, const_cast<std::future<void>&>(cancel), 0,
- keymaster::HardwareAuthToken());
-}
-
void FakeFingerprintEngineUdfps::updateContext(WorkMode mode, ISessionCallback* cb,
std::future<void>& cancel, int64_t operationId,
const keymaster::HardwareAuthToken& hat) {
+ FakeFingerprintEngine::updateContext(mode, cb, cancel, operationId, hat);
mPointerDownTime = 0;
mUiReadyTime = 0;
- mCancelVec.clear();
-
- mCancelVec.push_back(std::move(cancel));
- mWorkMode = mode;
- mCb = cb;
- mOperationId = operationId;
- mHat = hat;
}
} // namespace aidl::android::hardware::biometrics::fingerprint