Audio effect HAL: Add device ID to createEffect API
Add the possibility to specify a target audio device when
creating an audio effect by passing its audio port handle
to createEffect API.
To attach an effect to a device, the framework will use
session ID AudioSessionConsts.DEVICE and provide a valid
AudioPortHandle as device ID.
Bug: 136294538
Test: make
Change-Id: Ic697eeafbd5df6800ad4c7fd9e0698e3d8e3beae
Merged-In: Ic697eeafbd5df6800ad4c7fd9e0698e3d8e3beae
diff --git a/audio/effect/all-versions/vts/functional/VtsHalAudioEffectTargetTest.cpp b/audio/effect/all-versions/vts/functional/VtsHalAudioEffectTargetTest.cpp
index a7fc35d..390d4ee 100644
--- a/audio/effect/all-versions/vts/functional/VtsHalAudioEffectTargetTest.cpp
+++ b/audio/effect/all-versions/vts/functional/VtsHalAudioEffectTargetTest.cpp
@@ -96,13 +96,16 @@
Result retval = Result::NOT_INITIALIZED;
sp<IEffect> effect;
ret = effectsFactory->createEffect(
- effectUuid, 1 /*session*/, 1 /*ioHandle*/,
- [&](Result r, const sp<IEffect>& result, uint64_t /*effectId*/) {
- retval = r;
- if (r == Result::OK) {
- effect = result;
- }
- });
+ effectUuid, 1 /*session*/, 1 /*ioHandle*/,
+#if MAJOR_VERSION >= 6
+ 0 /*device*/,
+#endif
+ [&](Result r, const sp<IEffect>& result, uint64_t /*effectId*/) {
+ retval = r;
+ if (r == Result::OK) {
+ effect = result;
+ }
+ });
EXPECT_TRUE(ret.isOk());
EXPECT_EQ(Result::OK, retval);
EXPECT_NE(nullptr, effect.get());
@@ -191,12 +194,15 @@
Uuid effectUuid;
findEffectInstance(type, &effectUuid);
Return<void> ret = effectsFactory->createEffect(
- effectUuid, 1 /*session*/, 1 /*ioHandle*/,
- [&](Result r, const sp<IEffect>& result, uint64_t /*effectId*/) {
- if (r == Result::OK) {
- effect = result;
- }
- });
+ effectUuid, 1 /*session*/, 1 /*ioHandle*/,
+#if MAJOR_VERSION >= 6
+ 0 /*device*/,
+#endif
+ [&](Result r, const sp<IEffect>& result, uint64_t /*effectId*/) {
+ if (r == Result::OK) {
+ effect = result;
+ }
+ });
ASSERT_TRUE(ret.isOk());
}