Audio effect HAL: Add device ID to createEffect API
Add the possibility to specify a target audio device when
creating an audio effect by passing its audio port handle
to createEffect API.
To attach an effect to a device, the framework will use
session ID AudioSessionConsts.DEVICE and provide a valid
AudioPortHandle as device ID.
Bug: 136294538
Test: make
Change-Id: Ic697eeafbd5df6800ad4c7fd9e0698e3d8e3beae
diff --git a/audio/effect/all-versions/default/EffectsFactory.h b/audio/effect/all-versions/default/EffectsFactory.h
index f0d09ec..0b86836 100644
--- a/audio/effect/all-versions/default/EffectsFactory.h
+++ b/audio/effect/all-versions/default/EffectsFactory.h
@@ -47,9 +47,15 @@
struct EffectsFactory : public IEffectsFactory {
// Methods from ::android::hardware::audio::effect::CPP_VERSION::IEffectsFactory follow.
Return<void> getAllDescriptors(getAllDescriptors_cb _hidl_cb) override;
- Return<void> getDescriptor(const Uuid& uid, getDescriptor_cb _hidl_cb) override;
- Return<void> createEffect(const Uuid& uid, int32_t session, int32_t ioHandle,
+ Return<void> getDescriptor(const Uuid& uuid, getDescriptor_cb _hidl_cb) override;
+#if MAJOR_VERSION <= 5
+ Return<void> createEffect(const Uuid& uuid, int32_t session, int32_t ioHandle,
createEffect_cb _hidl_cb) override;
+#else
+ Return<void> createEffect(const Uuid& uuid, int32_t session, int32_t ioHandle, int32_t device,
+ createEffect_cb _hidl_cb) override;
+#endif
+
Return<void> debugDump(
const hidl_handle& fd); //< in CPP_VERSION::IEffectsFactory only, alias of debug
Return<void> debug(const hidl_handle& fd, const hidl_vec<hidl_string>& options) override;
@@ -57,6 +63,8 @@
private:
static sp<IEffect> dispatchEffectInstanceCreation(const effect_descriptor_t& halDescriptor,
effect_handle_t handle);
+ Return<void> createEffectImpl(const Uuid& uuid, int32_t session, int32_t ioHandle,
+ int32_t device, createEffect_cb _hidl_cb);
};
extern "C" IEffectsFactory* HIDL_FETCH_IEffectsFactory(const char* name);