Effect AIDL: Add VTS test cases cleanup in TearDown

Remove output FMQ reset in EffectImpl
Update vts cases with ASSERT_* for critical errors
And update vts case naming

Bug: 261646550
Test: atest VtsHalAudioEffectTargetTest
Test: atest VtsHalEqualizerTargetTest
Test: atest VtsHalBassBoostTargetTest
Test: atest VtsHalLoudnessEnhancerTargetTest
Test: atest VtsHalAudioEffectFactoryTargetTest

Change-Id: If8d8aab0d4a68b13c488c053af1f36b58b7c99a1
diff --git a/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp b/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp
index 4f14bf0..8938618 100644
--- a/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp
+++ b/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp
@@ -49,18 +49,30 @@
 using aidl::android::hardware::audio::effect::State;
 
 enum ParamName { PARAM_INSTANCE_NAME };
-using EffectTestParam = std::tuple<std::pair<std::shared_ptr<IFactory>, Descriptor::Identity>>;
+using EffectTestParam = std::tuple<std::pair<std::shared_ptr<IFactory>, Descriptor>>;
 
 class AudioEffectTest : public testing::TestWithParam<EffectTestParam>, public EffectHelper {
   public:
-    AudioEffectTest() { std::tie(mFactory, mIdentity) = std::get<PARAM_INSTANCE_NAME>(GetParam()); }
+    AudioEffectTest() {
+        std::tie(mFactory, mDescriptor) = std::get<PARAM_INSTANCE_NAME>(GetParam());
+    }
 
     void SetUp() override {}
-    void TearDown() override {}
+
+    void TearDown() override {
+        // Do the cleanup for every test case
+        if (mEffect) {
+            ASSERT_NO_FATAL_FAILURE(commandIgnoreRet(mEffect, CommandId::STOP));
+            ASSERT_NO_FATAL_FAILURE(closeIgnoreRet(mEffect));
+            ASSERT_NO_FATAL_FAILURE(destroyIgnoreRet(mFactory, mEffect));
+            mEffect.reset();
+        }
+    }
 
     static const long kInputFrameCount = 0x100, kOutputFrameCount = 0x100;
     std::shared_ptr<IFactory> mFactory;
-    Descriptor::Identity mIdentity;
+    std::shared_ptr<IEffect> mEffect;
+    Descriptor mDescriptor;
 };
 
 TEST_P(AudioEffectTest, SetupAndTearDown) {
@@ -68,30 +80,27 @@
 }
 
 TEST_P(AudioEffectTest, CreateAndDestroy) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 TEST_P(AudioEffectTest, OpenAndClose) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 TEST_P(AudioEffectTest, CloseUnopenedEffect) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 TEST_P(AudioEffectTest, DoubleOpenAndClose) {
     std::shared_ptr<IEffect> effect1, effect2;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mDescriptor));
     ASSERT_NO_FATAL_FAILURE(open(effect1));
     ASSERT_NO_FATAL_FAILURE(open(effect2, 1 /* session */));
     ASSERT_NO_FATAL_FAILURE(close(effect1));
@@ -102,9 +111,9 @@
 
 TEST_P(AudioEffectTest, TripleOpenAndClose) {
     std::shared_ptr<IEffect> effect1, effect2, effect3;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect3, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect3, mDescriptor));
     ASSERT_NO_FATAL_FAILURE(open(effect1));
     ASSERT_NO_FATAL_FAILURE(open(effect2, 1 /* session */));
     ASSERT_NO_FATAL_FAILURE(open(effect3, 2 /* session */));
@@ -117,513 +126,505 @@
 }
 
 TEST_P(AudioEffectTest, GetDescritorBeforeOpen) {
-    std::shared_ptr<IEffect> effect;
     Descriptor desc;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, desc));
-    EXPECT_EQ(mIdentity.toString(), desc.common.id.toString());
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, desc));
+    EXPECT_EQ(mDescriptor.common, desc.common);
+    // Effect implementation Must fill in implementor and name
     EXPECT_NE("", desc.common.name);
     EXPECT_NE("", desc.common.implementor);
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 TEST_P(AudioEffectTest, GetDescritorAfterOpen) {
-    std::shared_ptr<IEffect> effect;
     Descriptor beforeOpen, afterOpen, afterClose;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, beforeOpen));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, afterOpen));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, beforeOpen));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, afterOpen));
     EXPECT_EQ(beforeOpen.toString(), afterOpen.toString()) << "\n"
                                                            << beforeOpen.toString() << "\n"
                                                            << afterOpen.toString();
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, afterClose));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, afterClose));
     EXPECT_EQ(beforeOpen.toString(), afterClose.toString()) << "\n"
                                                             << beforeOpen.toString() << "\n"
                                                             << afterClose.toString();
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 TEST_P(AudioEffectTest, DescriptorExistAndUnique) {
-    std::shared_ptr<IEffect> effect;
     Descriptor desc;
 
     auto descList = EffectFactoryHelper::getAllEffectDescriptors(IFactory::descriptor);
     std::set<Descriptor::Identity> idSet;
     for (const auto& it : descList) {
-        auto& id = it.second;
+        auto& id = it.second.common.id;
         EXPECT_EQ(0ul, idSet.count(id));
         idSet.insert(id);
     }
 
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, desc));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, desc));
     EXPECT_EQ(1ul, idSet.count(desc.common.id));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 /// State testing.
 // An effect instance is in INIT state by default after it was created.
 TEST_P(AudioEffectTest, InitStateAfterCreation) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::INIT));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // An effect instance transfer to IDLE state after IEffect.ASSERT_NO_FATAL_FAILURE(open().
 TEST_P(AudioEffectTest, IdleStateAfterOpen) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // An effect instance is in PROCESSING state after it receive an START command.
 TEST_P(AudioEffectTest, ProcessingStateAfterStart) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::INIT));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // An effect instance transfer to IDLE state after Command.Id.STOP in PROCESSING state.
 TEST_P(AudioEffectTest, IdleStateAfterStop) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // An effect instance transfer to IDLE state after Command.Id.RESET in PROCESSING state.
 TEST_P(AudioEffectTest, IdleStateAfterReset) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // An effect instance transfer to INIT after IEffect.ASSERT_NO_FATAL_FAILURE(close().
 TEST_P(AudioEffectTest, InitStateAfterClose) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::INIT));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // An effect instance shouldn't accept any command before open.
 TEST_P(AudioEffectTest, NoCommandAcceptedBeforeOpen) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START, EX_ILLEGAL_STATE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP, EX_ILLEGAL_STATE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET, EX_ILLEGAL_STATE));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START, EX_ILLEGAL_STATE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP, EX_ILLEGAL_STATE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET, EX_ILLEGAL_STATE));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // No-op when receive STOP command in IDLE state.
 TEST_P(AudioEffectTest, StopCommandInIdleStateNoOp) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // No-op when receive RESET command in IDLE state.
 TEST_P(AudioEffectTest, ResetCommandInIdleStateNoOp) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Repeat START and STOP command.
 TEST_P(AudioEffectTest, RepeatStartAndStop) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Repeat START and RESET command.
 TEST_P(AudioEffectTest, RepeatStartAndReset) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Try to close an effect instance at PROCESSING state.
 TEST_P(AudioEffectTest, CloseProcessingStateEffects) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
 
-    ASSERT_NO_FATAL_FAILURE(close(effect, EX_ILLEGAL_STATE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect, EX_ILLEGAL_STATE));
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Expect EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
 TEST_P(AudioEffectTest, DestroyOpenEffects) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect, EX_ILLEGAL_STATE));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect, EX_ILLEGAL_STATE));
+
+    // cleanup
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Expect EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
 TEST_P(AudioEffectTest, DestroyProcessingEffects) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
 
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect, EX_ILLEGAL_STATE));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect, EX_ILLEGAL_STATE));
+
+    // cleanup
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 TEST_P(AudioEffectTest, NormalSequenceStates) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::INIT));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 /// Parameter testing.
 // Verify parameters pass in open can be successfully get.
 TEST_P(AudioEffectTest, VerifyCommonParametersAfterOpen) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
 
     Parameter::Common common = EffectHelper::createParamCommon();
     IEffect::OpenEffectReturn ret;
-    ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
 
     Parameter get = Parameter(), expect = Parameter();
     expect.set<Parameter::common>(common);
     Parameter::Id id;
     id.set<Parameter::Id::commonTag>(Parameter::common);
-    EXPECT_IS_OK(effect->getParameter(id, &get));
+    EXPECT_IS_OK(mEffect->getParameter(id, &get));
     EXPECT_EQ(expect, get) << expect.toString() << " vs " << get.toString();
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Verify parameters pass in set can be successfully get.
 TEST_P(AudioEffectTest, SetAndGetCommonParameter) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
     Parameter get = Parameter(), set = Parameter();
     set.set<Parameter::common>(common);
-    EXPECT_IS_OK(effect->setParameter(set));
+    EXPECT_IS_OK(mEffect->setParameter(set));
 
     Parameter::Id id;
     id.set<Parameter::Id::commonTag>(Parameter::common);
-    EXPECT_IS_OK(effect->getParameter(id, &get));
+    EXPECT_IS_OK(mEffect->getParameter(id, &get));
     EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Verify parameters set and get in PROCESSING state.
 TEST_P(AudioEffectTest, SetAndGetParameterInProcessing) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
     Parameter get = Parameter(), set = Parameter();
     set.set<Parameter::common>(common);
-    EXPECT_IS_OK(effect->setParameter(set));
+    EXPECT_IS_OK(mEffect->setParameter(set));
 
     Parameter::Id id;
     id.set<Parameter::Id::commonTag>(Parameter::common);
-    EXPECT_IS_OK(effect->getParameter(id, &get));
+    EXPECT_IS_OK(mEffect->getParameter(id, &get));
     EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Verify parameters set and get in IDLE state.
 TEST_P(AudioEffectTest, SetAndGetParameterInIdle) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
     Parameter get = Parameter(), set = Parameter();
     set.set<Parameter::common>(common);
-    EXPECT_IS_OK(effect->setParameter(set));
+    EXPECT_IS_OK(mEffect->setParameter(set));
 
     Parameter::Id id;
     id.set<Parameter::Id::commonTag>(Parameter::common);
-    EXPECT_IS_OK(effect->getParameter(id, &get));
+    EXPECT_IS_OK(mEffect->getParameter(id, &get));
     EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Verify Parameters kept after stop.
 TEST_P(AudioEffectTest, SetAndGetParameterAfterStop) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
     Parameter get = Parameter(), set = Parameter();
     set.set<Parameter::common>(common);
-    EXPECT_IS_OK(effect->setParameter(set));
+    EXPECT_IS_OK(mEffect->setParameter(set));
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
     Parameter::Id id;
     id.set<Parameter::Id::commonTag>(Parameter::common);
-    EXPECT_IS_OK(effect->getParameter(id, &get));
+    EXPECT_IS_OK(mEffect->getParameter(id, &get));
     EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Verify Parameters kept after reset.
 TEST_P(AudioEffectTest, SetAndGetParameterAfterReset) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(open(effect));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect));
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
     Parameter get = Parameter(), set = Parameter();
     set.set<Parameter::common>(common);
-    EXPECT_IS_OK(effect->setParameter(set));
+    EXPECT_IS_OK(mEffect->setParameter(set));
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
     Parameter::Id id;
     id.set<Parameter::Id::commonTag>(Parameter::common);
-    EXPECT_IS_OK(effect->getParameter(id, &get));
+    EXPECT_IS_OK(mEffect->getParameter(id, &get));
     EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
-
 /// Data processing test
 // Send data to effects and expect it to be consumed by checking statusMQ.
 TEST_P(AudioEffectTest, ConsumeDataInProcessingState) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
             kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
     IEffect::OpenEffectReturn ret;
-    ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
     auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+    ASSERT_TRUE(statusMQ->isValid());
     auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+    ASSERT_TRUE(inputMQ->isValid());
     auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+    ASSERT_TRUE(outputMQ->isValid());
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
 
     std::vector<float> buffer;
     EffectHelper::allocateInputData(common, inputMQ, buffer);
     EffectHelper::writeToFmq(inputMQ, buffer);
     EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Send data to effects and expect it to be consumed after effect restart.
 TEST_P(AudioEffectTest, ConsumeDataAfterRestart) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
             kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
     IEffect::OpenEffectReturn ret;
-    ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
     auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+    ASSERT_TRUE(statusMQ->isValid());
     auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+    ASSERT_TRUE(inputMQ->isValid());
     auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+    ASSERT_TRUE(outputMQ->isValid());
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
 
     std::vector<float> buffer;
     EffectHelper::allocateInputData(common, inputMQ, buffer);
     EffectHelper::writeToFmq(inputMQ, buffer);
     EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Send data to IDLE effects and expect it to be consumed after effect start.
 TEST_P(AudioEffectTest, SendDataAtIdleAndConsumeDataInProcessing) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
             kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
     IEffect::OpenEffectReturn ret;
-    ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
     auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+    ASSERT_TRUE(statusMQ->isValid());
     auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+    ASSERT_TRUE(inputMQ->isValid());
     auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+    ASSERT_TRUE(outputMQ->isValid());
 
     std::vector<float> buffer;
     EffectHelper::allocateInputData(common, inputMQ, buffer);
     EffectHelper::writeToFmq(inputMQ, buffer);
     EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
 
     EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Send data multiple times.
 TEST_P(AudioEffectTest, ProcessDataMultipleTimes) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
             kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
     IEffect::OpenEffectReturn ret;
-    ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
     auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+    ASSERT_TRUE(statusMQ->isValid());
     auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+    ASSERT_TRUE(inputMQ->isValid());
     auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+    ASSERT_TRUE(outputMQ->isValid());
 
     std::vector<float> buffer;
     EffectHelper::allocateInputData(common, inputMQ, buffer);
     EffectHelper::writeToFmq(inputMQ, buffer);
     EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
 
     EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
     // expect no status and data after consume
@@ -634,77 +635,81 @@
     // expect no status and data after consume
     EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Send data to IDLE state effects and expect it not be consumed.
 TEST_P(AudioEffectTest, NotConsumeDataInIdleState) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
             kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
     IEffect::OpenEffectReturn ret;
-    ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
     auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+    ASSERT_TRUE(statusMQ->isValid());
     auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+    ASSERT_TRUE(inputMQ->isValid());
     auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+    ASSERT_TRUE(outputMQ->isValid());
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
     std::vector<float> buffer;
     EffectHelper::allocateInputData(common, inputMQ, buffer);
     EffectHelper::writeToFmq(inputMQ, buffer);
     EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
     EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
 
-    ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
-    ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+    ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+    ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
 
-    ASSERT_NO_FATAL_FAILURE(close(effect));
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Send data to closed effects and expect it not be consumed.
 TEST_P(AudioEffectTest, NotConsumeDataByClosedEffect) {
-    std::shared_ptr<IEffect> effect;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
 
     Parameter::Common common = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
             kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
     IEffect::OpenEffectReturn ret;
-    ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
-    ASSERT_NO_FATAL_FAILURE(close(effect));
+    ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
+    ASSERT_NO_FATAL_FAILURE(close(mEffect));
 
     auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+    ASSERT_TRUE(statusMQ->isValid());
     auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+    ASSERT_TRUE(inputMQ->isValid());
     auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+    ASSERT_TRUE(outputMQ->isValid());
 
     std::vector<float> buffer;
     EffectHelper::allocateInputData(common, inputMQ, buffer);
     EffectHelper::writeToFmq(inputMQ, buffer);
     EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
 
-    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+    ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
 }
 
 // Send data to multiple effects.
 TEST_P(AudioEffectTest, ConsumeDataMultipleEffects) {
     std::shared_ptr<IEffect> effect1, effect2;
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mIdentity));
-    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mIdentity));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mDescriptor));
+    ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mDescriptor));
 
     Parameter::Common common1 = EffectHelper::createParamCommon(
             0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
@@ -721,8 +726,11 @@
     ASSERT_NO_FATAL_FAILURE(expectState(effect2, State::PROCESSING));
 
     auto statusMQ1 = std::make_unique<EffectHelper::StatusMQ>(ret1.statusMQ);
+    ASSERT_TRUE(statusMQ1->isValid());
     auto inputMQ1 = std::make_unique<EffectHelper::DataMQ>(ret1.inputDataMQ);
+    ASSERT_TRUE(inputMQ1->isValid());
     auto outputMQ1 = std::make_unique<EffectHelper::DataMQ>(ret1.outputDataMQ);
+    ASSERT_TRUE(outputMQ1->isValid());
 
     std::vector<float> buffer1, buffer2;
     EffectHelper::allocateInputData(common1, inputMQ1, buffer1);
@@ -730,8 +738,11 @@
     EffectHelper::readFromFmq(statusMQ1, 1, outputMQ1, buffer1.size(), buffer1);
 
     auto statusMQ2 = std::make_unique<EffectHelper::StatusMQ>(ret2.statusMQ);
+    ASSERT_TRUE(statusMQ2->isValid());
     auto inputMQ2 = std::make_unique<EffectHelper::DataMQ>(ret2.inputDataMQ);
+    ASSERT_TRUE(inputMQ2->isValid());
     auto outputMQ2 = std::make_unique<EffectHelper::DataMQ>(ret2.outputDataMQ);
+    ASSERT_TRUE(outputMQ2->isValid());
     EffectHelper::allocateInputData(common2, inputMQ2, buffer2);
     EffectHelper::writeToFmq(inputMQ2, buffer2);
     EffectHelper::readFromFmq(statusMQ2, 1, outputMQ2, buffer2.size(), buffer2);
@@ -752,9 +763,11 @@
         ::testing::Combine(testing::ValuesIn(
                 EffectFactoryHelper::getAllEffectDescriptors(IFactory::descriptor))),
         [](const testing::TestParamInfo<AudioEffectTest::ParamType>& info) {
-            auto instance = std::get<PARAM_INSTANCE_NAME>(info.param);
-            std::string name = "TYPE_" + instance.second.type.toString() + "_UUID_" +
-                               instance.second.uuid.toString();
+            auto descriptor = std::get<PARAM_INSTANCE_NAME>(info.param).second;
+            std::string name = "Implementor_" + descriptor.common.implementor + "_name_" +
+                               descriptor.common.name + "_TYPE_" +
+                               descriptor.common.id.type.toString() + "_UUID_" +
+                               descriptor.common.id.uuid.toString();
             std::replace_if(
                     name.begin(), name.end(), [](const char c) { return !std::isalnum(c); }, '_');
             return name;