Effect AIDL: Add VTS test cases cleanup in TearDown
Remove output FMQ reset in EffectImpl
Update vts cases with ASSERT_* for critical errors
And update vts case naming
Bug: 261646550
Test: atest VtsHalAudioEffectTargetTest
Test: atest VtsHalEqualizerTargetTest
Test: atest VtsHalBassBoostTargetTest
Test: atest VtsHalLoudnessEnhancerTargetTest
Test: atest VtsHalAudioEffectFactoryTargetTest
Change-Id: If8d8aab0d4a68b13c488c053af1f36b58b7c99a1
diff --git a/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp b/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp
index 4f14bf0..8938618 100644
--- a/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp
+++ b/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp
@@ -49,18 +49,30 @@
using aidl::android::hardware::audio::effect::State;
enum ParamName { PARAM_INSTANCE_NAME };
-using EffectTestParam = std::tuple<std::pair<std::shared_ptr<IFactory>, Descriptor::Identity>>;
+using EffectTestParam = std::tuple<std::pair<std::shared_ptr<IFactory>, Descriptor>>;
class AudioEffectTest : public testing::TestWithParam<EffectTestParam>, public EffectHelper {
public:
- AudioEffectTest() { std::tie(mFactory, mIdentity) = std::get<PARAM_INSTANCE_NAME>(GetParam()); }
+ AudioEffectTest() {
+ std::tie(mFactory, mDescriptor) = std::get<PARAM_INSTANCE_NAME>(GetParam());
+ }
void SetUp() override {}
- void TearDown() override {}
+
+ void TearDown() override {
+ // Do the cleanup for every test case
+ if (mEffect) {
+ ASSERT_NO_FATAL_FAILURE(commandIgnoreRet(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(closeIgnoreRet(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroyIgnoreRet(mFactory, mEffect));
+ mEffect.reset();
+ }
+ }
static const long kInputFrameCount = 0x100, kOutputFrameCount = 0x100;
std::shared_ptr<IFactory> mFactory;
- Descriptor::Identity mIdentity;
+ std::shared_ptr<IEffect> mEffect;
+ Descriptor mDescriptor;
};
TEST_P(AudioEffectTest, SetupAndTearDown) {
@@ -68,30 +80,27 @@
}
TEST_P(AudioEffectTest, CreateAndDestroy) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
TEST_P(AudioEffectTest, OpenAndClose) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
TEST_P(AudioEffectTest, CloseUnopenedEffect) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
TEST_P(AudioEffectTest, DoubleOpenAndClose) {
std::shared_ptr<IEffect> effect1, effect2;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mIdentity));
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mDescriptor));
ASSERT_NO_FATAL_FAILURE(open(effect1));
ASSERT_NO_FATAL_FAILURE(open(effect2, 1 /* session */));
ASSERT_NO_FATAL_FAILURE(close(effect1));
@@ -102,9 +111,9 @@
TEST_P(AudioEffectTest, TripleOpenAndClose) {
std::shared_ptr<IEffect> effect1, effect2, effect3;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mIdentity));
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mIdentity));
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect3, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, effect3, mDescriptor));
ASSERT_NO_FATAL_FAILURE(open(effect1));
ASSERT_NO_FATAL_FAILURE(open(effect2, 1 /* session */));
ASSERT_NO_FATAL_FAILURE(open(effect3, 2 /* session */));
@@ -117,513 +126,505 @@
}
TEST_P(AudioEffectTest, GetDescritorBeforeOpen) {
- std::shared_ptr<IEffect> effect;
Descriptor desc;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, desc));
- EXPECT_EQ(mIdentity.toString(), desc.common.id.toString());
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, desc));
+ EXPECT_EQ(mDescriptor.common, desc.common);
+ // Effect implementation Must fill in implementor and name
EXPECT_NE("", desc.common.name);
EXPECT_NE("", desc.common.implementor);
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
TEST_P(AudioEffectTest, GetDescritorAfterOpen) {
- std::shared_ptr<IEffect> effect;
Descriptor beforeOpen, afterOpen, afterClose;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, beforeOpen));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, afterOpen));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, beforeOpen));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, afterOpen));
EXPECT_EQ(beforeOpen.toString(), afterOpen.toString()) << "\n"
<< beforeOpen.toString() << "\n"
<< afterOpen.toString();
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, afterClose));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, afterClose));
EXPECT_EQ(beforeOpen.toString(), afterClose.toString()) << "\n"
<< beforeOpen.toString() << "\n"
<< afterClose.toString();
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
TEST_P(AudioEffectTest, DescriptorExistAndUnique) {
- std::shared_ptr<IEffect> effect;
Descriptor desc;
auto descList = EffectFactoryHelper::getAllEffectDescriptors(IFactory::descriptor);
std::set<Descriptor::Identity> idSet;
for (const auto& it : descList) {
- auto& id = it.second;
+ auto& id = it.second.common.id;
EXPECT_EQ(0ul, idSet.count(id));
idSet.insert(id);
}
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(getDescriptor(effect, desc));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(getDescriptor(mEffect, desc));
EXPECT_EQ(1ul, idSet.count(desc.common.id));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
/// State testing.
// An effect instance is in INIT state by default after it was created.
TEST_P(AudioEffectTest, InitStateAfterCreation) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::INIT));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// An effect instance transfer to IDLE state after IEffect.ASSERT_NO_FATAL_FAILURE(open().
TEST_P(AudioEffectTest, IdleStateAfterOpen) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// An effect instance is in PROCESSING state after it receive an START command.
TEST_P(AudioEffectTest, ProcessingStateAfterStart) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::INIT));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// An effect instance transfer to IDLE state after Command.Id.STOP in PROCESSING state.
TEST_P(AudioEffectTest, IdleStateAfterStop) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// An effect instance transfer to IDLE state after Command.Id.RESET in PROCESSING state.
TEST_P(AudioEffectTest, IdleStateAfterReset) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// An effect instance transfer to INIT after IEffect.ASSERT_NO_FATAL_FAILURE(close().
TEST_P(AudioEffectTest, InitStateAfterClose) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::INIT));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// An effect instance shouldn't accept any command before open.
TEST_P(AudioEffectTest, NoCommandAcceptedBeforeOpen) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START, EX_ILLEGAL_STATE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP, EX_ILLEGAL_STATE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET, EX_ILLEGAL_STATE));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START, EX_ILLEGAL_STATE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP, EX_ILLEGAL_STATE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET, EX_ILLEGAL_STATE));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// No-op when receive STOP command in IDLE state.
TEST_P(AudioEffectTest, StopCommandInIdleStateNoOp) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// No-op when receive RESET command in IDLE state.
TEST_P(AudioEffectTest, ResetCommandInIdleStateNoOp) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Repeat START and STOP command.
TEST_P(AudioEffectTest, RepeatStartAndStop) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Repeat START and RESET command.
TEST_P(AudioEffectTest, RepeatStartAndReset) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Try to close an effect instance at PROCESSING state.
TEST_P(AudioEffectTest, CloseProcessingStateEffects) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(close(effect, EX_ILLEGAL_STATE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect, EX_ILLEGAL_STATE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Expect EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
TEST_P(AudioEffectTest, DestroyOpenEffects) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect, EX_ILLEGAL_STATE));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect, EX_ILLEGAL_STATE));
+
+ // cleanup
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Expect EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
TEST_P(AudioEffectTest, DestroyProcessingEffects) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect, EX_ILLEGAL_STATE));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect, EX_ILLEGAL_STATE));
+
+ // cleanup
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
TEST_P(AudioEffectTest, NormalSequenceStates) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::INIT));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::INIT));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
/// Parameter testing.
// Verify parameters pass in open can be successfully get.
TEST_P(AudioEffectTest, VerifyCommonParametersAfterOpen) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
Parameter::Common common = EffectHelper::createParamCommon();
IEffect::OpenEffectReturn ret;
- ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
Parameter get = Parameter(), expect = Parameter();
expect.set<Parameter::common>(common);
Parameter::Id id;
id.set<Parameter::Id::commonTag>(Parameter::common);
- EXPECT_IS_OK(effect->getParameter(id, &get));
+ EXPECT_IS_OK(mEffect->getParameter(id, &get));
EXPECT_EQ(expect, get) << expect.toString() << " vs " << get.toString();
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Verify parameters pass in set can be successfully get.
TEST_P(AudioEffectTest, SetAndGetCommonParameter) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
Parameter get = Parameter(), set = Parameter();
set.set<Parameter::common>(common);
- EXPECT_IS_OK(effect->setParameter(set));
+ EXPECT_IS_OK(mEffect->setParameter(set));
Parameter::Id id;
id.set<Parameter::Id::commonTag>(Parameter::common);
- EXPECT_IS_OK(effect->getParameter(id, &get));
+ EXPECT_IS_OK(mEffect->getParameter(id, &get));
EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Verify parameters set and get in PROCESSING state.
TEST_P(AudioEffectTest, SetAndGetParameterInProcessing) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
Parameter get = Parameter(), set = Parameter();
set.set<Parameter::common>(common);
- EXPECT_IS_OK(effect->setParameter(set));
+ EXPECT_IS_OK(mEffect->setParameter(set));
Parameter::Id id;
id.set<Parameter::Id::commonTag>(Parameter::common);
- EXPECT_IS_OK(effect->getParameter(id, &get));
+ EXPECT_IS_OK(mEffect->getParameter(id, &get));
EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Verify parameters set and get in IDLE state.
TEST_P(AudioEffectTest, SetAndGetParameterInIdle) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
Parameter get = Parameter(), set = Parameter();
set.set<Parameter::common>(common);
- EXPECT_IS_OK(effect->setParameter(set));
+ EXPECT_IS_OK(mEffect->setParameter(set));
Parameter::Id id;
id.set<Parameter::Id::commonTag>(Parameter::common);
- EXPECT_IS_OK(effect->getParameter(id, &get));
+ EXPECT_IS_OK(mEffect->getParameter(id, &get));
EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Verify Parameters kept after stop.
TEST_P(AudioEffectTest, SetAndGetParameterAfterStop) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
Parameter get = Parameter(), set = Parameter();
set.set<Parameter::common>(common);
- EXPECT_IS_OK(effect->setParameter(set));
+ EXPECT_IS_OK(mEffect->setParameter(set));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
Parameter::Id id;
id.set<Parameter::Id::commonTag>(Parameter::common);
- EXPECT_IS_OK(effect->getParameter(id, &get));
+ EXPECT_IS_OK(mEffect->getParameter(id, &get));
EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Verify Parameters kept after reset.
TEST_P(AudioEffectTest, SetAndGetParameterAfterReset) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
- ASSERT_NO_FATAL_FAILURE(open(effect));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */);
Parameter get = Parameter(), set = Parameter();
set.set<Parameter::common>(common);
- EXPECT_IS_OK(effect->setParameter(set));
+ EXPECT_IS_OK(mEffect->setParameter(set));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::RESET));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::RESET));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
Parameter::Id id;
id.set<Parameter::Id::commonTag>(Parameter::common);
- EXPECT_IS_OK(effect->getParameter(id, &get));
+ EXPECT_IS_OK(mEffect->getParameter(id, &get));
EXPECT_EQ(set, get) << set.toString() << " vs " << get.toString();
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
-
/// Data processing test
// Send data to effects and expect it to be consumed by checking statusMQ.
TEST_P(AudioEffectTest, ConsumeDataInProcessingState) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
IEffect::OpenEffectReturn ret;
- ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+ ASSERT_TRUE(statusMQ->isValid());
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+ ASSERT_TRUE(inputMQ->isValid());
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+ ASSERT_TRUE(outputMQ->isValid());
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
std::vector<float> buffer;
EffectHelper::allocateInputData(common, inputMQ, buffer);
EffectHelper::writeToFmq(inputMQ, buffer);
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Send data to effects and expect it to be consumed after effect restart.
TEST_P(AudioEffectTest, ConsumeDataAfterRestart) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
IEffect::OpenEffectReturn ret;
- ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+ ASSERT_TRUE(statusMQ->isValid());
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+ ASSERT_TRUE(inputMQ->isValid());
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+ ASSERT_TRUE(outputMQ->isValid());
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
std::vector<float> buffer;
EffectHelper::allocateInputData(common, inputMQ, buffer);
EffectHelper::writeToFmq(inputMQ, buffer);
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Send data to IDLE effects and expect it to be consumed after effect start.
TEST_P(AudioEffectTest, SendDataAtIdleAndConsumeDataInProcessing) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
IEffect::OpenEffectReturn ret;
- ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+ ASSERT_TRUE(statusMQ->isValid());
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+ ASSERT_TRUE(inputMQ->isValid());
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+ ASSERT_TRUE(outputMQ->isValid());
std::vector<float> buffer;
EffectHelper::allocateInputData(common, inputMQ, buffer);
EffectHelper::writeToFmq(inputMQ, buffer);
EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Send data multiple times.
TEST_P(AudioEffectTest, ProcessDataMultipleTimes) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
IEffect::OpenEffectReturn ret;
- ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+ ASSERT_TRUE(statusMQ->isValid());
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+ ASSERT_TRUE(inputMQ->isValid());
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+ ASSERT_TRUE(outputMQ->isValid());
std::vector<float> buffer;
EffectHelper::allocateInputData(common, inputMQ, buffer);
EffectHelper::writeToFmq(inputMQ, buffer);
EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
// expect no status and data after consume
@@ -634,77 +635,81 @@
// expect no status and data after consume
EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Send data to IDLE state effects and expect it not be consumed.
TEST_P(AudioEffectTest, NotConsumeDataInIdleState) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
IEffect::OpenEffectReturn ret;
- ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+ ASSERT_TRUE(statusMQ->isValid());
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+ ASSERT_TRUE(inputMQ->isValid());
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+ ASSERT_TRUE(outputMQ->isValid());
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
std::vector<float> buffer;
EffectHelper::allocateInputData(common, inputMQ, buffer);
EffectHelper::writeToFmq(inputMQ, buffer);
EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::START));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::PROCESSING));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::START));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::PROCESSING));
EffectHelper::readFromFmq(statusMQ, 1, outputMQ, buffer.size(), buffer);
- ASSERT_NO_FATAL_FAILURE(command(effect, CommandId::STOP));
- ASSERT_NO_FATAL_FAILURE(expectState(effect, State::IDLE));
+ ASSERT_NO_FATAL_FAILURE(command(mEffect, CommandId::STOP));
+ ASSERT_NO_FATAL_FAILURE(expectState(mEffect, State::IDLE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Send data to closed effects and expect it not be consumed.
TEST_P(AudioEffectTest, NotConsumeDataByClosedEffect) {
- std::shared_ptr<IEffect> effect;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, mEffect, mDescriptor));
Parameter::Common common = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
kInputFrameCount /* iFrameCount */, kOutputFrameCount /* oFrameCount */);
IEffect::OpenEffectReturn ret;
- ASSERT_NO_FATAL_FAILURE(open(effect, common, std::nullopt /* specific */, &ret, EX_NONE));
- ASSERT_NO_FATAL_FAILURE(close(effect));
+ ASSERT_NO_FATAL_FAILURE(open(mEffect, common, std::nullopt /* specific */, &ret, EX_NONE));
+ ASSERT_NO_FATAL_FAILURE(close(mEffect));
auto statusMQ = std::make_unique<EffectHelper::StatusMQ>(ret.statusMQ);
+ ASSERT_TRUE(statusMQ->isValid());
auto inputMQ = std::make_unique<EffectHelper::DataMQ>(ret.inputDataMQ);
+ ASSERT_TRUE(inputMQ->isValid());
auto outputMQ = std::make_unique<EffectHelper::DataMQ>(ret.outputDataMQ);
+ ASSERT_TRUE(outputMQ->isValid());
std::vector<float> buffer;
EffectHelper::allocateInputData(common, inputMQ, buffer);
EffectHelper::writeToFmq(inputMQ, buffer);
EffectHelper::readFromFmq(statusMQ, 0, outputMQ, 0, buffer);
- ASSERT_NO_FATAL_FAILURE(destroy(mFactory, effect));
+ ASSERT_NO_FATAL_FAILURE(destroy(mFactory, mEffect));
}
// Send data to multiple effects.
TEST_P(AudioEffectTest, ConsumeDataMultipleEffects) {
std::shared_ptr<IEffect> effect1, effect2;
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mIdentity));
- ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mIdentity));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, effect1, mDescriptor));
+ ASSERT_NO_FATAL_FAILURE(create(mFactory, effect2, mDescriptor));
Parameter::Common common1 = EffectHelper::createParamCommon(
0 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */, 44100 /* oSampleRate */,
@@ -721,8 +726,11 @@
ASSERT_NO_FATAL_FAILURE(expectState(effect2, State::PROCESSING));
auto statusMQ1 = std::make_unique<EffectHelper::StatusMQ>(ret1.statusMQ);
+ ASSERT_TRUE(statusMQ1->isValid());
auto inputMQ1 = std::make_unique<EffectHelper::DataMQ>(ret1.inputDataMQ);
+ ASSERT_TRUE(inputMQ1->isValid());
auto outputMQ1 = std::make_unique<EffectHelper::DataMQ>(ret1.outputDataMQ);
+ ASSERT_TRUE(outputMQ1->isValid());
std::vector<float> buffer1, buffer2;
EffectHelper::allocateInputData(common1, inputMQ1, buffer1);
@@ -730,8 +738,11 @@
EffectHelper::readFromFmq(statusMQ1, 1, outputMQ1, buffer1.size(), buffer1);
auto statusMQ2 = std::make_unique<EffectHelper::StatusMQ>(ret2.statusMQ);
+ ASSERT_TRUE(statusMQ2->isValid());
auto inputMQ2 = std::make_unique<EffectHelper::DataMQ>(ret2.inputDataMQ);
+ ASSERT_TRUE(inputMQ2->isValid());
auto outputMQ2 = std::make_unique<EffectHelper::DataMQ>(ret2.outputDataMQ);
+ ASSERT_TRUE(outputMQ2->isValid());
EffectHelper::allocateInputData(common2, inputMQ2, buffer2);
EffectHelper::writeToFmq(inputMQ2, buffer2);
EffectHelper::readFromFmq(statusMQ2, 1, outputMQ2, buffer2.size(), buffer2);
@@ -752,9 +763,11 @@
::testing::Combine(testing::ValuesIn(
EffectFactoryHelper::getAllEffectDescriptors(IFactory::descriptor))),
[](const testing::TestParamInfo<AudioEffectTest::ParamType>& info) {
- auto instance = std::get<PARAM_INSTANCE_NAME>(info.param);
- std::string name = "TYPE_" + instance.second.type.toString() + "_UUID_" +
- instance.second.uuid.toString();
+ auto descriptor = std::get<PARAM_INSTANCE_NAME>(info.param).second;
+ std::string name = "Implementor_" + descriptor.common.implementor + "_name_" +
+ descriptor.common.name + "_TYPE_" +
+ descriptor.common.id.type.toString() + "_UUID_" +
+ descriptor.common.id.uuid.toString();
std::replace_if(
name.begin(), name.end(), [](const char c) { return !std::isalnum(c); }, '_');
return name;