Interface Definition of Vehicle HAL Connector/Vehicle Server Pair

Test: compiled by `mm`

Change-Id: I0616e9abfca28656242a82e6ca6addad9b9b812c
diff --git a/automotive/vehicle/2.0/default/common/include/vhal_v2_0/VehicleConnector.h b/automotive/vehicle/2.0/default/common/include/vhal_v2_0/VehicleConnector.h
new file mode 100644
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+/*
+ * Copyright (C) 2019 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#ifndef android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_
+#define android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_
+
+#include <vector>
+
+#include <android/hardware/automotive/vehicle/2.0/types.h>
+
+namespace android {
+namespace hardware {
+namespace automotive {
+namespace vehicle {
+namespace V2_0 {
+
+/**
+ *  This file defines the interface of client/server pair for HAL-vehicle
+ *  communication. Vehicle HAL may use this interface to talk to the vehicle
+ *  regardless of the underlying communication channels.
+ */
+
+/**
+ *  Vehicle HAL talks to the vehicle through a client, instead of accessing
+ *  the car bus directly, to give us more flexibility on the implementation.
+ *  Android OS do not need direct access to the vehicle, and the communication
+ *  channel is also customizable.
+ *
+ *  Client lives on the Android (HAL) side to talk to the vehicle
+ */
+class IVehicleClient {
+  public:
+    IVehicleClient() = default;
+
+    IVehicleClient(const IVehicleClient&) = delete;
+
+    IVehicleClient& operator=(const IVehicleClient&) = delete;
+
+    IVehicleClient(IVehicleClient&&) = default;
+
+    virtual ~IVehicleClient() = default;
+
+    // Get configuration of all properties from server
+    virtual std::vector<VehiclePropConfig> getAllPropertyConfig() const = 0;
+
+    // Send the set property request to server
+    virtual StatusCode setProperty(const VehiclePropValue& value) = 0;
+
+    // Receive a new property value from server
+    virtual void onPropertyValue(const VehiclePropValue& value) = 0;
+};
+
+/**
+ *  Server lives on the vehicle side to talk to Android HAL
+ */
+class IVehicleServer {
+  public:
+    IVehicleServer() = default;
+
+    IVehicleServer(const IVehicleServer&) = delete;
+
+    IVehicleServer& operator=(const IVehicleServer&) = delete;
+
+    IVehicleServer(IVehicleServer&&) = default;
+
+    virtual ~IVehicleServer() = default;
+
+    // Receive the get property configuration request from HAL.
+    // Return a list of all property config
+    virtual std::vector<VehiclePropConfig> onGetAllPropertyConfig() const = 0;
+
+    // Receive the set property request from HAL.
+    // Process the setting and return the status code
+    virtual StatusCode onSetProperty(const VehiclePropValue& value) = 0;
+
+    // Receive a new property value from car (via direct connection to the car bus or the emulator)
+    // and forward the value to HAL
+    virtual void onPropertyValueFromCar(const VehiclePropValue& value) = 0;
+};
+
+/**
+ *  If Android has direct access to the vehicle, then the client and
+ *  the server may act in passthrough mode to avoid extra IPC
+ *
+ *  Template is used here for spliting the logic of operating Android objects (VehicleClientType),
+ *  talking to cars (VehicleServerType) and the commucation between client and server (passthrough
+ *  mode in this case), so that we can easily combine different parts together without duplicating
+ *  codes (for example, in Google VHAL, the server talks to the fake car in the same way no matter
+ *  if it is on top of passthrough connector or VSOCK or any other communication channels between
+ *  client and server)
+ *
+ *  The alternative may be factoring the common logic of every operations for both client and
+ *  server. Which is not always the case. Making sure different non-template connectors calling
+ *  the same method is hard, especially when the engineer maintaining the code may not be aware
+ *  of it when making changes. Template is a clean and easy way to solve this problem in this
+ *  case.
+ */
+template <typename VehicleClientType, typename VehicleServerType>
+class IPassThroughConnector : public VehicleClientType, public VehicleServerType {
+    static_assert(std::is_base_of_v<IVehicleClient, VehicleClientType>);
+    static_assert(std::is_base_of_v<IVehicleServer, VehicleServerType>);
+
+  public:
+    std::vector<VehiclePropConfig> getAllPropertyConfig() const override {
+        return this->onGetAllPropertyConfig();
+    }
+
+    StatusCode setProperty(const VehiclePropValue& value) override {
+        return this->onSetProperty(value);
+    }
+
+    void onPropertyValueFromCar(const VehiclePropValue& value) override {
+        return this->onPropertyValue(value);
+    }
+
+    // To be implemented:
+    // virtual std::vector<VehiclePropConfig> onGetAllPropertyConfig() = 0;
+    // virtual void onPropertyValue(const VehiclePropValue& value) = 0;
+    // virtual StatusCode onSetProperty(const VehiclePropValue& value) = 0;
+};
+
+}  // namespace V2_0
+}  // namespace vehicle
+}  // namespace automotive
+}  // namespace hardware
+}  // namespace android
+
+#endif  // android_hardware_automotive_vehicle_V2_0_VehicleConnector_H_