Do not enforce GAME_LOADING in VTS
Test: N/A
Bug: 232500898
Change-Id: I3800d721e978f44e3477b60451a83ff8c08120aa
diff --git a/power/aidl/vts/VtsHalPowerTargetTest.cpp b/power/aidl/vts/VtsHalPowerTargetTest.cpp
index e0ca87f..2cfa04a 100644
--- a/power/aidl/vts/VtsHalPowerTargetTest.cpp
+++ b/power/aidl/vts/VtsHalPowerTargetTest.cpp
@@ -211,19 +211,6 @@
}
}
-// GAME_LOADING mode is required for all devices which ship on Android T
-// or later
-TEST_P(PowerAidl, hasGameLoading) {
- auto apiLevel = GetUintProperty<uint64_t>("ro.vendor.api_level", 0);
- ASSERT_NE(apiLevel, 0);
-
- if (apiLevel >= 33) {
- bool supported;
- ASSERT_TRUE(power->isModeSupported(Mode::GAME_LOADING, &supported).isOk());
- ASSERT_TRUE(supported);
- }
-}
-
GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(PowerAidl);
INSTANTIATE_TEST_SUITE_P(Power, PowerAidl,
testing::ValuesIn(::android::getAidlHalInstanceNames(IPower::descriptor)),