Do not enforce GAME_LOADING in VTS

Test: N/A
Bug: 232500898
Change-Id: I3800d721e978f44e3477b60451a83ff8c08120aa
diff --git a/power/aidl/vts/VtsHalPowerTargetTest.cpp b/power/aidl/vts/VtsHalPowerTargetTest.cpp
index e0ca87f..2cfa04a 100644
--- a/power/aidl/vts/VtsHalPowerTargetTest.cpp
+++ b/power/aidl/vts/VtsHalPowerTargetTest.cpp
@@ -211,19 +211,6 @@
     }
 }
 
-// GAME_LOADING mode is required for all devices which ship on Android T
-// or later
-TEST_P(PowerAidl, hasGameLoading) {
-    auto apiLevel = GetUintProperty<uint64_t>("ro.vendor.api_level", 0);
-    ASSERT_NE(apiLevel, 0);
-
-    if (apiLevel >= 33) {
-        bool supported;
-        ASSERT_TRUE(power->isModeSupported(Mode::GAME_LOADING, &supported).isOk());
-        ASSERT_TRUE(supported);
-    }
-}
-
 GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(PowerAidl);
 INSTANTIATE_TEST_SUITE_P(Power, PowerAidl,
                          testing::ValuesIn(::android::getAidlHalInstanceNames(IPower::descriptor)),