Add new TEXTURE_TICK constant.

Unlike TICK, this is specifically meant to be called repeatedly in
reaction to small movements in order to replicate a specific texture.

Bug: 111461797
Test: VTS
Change-Id: If21687b5fed5f578a638017abc9ce479a122612d
diff --git a/vibrator/1.3/example/Vibrator.h b/vibrator/1.3/example/Vibrator.h
index a931b63..8cf0b1e 100644
--- a/vibrator/1.3/example/Vibrator.h
+++ b/vibrator/1.3/example/Vibrator.h
@@ -27,7 +27,6 @@
 
 using android::hardware::vibrator::V1_0::EffectStrength;
 using android::hardware::vibrator::V1_0::Status;
-using android::hardware::vibrator::V1_2::Effect;
 
 class Vibrator : public IVibrator {
   public:
@@ -46,11 +45,13 @@
                              perform_cb _hidl_cb) override;
 
     // Methods from ::android::hardware::vibrator::V1_2::IVibrator follow.
-    Return<void> perform_1_2(Effect effect, EffectStrength strength, perform_cb _hidl_cb) override;
+    Return<void> perform_1_2(V1_2::Effect effect, EffectStrength strength,
+                             perform_cb _hidl_cb) override;
 
     // Methods from ::android::hardware::vibrator::V1_3::IVibrator follow.
     Return<bool> supportsExternalControl() override;
     Return<Status> setExternalControl(bool enabled) override;
+    Return<void> perform_1_3(Effect effect, EffectStrength strength, perform_cb _hidl_cb) override;
 
   private:
     Status enable(bool enabled);