AIDL effect: Add Equalizer parameters implementation and vts

Bug: 238913361
Test: atest VtsHalAudioEffectTargetTest
atest VtsHalAudioEffectFactoryTargetTest
atest VtsHalEqualizerTargetTest

Change-Id: I94b2283ca2aa0e45715e1c9ac3ea6ad809ec2a2c
diff --git a/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp b/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp
index 23b20bd..7ed1f01 100644
--- a/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp
+++ b/audio/aidl/vts/VtsHalAudioEffectTargetTest.cpp
@@ -14,14 +14,14 @@
  * limitations under the License.
  */
 
+#define LOG_TAG "VtsHalAudioEffectTargetTest"
+
 #include <memory>
 #include <string>
 #include <unordered_map>
 #include <unordered_set>
 #include <vector>
 
-#define LOG_TAG "VtsHalAudioEffect"
-
 #include <aidl/Gtest.h>
 #include <aidl/Vintf.h>
 #include <android-base/logging.h>
@@ -30,13 +30,13 @@
 #include <android/binder_manager.h>
 #include <android/binder_process.h>
 
+#include <Utils.h>
 #include <aidl/android/hardware/audio/effect/IEffect.h>
 #include <aidl/android/hardware/audio/effect/IFactory.h>
-#include <aidl/android/media/audio/common/AudioChannelLayout.h>
 #include <aidl/android/media/audio/common/AudioDeviceType.h>
 
 #include "AudioHalBinderServiceUtil.h"
-#include "EffectFactoryHelper.h"
+#include "EffectHelper.h"
 #include "TestUtils.h"
 
 using namespace android;
@@ -49,201 +49,72 @@
 using aidl::android::hardware::audio::effect::IFactory;
 using aidl::android::hardware::audio::effect::Parameter;
 using aidl::android::hardware::audio::effect::State;
-using aidl::android::media::audio::common::AudioChannelLayout;
 using aidl::android::media::audio::common::AudioDeviceType;
 
-class AudioEffect : public testing::TestWithParam<std::string> {
+class AudioEffectTest : public testing::TestWithParam<std::string>, public EffectHelper {
   public:
+    AudioEffectTest() : EffectHelper(GetParam()) {}
+
     void SetUp() override {
-        ASSERT_NO_FATAL_FAILURE(mFactoryHelper.ConnectToFactoryService());
         CreateEffects();
+        initParamCommonFormat();
         initParamCommon();
-        initParamSpecific();
+        // initParamSpecific();
     }
 
     void TearDown() override {
         CloseEffects();
         DestroyEffects();
     }
-
-    void OpenEffects() {
-        auto open = [&](const std::shared_ptr<IEffect>& effect) {
-            IEffect::OpenEffectReturn ret;
-            EXPECT_IS_OK(effect->open(mCommon, mSpecific, &ret));
-        };
-        EXPECT_NO_FATAL_FAILURE(ForEachEffect(open));
-    }
-
-    void CloseEffects(const binder_status_t status = EX_NONE) {
-        auto close = [&](const std::shared_ptr<IEffect>& effect) {
-            EXPECT_STATUS(status, effect->close());
-        };
-
-        EXPECT_NO_FATAL_FAILURE(ForEachEffect(close));
-    }
-
-    void CreateEffects(const int n = 1) {
-        for (int i = 0; i < n; i++) {
-            ASSERT_NO_FATAL_FAILURE(mFactoryHelper.QueryAndCreateAllEffects());
-        }
-    }
-
-    void DestroyEffects(const binder_status_t status = EX_NONE, const int remaining = 0) {
-        ASSERT_NO_FATAL_FAILURE(mFactoryHelper.DestroyEffects(status, remaining));
-    }
-
-    void GetEffectDescriptors() {
-        auto get = [](const std::shared_ptr<IEffect>& effect) {
-            Descriptor desc;
-            EXPECT_IS_OK(effect->getDescriptor(&desc));
-        };
-        EXPECT_NO_FATAL_FAILURE(ForEachEffect(get));
-    }
-
-    void CommandEffects(CommandId command) {
-        auto close = [&](const std::shared_ptr<IEffect>& effect) {
-            EXPECT_IS_OK(effect->command(command));
-        };
-        EXPECT_NO_FATAL_FAILURE(ForEachEffect(close));
-    }
-
-    void CommandEffectsExpectStatus(CommandId command, const binder_status_t status) {
-        auto func = [&](const std::shared_ptr<IEffect>& effect) {
-            EXPECT_STATUS(status, effect->command(command));
-        };
-        EXPECT_NO_FATAL_FAILURE(ForEachEffect(func));
-    }
-
-    void ExpectState(State expected) {
-        auto get = [&](const std::shared_ptr<IEffect>& effect) {
-            State state = State::INIT;
-            EXPECT_IS_OK(effect->getState(&state));
-            EXPECT_EQ(expected, state);
-        };
-        EXPECT_NO_FATAL_FAILURE(ForEachEffect(get));
-    }
-
-    void SetParameter() {
-        auto func = [&](const std::shared_ptr<IEffect>& effect) {
-            Parameter param;
-            param.set<Parameter::common>(mCommon);
-            EXPECT_IS_OK(effect->setParameter(param));
-        };
-        EXPECT_NO_FATAL_FAILURE(ForEachEffect(func));
-    }
-
-    void VerifyParameters() {
-        auto func = [&](const std::shared_ptr<IEffect>& effect) {
-            Parameter paramCommonGet = Parameter(), paramCommonExpect = Parameter();
-            Parameter::Id id;
-            id.set<Parameter::Id::commonTag>(0);
-            paramCommonExpect.set<Parameter::common>(mCommon);
-            EXPECT_IS_OK(effect->getParameter(id, &paramCommonGet));
-            EXPECT_EQ(paramCommonExpect, paramCommonGet)
-                    << paramCommonExpect.toString() << " vs " << paramCommonGet.toString();
-        };
-        EXPECT_NO_FATAL_FAILURE(ForEachEffect(func));
-    }
-
-    template <typename Functor>
-    void ForEachEffect(Functor functor) {
-        auto effectMap = mFactoryHelper.GetEffectMap();
-        for (const auto& it : effectMap) {
-            SCOPED_TRACE(it.second.toString());
-            functor(it.first);
-        }
-    }
-
-    void initParamCommon(int session = -1, int ioHandle = -1,
-                         AudioDeviceType deviceType = AudioDeviceType::NONE,
-                         int iSampleRate = 48000, int oSampleRate = 48000, long iFrameCount = 0x100,
-                         long oFrameCount = 0x100) {
-        mCommon.session = session;
-        mCommon.ioHandle = ioHandle;
-        mCommon.device.type = deviceType;
-        mCommon.input.base.sampleRate = iSampleRate;
-        mCommon.input.base.channelMask = mInputChannelLayout;
-        mCommon.input.frameCount = iFrameCount;
-        mCommon.output.base.sampleRate = oSampleRate;
-        mCommon.output.base.channelMask = mOutputChannelLayout;
-        mCommon.output.frameCount = oFrameCount;
-    }
-
-    void initParamSpecific(Parameter::Specific::Tag tag = Parameter::Specific::equalizer) {
-        switch (tag) {
-            case Parameter::Specific::equalizer:
-                mSpecific.set<Parameter::Specific::equalizer>();
-                break;
-            default:
-                return;
-        }
-    }
-
-    void setInputChannelLayout(AudioChannelLayout input) { mInputChannelLayout = input; }
-    void setOutputChannelLayout(AudioChannelLayout output) { mOutputChannelLayout = output; }
-
-    EffectFactoryHelper mFactoryHelper = EffectFactoryHelper(GetParam());
-
-  private:
-    AudioChannelLayout mInputChannelLayout =
-            AudioChannelLayout::make<AudioChannelLayout::layoutMask>(
-                    AudioChannelLayout::LAYOUT_STEREO);
-    AudioChannelLayout mOutputChannelLayout =
-            AudioChannelLayout::make<AudioChannelLayout::layoutMask>(
-                    AudioChannelLayout::LAYOUT_STEREO);
-
-    Parameter::Common mCommon;
-    Parameter::Specific mSpecific;
-    static IEffect::OpenEffectReturn mOpenReturn;
 };
 
-TEST_P(AudioEffect, OpenEffectTest) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
+TEST_P(AudioEffectTest, OpenEffectTest) {
+    OpenEffects();
 }
 
-TEST_P(AudioEffect, OpenAndCloseEffect) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+TEST_P(AudioEffectTest, OpenAndCloseEffect) {
+    OpenEffects();
+    CloseEffects();
 }
 
-TEST_P(AudioEffect, CloseUnopenedEffectTest) {
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+TEST_P(AudioEffectTest, CloseUnopenedEffectTest) {
+    CloseEffects();
 }
 
-TEST_P(AudioEffect, DoubleOpenCloseEffects) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+TEST_P(AudioEffectTest, DoubleOpenCloseEffects) {
+    OpenEffects();
+    CloseEffects();
+    OpenEffects();
+    CloseEffects();
 
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    OpenEffects();
+    OpenEffects();
+    CloseEffects();
 
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    OpenEffects();
+    CloseEffects();
+    CloseEffects();
 }
 
-TEST_P(AudioEffect, GetDescriptors) {
-    EXPECT_NO_FATAL_FAILURE(GetEffectDescriptors());
+TEST_P(AudioEffectTest, GetDescriptors) {
+    GetEffectDescriptors();
 }
 
-TEST_P(AudioEffect, DescriptorIdExistAndUnique) {
+TEST_P(AudioEffectTest, DescriptorIdExistAndUnique) {
     auto checker = [&](const std::shared_ptr<IEffect>& effect) {
         Descriptor desc;
         std::vector<Descriptor::Identity> idList;
         EXPECT_IS_OK(effect->getDescriptor(&desc));
-        mFactoryHelper.QueryEffects(desc.common.id.type, desc.common.id.uuid, &idList);
+        QueryEffects(desc.common.id.type, desc.common.id.uuid, &idList);
         EXPECT_EQ(idList.size(), 1UL);
     };
-    EXPECT_NO_FATAL_FAILURE(ForEachEffect(checker));
+    ForEachEffect(checker);
 
     // Check unique with a set
     auto stringHash = [](const Descriptor::Identity& id) {
         return std::hash<std::string>()(id.toString());
     };
-    auto vec = mFactoryHelper.GetCompleteEffectIdList();
+    auto vec = GetCompleteEffectIdList();
     std::unordered_set<Descriptor::Identity, decltype(stringHash)> idSet(0, stringHash);
     for (auto it : vec) {
         EXPECT_EQ(idSet.count(it), 0UL);
@@ -253,218 +124,235 @@
 
 /// State testing.
 // An effect instance is in INIT state by default after it was created.
-TEST_P(AudioEffect, InitStateAfterCreation) {
+TEST_P(AudioEffectTest, InitStateAfterCreation) {
     ExpectState(State::INIT);
 }
 
 // An effect instance transfer to INIT state after it was open successfully with IEffect.open().
-TEST_P(AudioEffect, IdleStateAfterOpen) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
+TEST_P(AudioEffectTest, IdleStateAfterOpen) {
+    OpenEffects();
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CloseEffects();
 }
 
 // An effect instance is in PROCESSING state after it receive an START command.
-TEST_P(AudioEffect, ProcessingStateAfterStart) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+TEST_P(AudioEffectTest, ProcessingStateAfterStart) {
+    OpenEffects();
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CommandEffects(CommandId::STOP);
+    CloseEffects();
 }
 
 // An effect instance transfer to IDLE state after Command.Id.STOP in PROCESSING state.
-TEST_P(AudioEffect, IdleStateAfterStop) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+TEST_P(AudioEffectTest, IdleStateAfterStop) {
+    OpenEffects();
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
+    CommandEffects(CommandId::STOP);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CloseEffects();
 }
 
 // An effect instance transfer to IDLE state after Command.Id.RESET in PROCESSING state.
-TEST_P(AudioEffect, IdleStateAfterReset) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+TEST_P(AudioEffectTest, IdleStateAfterReset) {
+    OpenEffects();
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::RESET));
+    CommandEffects(CommandId::RESET);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CloseEffects();
 }
 
 // An effect instance transfer to INIT if instance receive a close() call.
-TEST_P(AudioEffect, InitStateAfterClose) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+TEST_P(AudioEffectTest, InitStateAfterClose) {
+    OpenEffects();
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
+    CommandEffects(CommandId::STOP);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CloseEffects();
     ExpectState(State::INIT);
 }
 
 // An effect instance shouldn't accept any command before open.
-TEST_P(AudioEffect, NoCommandAcceptedBeforeOpen) {
+TEST_P(AudioEffectTest, NoCommandAcceptedBeforeOpen) {
     ExpectState(State::INIT);
-    EXPECT_NO_FATAL_FAILURE(CommandEffectsExpectStatus(CommandId::START, EX_ILLEGAL_STATE));
-    EXPECT_NO_FATAL_FAILURE(CommandEffectsExpectStatus(CommandId::STOP, EX_ILLEGAL_STATE));
-    EXPECT_NO_FATAL_FAILURE(CommandEffectsExpectStatus(CommandId::RESET, EX_ILLEGAL_STATE));
+    CommandEffectsExpectStatus(CommandId::START, EX_ILLEGAL_STATE);
+    CommandEffectsExpectStatus(CommandId::STOP, EX_ILLEGAL_STATE);
+    CommandEffectsExpectStatus(CommandId::RESET, EX_ILLEGAL_STATE);
     ExpectState(State::INIT);
 }
 
 // No-op when receive STOP command in IDLE state.
-TEST_P(AudioEffect, StopCommandInIdleStateNoOp) {
+TEST_P(AudioEffectTest, StopCommandInIdleStateNoOp) {
     ExpectState(State::INIT);
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
+    OpenEffects();
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
+    CommandEffects(CommandId::STOP);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CloseEffects();
 }
 
 // No-op when receive STOP command in IDLE state.
-TEST_P(AudioEffect, ResetCommandInIdleStateNoOp) {
+TEST_P(AudioEffectTest, ResetCommandInIdleStateNoOp) {
     ExpectState(State::INIT);
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
+    OpenEffects();
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::RESET));
+    CommandEffects(CommandId::RESET);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CloseEffects();
 }
 
 // Repeat START and STOP command.
-TEST_P(AudioEffect, RepeatStartAndStop) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+TEST_P(AudioEffectTest, RepeatStartAndStop) {
+    OpenEffects();
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
+    CommandEffects(CommandId::STOP);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
+    CommandEffects(CommandId::STOP);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CloseEffects();
 }
 
 // Repeat START and RESET command.
-TEST_P(AudioEffect, RepeatStartAndReset) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+TEST_P(AudioEffectTest, RepeatStartAndReset) {
+    OpenEffects();
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::RESET));
+    CommandEffects(CommandId::RESET);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::RESET));
+    CommandEffects(CommandId::RESET);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CloseEffects();
 }
 
 // Repeat START and STOP command, try to close at PROCESSING state.
-TEST_P(AudioEffect, CloseProcessingStateEffects) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+TEST_P(AudioEffectTest, CloseProcessingStateEffects) {
+    OpenEffects();
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
+    CommandEffects(CommandId::STOP);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects(EX_ILLEGAL_STATE));
+    CloseEffects(EX_ILLEGAL_STATE);
     // cleanup
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
+    CommandEffects(CommandId::STOP);
     ExpectState(State::IDLE);
 }
 
 // Expect EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
-TEST_P(AudioEffect, DestroyOpenEffects) {
+TEST_P(AudioEffectTest, DestroyOpenEffects) {
     // cleanup all effects.
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
-    ASSERT_NO_FATAL_FAILURE(DestroyEffects());
+    CloseEffects();
+    DestroyEffects();
 
     // open effects, destroy without close, expect to get EX_ILLEGAL_STATE status.
-    EXPECT_NO_FATAL_FAILURE(CreateEffects());
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(DestroyEffects(EX_ILLEGAL_STATE, 1));
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CreateEffects();
+    OpenEffects();
+    DestroyEffects(EX_ILLEGAL_STATE, 1);
+    CloseEffects();
 }
 
 /// Parameter testing.
 // Verify parameters pass in open can be successfully get.
-TEST_P(AudioEffect, VerifyParametersAfterOpen) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+TEST_P(AudioEffectTest, VerifyParametersAfterOpen) {
+    OpenEffects();
+    VerifyParameters();
+    CloseEffects();
 }
 
 // Verify parameters pass in set can be successfully get.
-TEST_P(AudioEffect, SetAndGetParameter) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    initParamCommon(1 /* session */, 1 /* ioHandle */, AudioDeviceType::IN_DEFAULT /* deviceType */,
-                    44100 /* iSampleRate */, 44100 /* oSampleRate */);
-    EXPECT_NO_FATAL_FAILURE(SetParameter());
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+TEST_P(AudioEffectTest, SetAndGetParameter) {
+    OpenEffects();
+    VerifyParameters();
+    initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
+                    44100 /* oSampleRate */);
+    SetParameter();
+    VerifyParameters();
+    CloseEffects();
 }
 
 // Verify parameters pass in set can be successfully get.
-TEST_P(AudioEffect, SetAndGetParameterInProcessing) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+TEST_P(AudioEffectTest, SetAndGetParameterInProcessing) {
+    OpenEffects();
+    VerifyParameters();
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    initParamCommon(1 /* session */, 1 /* ioHandle */, AudioDeviceType::IN_DEFAULT /* deviceType */,
-                    44100 /* iSampleRate */, 44100 /* oSampleRate */);
-    EXPECT_NO_FATAL_FAILURE(SetParameter());
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
+    initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
+                    44100 /* oSampleRate */);
+    SetParameter();
+    VerifyParameters();
+    CommandEffects(CommandId::STOP);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    CloseEffects();
 }
 
 // Parameters kept after reset.
-TEST_P(AudioEffect, ResetAndVerifyParameter) {
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+TEST_P(AudioEffectTest, ResetAndVerifyParameter) {
+    OpenEffects();
+    VerifyParameters();
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    initParamCommon(1 /* session */, 1 /* ioHandle */, AudioDeviceType::IN_DEFAULT /* deviceType */,
-                    44100 /* iSampleRate */, 44100 /* oSampleRate */);
-    EXPECT_NO_FATAL_FAILURE(SetParameter());
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::RESET));
+    initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
+                    44100 /* oSampleRate */);
+    SetParameter();
+    VerifyParameters();
+    CommandEffects(CommandId::RESET);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    VerifyParameters();
+    CloseEffects();
 }
 
 // Multiple instances of same implementation running.
-TEST_P(AudioEffect, MultipleInstancesRunning) {
-    EXPECT_NO_FATAL_FAILURE(CreateEffects(3));
+TEST_P(AudioEffectTest, MultipleInstancesRunning) {
+    CreateEffects(3);
     ExpectState(State::INIT);
-    EXPECT_NO_FATAL_FAILURE(OpenEffects());
+    OpenEffects();
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::START));
+    CommandEffects(CommandId::START);
     ExpectState(State::PROCESSING);
-    initParamCommon(1 /* session */, 1 /* ioHandle */, AudioDeviceType::IN_DEFAULT /* deviceType */,
-                    44100 /* iSampleRate */, 44100 /* oSampleRate */);
-    EXPECT_NO_FATAL_FAILURE(SetParameter());
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    EXPECT_NO_FATAL_FAILURE(CommandEffects(CommandId::STOP));
+    initParamCommon(1 /* session */, 1 /* ioHandle */, 44100 /* iSampleRate */,
+                    44100 /* oSampleRate */);
+    SetParameter();
+    VerifyParameters();
+    CommandEffects(CommandId::STOP);
     ExpectState(State::IDLE);
-    EXPECT_NO_FATAL_FAILURE(VerifyParameters());
-    EXPECT_NO_FATAL_FAILURE(CloseEffects());
+    VerifyParameters();
+    CloseEffects();
 }
 
-INSTANTIATE_TEST_SUITE_P(AudioEffectTest, AudioEffect,
+// Send data to effects and expect it to consume by check statusMQ.
+TEST_P(AudioEffectTest, ExpectEffectsToConsumeDataInMQ) {
+    OpenEffects();
+    PrepareInputData(mWriteMQSize);
+
+    CommandEffects(CommandId::START);
+    writeToFmq(mWriteMQSize);
+    readFromFmq(mWriteMQSize);
+
+    ExpectState(State::PROCESSING);
+    CommandEffects(CommandId::STOP);
+    // cleanup
+    CommandEffects(CommandId::STOP);
+    ExpectState(State::IDLE);
+    CloseEffects();
+}
+
+INSTANTIATE_TEST_SUITE_P(AudioEffectTestTest, AudioEffectTest,
                          testing::ValuesIn(android::getAidlHalInstanceNames(IFactory::descriptor)),
                          android::PrintInstanceNameToString);
-GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(AudioEffect);
+GTEST_ALLOW_UNINSTANTIATED_PARAMETERIZED_TEST(AudioEffectTest);
 
 int main(int argc, char** argv) {
     ::testing::InitGoogleTest(&argc, argv);
     ABinderProcess_setThreadPoolMaxThreadCount(1);
     ABinderProcess_startThreadPool();
     return RUN_ALL_TESTS();
-}
\ No newline at end of file
+}