Camera: Allocate graphics buffers via 'IAllocator'
Camera graphic buffers should always be allocated using the
respective HIDL API.
Bug: 77681294
Test: run vts --skip-all-system-status-check --skip-preconditions
--primary-abi-only --module VtsHalCameraProviderV2_4Target -l INFO
Change-Id: Ibef88548fc3d29df606e4f66f5f3f4e89d3bf654
diff --git a/camera/provider/2.4/vts/functional/Android.bp b/camera/provider/2.4/vts/functional/Android.bp
index 08b9222..ead4083 100644
--- a/camera/provider/2.4/vts/functional/Android.bp
+++ b/camera/provider/2.4/vts/functional/Android.bp
@@ -38,8 +38,11 @@
"android.hardware.camera.device@3.3",
"android.hardware.camera.device@3.4",
"android.hardware.camera.provider@2.4",
+ "android.hardware.graphics.allocator@2.0",
"android.hardware.graphics.common@1.0",
"android.hardware.graphics.mapper@2.0",
+ "android.hidl.allocator@1.0",
"libgrallocusage",
+ "libhidlmemory",
],
}