Add soft_audio_configuration_changed_cb_ to handle the streamMap changed
Based on the stream status and Bluetooth Audio Session to switch the
different configuration_changed_cb_ notifcation.
audio_configuration_changed_cb_ for the context type handover case
soft_audio_configuration_changed_cb_ for the streamMap changed during
media stream case
Bug: 231084798
Test: LE audio offload later join and disappear with downmix enable
Change-Id: I199c2b765b128875fb2c66abb1a500e4a6c820b7
diff --git a/bluetooth/audio/utils/aidl_session/BluetoothAudioSession.h b/bluetooth/audio/utils/aidl_session/BluetoothAudioSession.h
index 5bf17bd..faf4ffb 100644
--- a/bluetooth/audio/utils/aidl_session/BluetoothAudioSession.h
+++ b/bluetooth/audio/utils/aidl_session/BluetoothAudioSession.h
@@ -102,6 +102,13 @@
***/
std::function<void(uint16_t cookie, bool allowed)>
low_latency_mode_allowed_cb_;
+ /***
+ * soft_audio_configuration_changed_cb_ - when the Bluetooth stack change
+ * the streamMap during the streaming, the BluetoothAudioProvider will invoke
+ * this callback to report to the bluetooth_audio module.
+ * @param: cookie - indicates which bluetooth_audio output should handle
+ ***/
+ std::function<void(uint16_t cookie)> soft_audio_configuration_changed_cb_;
};
class BluetoothAudioSession {
@@ -159,6 +166,12 @@
const AudioConfiguration GetAudioConfig();
/***
+ * The control function is for the bluetooth_audio module to get the current
+ * LE audio connection map
+ ***/
+ const AudioConfiguration GetLeAudioConnectionMap();
+
+ /***
* The report function is used to report that the Bluetooth stack has notified
* the audio configuration changed, and will invoke
* audio_configuration_changed_cb_ to notify registered bluetooth_audio
@@ -206,8 +219,11 @@
std::unique_ptr<DataMQ> data_mq_;
// audio data configuration for both software and offloading
std::unique_ptr<AudioConfiguration> audio_config_;
+ std::unique_ptr<AudioConfiguration> leaudio_connection_map_;
std::vector<LatencyMode> latency_modes_;
bool low_latency_allowed_ = true;
+ // saving those steaming state based on the session_type
+ bool is_streaming_ = false;
// saving those registered bluetooth_audio's callbacks
std::unordered_map<uint16_t, std::shared_ptr<struct PortStatusCallbacks>>