AIDL effect: Initial IEffect interface definition

Bug: 238913361
Test: atest VtsHalAudioEffectTargetTest
Merged-In: I0d02fed5d40a108003e735d3619e2fc7c0ef6332
Change-Id: I0d02fed5d40a108003e735d3619e2fc7c0ef6332
diff --git a/audio/aidl/Android.bp b/audio/aidl/Android.bp
index d4c1e85..ad933bc 100644
--- a/audio/aidl/Android.bp
+++ b/audio/aidl/Android.bp
@@ -148,6 +148,7 @@
     vendor_available: true,
     srcs: [
         "android/hardware/audio/effect/Descriptor.aidl",
+        "android/hardware/audio/effect/IEffect.aidl",
         "android/hardware/audio/effect/IFactory.aidl",
     ],
     imports: [
diff --git a/audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/IEffect.aidl b/audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/IEffect.aidl
new file mode 100644
index 0000000..7f868ad
--- /dev/null
+++ b/audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/IEffect.aidl
@@ -0,0 +1,40 @@
+/*
+ * Copyright (C) 2022 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+///////////////////////////////////////////////////////////////////////////////
+// THIS FILE IS IMMUTABLE. DO NOT EDIT IN ANY CASE.                          //
+///////////////////////////////////////////////////////////////////////////////
+
+// This file is a snapshot of an AIDL file. Do not edit it manually. There are
+// two cases:
+// 1). this is a frozen version file - do not edit this in any case.
+// 2). this is a 'current' file. If you make a backwards compatible change to
+//     the interface (from the latest frozen version), the build system will
+//     prompt you to update this file with `m <name>-update-api`.
+//
+// You must not make a backward incompatible change to any AIDL file built
+// with the aidl_interface module type with versions property set. The module
+// type is used to build AIDL files in a way that they can be used across
+// independently updatable components of the system. If a device is shipped
+// with such a backward incompatible change, it has a high risk of breaking
+// later when a module using the interface is updated, e.g., Mainline modules.
+
+package android.hardware.audio.effect;
+@VintfStability
+interface IEffect {
+  void open();
+  void close();
+  android.hardware.audio.effect.Descriptor getDescriptor();
+}
diff --git a/audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/IFactory.aidl b/audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/IFactory.aidl
index b6c9aab..db06475 100644
--- a/audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/IFactory.aidl
+++ b/audio/aidl/aidl_api/android.hardware.audio.effect/current/android/hardware/audio/effect/IFactory.aidl
@@ -35,4 +35,6 @@
 @VintfStability
 interface IFactory {
   android.hardware.audio.effect.Descriptor.Identity[] queryEffects(in @nullable android.media.audio.common.AudioUuid type, in @nullable android.media.audio.common.AudioUuid implementation);
+  android.hardware.audio.effect.IEffect createEffect(in android.media.audio.common.AudioUuid implUuid);
+  void destroyEffect(in android.hardware.audio.effect.IEffect handle);
 }
diff --git a/audio/aidl/android/hardware/audio/effect/IEffect.aidl b/audio/aidl/android/hardware/audio/effect/IEffect.aidl
new file mode 100644
index 0000000..44e916b
--- /dev/null
+++ b/audio/aidl/android/hardware/audio/effect/IEffect.aidl
@@ -0,0 +1,63 @@
+/*
+ * Copyright (C) 2022 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+package android.hardware.audio.effect;
+
+import android.hardware.audio.effect.Descriptor;
+
+/**
+ * Effect interfaces definitions to configure and control the effect instance.
+ */
+@VintfStability
+interface IEffect {
+    /**
+     * Open an effect instance, effect should not start processing data before receive START
+     * command. All necessary information should be allocated and instance should transfer to IDLE
+     * state after open() call has been handled successfully.
+     * After open, the effect instance should be able to handle all IEffect interface calls.
+     *
+     * @throws a EX_UNSUPPORTED_OPERATION if device capability/resource is not enough or system
+     *         failure happens.
+     * @note Open an already-opened effect instance should do nothing and not result in throw error.
+     */
+    void open();
+
+    /**
+     * Called by the client to close the effect instance, instance context will be kept after
+     * close, but processing thread should be destroyed and consume no CPU. It is recommended to
+     * close the effect on the client side as soon as it becomes unused, it's client responsibility
+     * to make sure all parameter/buffer is correct if client wants to reopen a closed instance.
+     *
+     * Effect instance close interface should always success unless:
+     * 1. The effect instance is not in a proper state to be closed, for example it's still in
+     * processing state.
+     * 2. There is system/hardware related failure when close.
+     *
+     * @throws EX_ILLEGAL_STATE if the effect instance is not in a proper state to be closed.
+     * @throws EX_UNSUPPORTED_OPERATION if the effect instance failed to close for any other reason.
+     * @note Close an already-closed effect should do nothing and not result in throw error.
+     */
+    void close();
+
+    /**
+     * Return the @c Descriptor of this effect instance.
+     *
+     * Must be available for the effect instance at anytime and should always succeed.
+     *
+     * @return Descriptor The @c Descriptor of this effect instance.
+     */
+    Descriptor getDescriptor();
+}
diff --git a/audio/aidl/android/hardware/audio/effect/IFactory.aidl b/audio/aidl/android/hardware/audio/effect/IFactory.aidl
index 99c2e6a..4873d3a 100644
--- a/audio/aidl/android/hardware/audio/effect/IFactory.aidl
+++ b/audio/aidl/android/hardware/audio/effect/IFactory.aidl
@@ -17,6 +17,7 @@
 package android.hardware.audio.effect;
 
 import android.hardware.audio.effect.Descriptor;
+import android.hardware.audio.effect.IEffect;
 import android.media.audio.common.AudioUuid;
 
 /**
@@ -42,4 +43,30 @@
      */
     Descriptor.Identity[] queryEffects(
             in @nullable AudioUuid type, in @nullable AudioUuid implementation);
+
+    /**
+     * Called by the audio framework to create the effect (identified by the implementation UUID
+     * parameter).
+     *
+     * The effect instance should be able to maintain its own context and parameters after creation.
+     *
+     * @param implUuid UUID for the effect implementation which instance will be created based on.
+     * @return The effect instance handle created.
+     * @throws EX_ILLEGAL_ARGUMENT if the implUuid is not valid.
+     * @throws EX_TRANSACTION_FAILED if device capability/resource is not enough to create the
+     *         effect instance.
+     */
+    IEffect createEffect(in AudioUuid implUuid);
+
+    /**
+     * Called by the framework to destroy the effect and free up all currently allocated resources.
+     * It is recommended to destroy the effect from the client side as soon as it is becomes unused.
+     *
+     * The client must ensure effect instance is closed before destroy.
+     *
+     * @param handle The handle of effect instance to be destroyed.
+     * @throws EX_ILLEGAL_ARGUMENT if the effect handle is not valid.
+     * @throws EX_ILLEGAL_STATE if the effect instance is not in a proper state to be destroyed.
+     */
+    void destroyEffect(in IEffect handle);
 }