Implement audio effects HAL delegating to legacy HAL

Changes made to the .hal definition:

  - added missing generated Result for methods implemented via legacy
    "command" function;

  - fixed Aux Channels feature definition;

  - added "size" parameter for reply data in cases where the wrapper
    needs to allocate a reply buffer;

  - added method for generic support of feature configs;

  - added new Result type;

  - use arrays instead of strings in effect descriptor to ease
    conversion from / to legacy HAL;

  - added missing method to the Preset Reverb interface;

  - fixed names of the Visualizer enums to avoid clashes with defines
    from the legacy HAL file.

The implementation isn't hooked up to the server yet. Need to implement
devices and streams first.

Bug: 30222631
Change-Id: I75bb42f19ac3303759e918b6d6a91646b1555f8c
Test: make
diff --git a/audio/effect/2.0/default/EffectsFactory.cpp b/audio/effect/2.0/default/EffectsFactory.cpp
new file mode 100644
index 0000000..f7c5d62
--- /dev/null
+++ b/audio/effect/2.0/default/EffectsFactory.cpp
@@ -0,0 +1,197 @@
+/*
+ * Copyright (C) 2016 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#define LOG_TAG "EffectFactoryHAL"
+#include <media/EffectsFactoryApi.h>
+#include <system/audio_effects/effect_aec.h>
+#include <system/audio_effects/effect_agc.h>
+#include <system/audio_effects/effect_bassboost.h>
+#include <system/audio_effects/effect_downmix.h>
+#include <system/audio_effects/effect_environmentalreverb.h>
+#include <system/audio_effects/effect_equalizer.h>
+#include <system/audio_effects/effect_loudnessenhancer.h>
+#include <system/audio_effects/effect_ns.h>
+#include <system/audio_effects/effect_presetreverb.h>
+#include <system/audio_effects/effect_virtualizer.h>
+#include <system/audio_effects/effect_visualizer.h>
+#include <utils/Log.h>
+
+#include "AcousticEchoCancelerEffect.h"
+#include "AutomaticGainControlEffect.h"
+#include "BassBoostEffect.h"
+#include "Conversions.h"
+#include "EffectsFactory.h"
+#include "DownmixEffect.h"
+#include "Effect.h"
+#include "EnvironmentalReverbEffect.h"
+#include "EqualizerEffect.h"
+#include "LoudnessEnhancerEffect.h"
+#include "NoiseSuppressionEffect.h"
+#include "PresetReverbEffect.h"
+#include "VirtualizerEffect.h"
+#include "VisualizerEffect.h"
+
+namespace android {
+namespace hardware {
+namespace audio {
+namespace effect {
+namespace V2_0 {
+namespace implementation {
+
+// static
+sp<IEffect> EffectsFactory::dispatchEffectInstanceCreation(
+        const effect_descriptor_t& halDescriptor, effect_handle_t handle) {
+    const effect_uuid_t *halUuid = &halDescriptor.type;
+    if (memcmp(halUuid, FX_IID_AEC, sizeof(effect_uuid_t)) == 0) {
+        return new AcousticEchoCancelerEffect(handle);
+    } else if (memcmp(halUuid, FX_IID_AGC, sizeof(effect_uuid_t)) == 0) {
+        return new AutomaticGainControlEffect(handle);
+    } else if (memcmp(halUuid, SL_IID_BASSBOOST, sizeof(effect_uuid_t)) == 0) {
+        return new BassBoostEffect(handle);
+    } else if (memcmp(halUuid, EFFECT_UIID_DOWNMIX, sizeof(effect_uuid_t)) == 0) {
+        return new DownmixEffect(handle);
+    } else if (memcmp(halUuid, SL_IID_ENVIRONMENTALREVERB, sizeof(effect_uuid_t)) == 0) {
+        return new EnvironmentalReverbEffect(handle);
+    } else if (memcmp(halUuid, SL_IID_EQUALIZER, sizeof(effect_uuid_t)) == 0) {
+        return new EqualizerEffect(handle);
+    } else if (memcmp(halUuid, FX_IID_LOUDNESS_ENHANCER, sizeof(effect_uuid_t)) == 0) {
+        return new LoudnessEnhancerEffect(handle);
+    } else if (memcmp(halUuid, FX_IID_NS, sizeof(effect_uuid_t)) == 0) {
+        return new NoiseSuppressionEffect(handle);
+    } else if (memcmp(halUuid, SL_IID_PRESETREVERB, sizeof(effect_uuid_t)) == 0) {
+        return new PresetReverbEffect(handle);
+    } else if (memcmp(halUuid, SL_IID_VIRTUALIZER, sizeof(effect_uuid_t)) == 0) {
+        return new VirtualizerEffect(handle);
+    } else if (memcmp(halUuid, SL_IID_VISUALIZATION, sizeof(effect_uuid_t)) == 0) {
+        return new VisualizerEffect(handle);
+    }
+    return new Effect(handle);
+}
+
+// Methods from ::android::hardware::audio::effect::V2_0::IEffectsFactory follow.
+Return<void> EffectsFactory::getAllDescriptors(getAllDescriptors_cb _hidl_cb)  {
+    Result retval(Result::OK);
+    hidl_vec<EffectDescriptor> result;
+    uint32_t numEffects;
+    status_t status;
+
+restart:
+    numEffects = 0;
+    status = EffectQueryNumberEffects(&numEffects);
+    if (status != OK) {
+        retval = Result::NOT_INITIALIZED;
+        ALOGW("Error querying number of effects: %s", strerror(-status));
+        goto exit;
+    }
+    result.resize(numEffects);
+    for (uint32_t i = 0; i < numEffects; ++i) {
+        effect_descriptor_t halDescriptor;
+        status = EffectQueryEffect(i, &halDescriptor);
+        if (status == OK) {
+            effectDescriptorFromHal(halDescriptor, &result[i]);
+        } else {
+            ALOGW("Error querying effect at position %d / %d: %s",
+                    i, numEffects, strerror(-status));
+            switch (status) {
+                case -ENOSYS: {
+                    // Effect list has changed.
+                    goto restart;
+                }
+                case -ENOENT: {
+                    // No more effects available.
+                    result.resize(i);
+                }
+                default: {
+                    result.resize(0);
+                    retval = Result::NOT_INITIALIZED;
+                }
+            }
+            break;
+        }
+    }
+
+exit:
+    _hidl_cb(retval, result);
+    return Void();
+}
+
+Return<void> EffectsFactory::getDescriptor(const Uuid& uid, getDescriptor_cb _hidl_cb)  {
+    effect_uuid_t halUuid;
+    uuidToHal(uid, &halUuid);
+    effect_descriptor_t halDescriptor;
+    status_t status = EffectGetDescriptor(&halUuid, &halDescriptor);
+    EffectDescriptor descriptor;
+    effectDescriptorFromHal(halDescriptor, &descriptor);
+    Result retval(Result::OK);
+    if (status != OK) {
+        ALOGW("Error querying effect descriptor for %s: %s",
+                uuidToString(halUuid).c_str(), strerror(-status));
+        if (status == -ENOENT) {
+            retval = Result::INVALID_ARGUMENTS;
+        } else {
+            retval = Result::NOT_INITIALIZED;
+        }
+    }
+    _hidl_cb(retval, descriptor);
+    return Void();
+}
+
+Return<void> EffectsFactory::createEffect(
+        const Uuid& uid, int32_t session, int32_t ioHandle, createEffect_cb _hidl_cb)  {
+    effect_uuid_t halUuid;
+    uuidToHal(uid, &halUuid);
+    effect_handle_t handle;
+    Result retval(Result::OK);
+    status_t status = EffectCreate(&halUuid, session, ioHandle, &handle);
+    sp<IEffect> effect;
+    if (status == OK) {
+        effect_descriptor_t halDescriptor;
+        memset(&halDescriptor, 0, sizeof(effect_descriptor_t));
+        status = (*handle)->get_descriptor(handle, &halDescriptor);
+        if (status == OK) {
+            effect = dispatchEffectInstanceCreation(halDescriptor, handle);
+        }
+    }
+    if (status != OK) {
+        ALOGW("Error creating effect %s: %s", uuidToString(halUuid).c_str(), strerror(-status));
+        if (status == -ENOENT) {
+            retval = Result::INVALID_ARGUMENTS;
+        } else {
+            retval = Result::NOT_INITIALIZED;
+        }
+    }
+    _hidl_cb(retval, effect);
+    return Void();
+}
+
+Return<void> EffectsFactory::debugDump(const native_handle_t* fd)  {
+    if (fd->numFds == 1) {
+        EffectDumpEffects(fd->data[0]);
+    }
+    return Void();
+}
+
+
+IEffectsFactory* HIDL_FETCH_IEffectsFactory(const char* /* name */) {
+    return new EffectsFactory();
+}
+
+} // namespace implementation
+}  // namespace V2_0
+}  // namespace effect
+}  // namespace audio
+}  // namespace hardware
+}  // namespace android