Create a snapshot of the hardware_legacy

Create a snapshot of hardware_legacy for legacy HIDL, to avoid any build breakage due to new hardware_legacy for the new AIDL. Should be removed with the HIDL when we finish the switch

Bug: 205044134
Test: build and CtsWifiTest

Change-Id: Ib1068112f6c90f2a41b68e20027d959c95798120
diff --git a/wifi/1.6/default/hal_legacy/AudioPolicyManagerBase.h b/wifi/1.6/default/hal_legacy/AudioPolicyManagerBase.h
new file mode 100644
index 0000000..ccc0d32
--- /dev/null
+++ b/wifi/1.6/default/hal_legacy/AudioPolicyManagerBase.h
@@ -0,0 +1,567 @@
+/*
+ * Copyright (C) 2009 The Android Open Source Project
+ *
+ * Licensed under the Apache License, Version 2.0 (the "License");
+ * you may not use this file except in compliance with the License.
+ * You may obtain a copy of the License at
+ *
+ *      http://www.apache.org/licenses/LICENSE-2.0
+ *
+ * Unless required by applicable law or agreed to in writing, software
+ * distributed under the License is distributed on an "AS IS" BASIS,
+ * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
+ * See the License for the specific language governing permissions and
+ * limitations under the License.
+ */
+
+#include <cutils/config_utils.h>
+#include <cutils/misc.h>
+#include <hardware_legacy/AudioPolicyInterface.h>
+#include <stdint.h>
+#include <sys/types.h>
+#include <utils/Errors.h>
+#include <utils/KeyedVector.h>
+#include <utils/SortedVector.h>
+#include <utils/Timers.h>
+
+namespace android_audio_legacy {
+using android::DefaultKeyedVector;
+using android::KeyedVector;
+using android::SortedVector;
+
+// ----------------------------------------------------------------------------
+
+#define MAX_DEVICE_ADDRESS_LEN 20
+// Attenuation applied to STRATEGY_SONIFICATION streams when a headset is connected: 6dB
+#define SONIFICATION_HEADSET_VOLUME_FACTOR 0.5
+// Min volume for STRATEGY_SONIFICATION streams when limited by music volume: -36dB
+#define SONIFICATION_HEADSET_VOLUME_MIN 0.016
+// Time in milliseconds during which we consider that music is still active after a music
+// track was stopped - see computeVolume()
+#define SONIFICATION_HEADSET_MUSIC_DELAY 5000
+// Time in milliseconds after media stopped playing during which we consider that the
+// sonification should be as unobtrusive as during the time media was playing.
+#define SONIFICATION_RESPECTFUL_AFTER_MUSIC_DELAY 5000
+// Time in milliseconds during witch some streams are muted while the audio path
+// is switched
+#define MUTE_TIME_MS 2000
+
+#define NUM_TEST_OUTPUTS 5
+
+#define NUM_VOL_CURVE_KNEES 2
+
+// Default minimum length allowed for offloading a compressed track
+// Can be overridden by the audio.offload.min.duration.secs property
+#define OFFLOAD_DEFAULT_MIN_DURATION_SECS 60
+
+// ----------------------------------------------------------------------------
+// AudioPolicyManagerBase implements audio policy manager behavior common to all platforms.
+// Each platform must implement an AudioPolicyManager class derived from AudioPolicyManagerBase
+// and override methods for which the platform specific behavior differs from the implementation
+// in AudioPolicyManagerBase. Even if no specific behavior is required, the AudioPolicyManager
+// class must be implemented as well as the class factory function createAudioPolicyManager()
+// and provided in a shared library libaudiopolicy.so.
+// ----------------------------------------------------------------------------
+
+class AudioPolicyManagerBase : public AudioPolicyInterface
+#ifdef AUDIO_POLICY_TEST
+    ,
+                               public Thread
+#endif  // AUDIO_POLICY_TEST
+{
+
+  public:
+    AudioPolicyManagerBase(AudioPolicyClientInterface* clientInterface);
+    virtual ~AudioPolicyManagerBase();
+
+    // AudioPolicyInterface
+    virtual status_t setDeviceConnectionState(audio_devices_t device,
+                                              AudioSystem::device_connection_state state,
+                                              const char* device_address);
+    virtual AudioSystem::device_connection_state getDeviceConnectionState(
+            audio_devices_t device, const char* device_address);
+    virtual void setPhoneState(int state);
+    virtual void setForceUse(AudioSystem::force_use usage, AudioSystem::forced_config config);
+    virtual AudioSystem::forced_config getForceUse(AudioSystem::force_use usage);
+    virtual void setSystemProperty(const char* property, const char* value);
+    virtual status_t initCheck();
+    virtual audio_io_handle_t getOutput(AudioSystem::stream_type stream, uint32_t samplingRate,
+                                        audio_format_t format, audio_channel_mask_t channelMask,
+                                        AudioSystem::output_flags flags,
+                                        const audio_offload_info_t* offloadInfo);
+    virtual status_t startOutput(audio_io_handle_t output, AudioSystem::stream_type stream,
+                                 audio_session_t session = AUDIO_SESSION_NONE);
+    virtual status_t stopOutput(audio_io_handle_t output, AudioSystem::stream_type stream,
+                                audio_session_t session = AUDIO_SESSION_NONE);
+    virtual void releaseOutput(audio_io_handle_t output);
+    virtual audio_io_handle_t getInput(int inputSource, uint32_t samplingRate,
+                                       audio_format_t format, audio_channel_mask_t channelMask,
+                                       AudioSystem::audio_in_acoustics acoustics);
+
+    // indicates to the audio policy manager that the input starts being used.
+    virtual status_t startInput(audio_io_handle_t input);
+
+    // indicates to the audio policy manager that the input stops being used.
+    virtual status_t stopInput(audio_io_handle_t input);
+    virtual void releaseInput(audio_io_handle_t input);
+    virtual void closeAllInputs();
+    virtual void initStreamVolume(AudioSystem::stream_type stream, int indexMin, int indexMax);
+    virtual status_t setStreamVolumeIndex(AudioSystem::stream_type stream, int index,
+                                          audio_devices_t device);
+    virtual status_t getStreamVolumeIndex(AudioSystem::stream_type stream, int* index,
+                                          audio_devices_t device);
+
+    // return the strategy corresponding to a given stream type
+    virtual uint32_t getStrategyForStream(AudioSystem::stream_type stream);
+
+    // return the enabled output devices for the given stream type
+    virtual audio_devices_t getDevicesForStream(AudioSystem::stream_type stream);
+
+    virtual audio_io_handle_t getOutputForEffect(const effect_descriptor_t* desc = NULL);
+    virtual status_t registerEffect(const effect_descriptor_t* desc, audio_io_handle_t io,
+                                    uint32_t strategy, audio_session_t session, int id);
+    virtual status_t unregisterEffect(int id);
+    virtual status_t setEffectEnabled(int id, bool enabled);
+
+    virtual bool isStreamActive(int stream, uint32_t inPastMs = 0) const;
+    // return whether a stream is playing remotely, override to change the definition of
+    //   local/remote playback, used for instance by notification manager to not make
+    //   media players lose audio focus when not playing locally
+    virtual bool isStreamActiveRemotely(int stream, uint32_t inPastMs = 0) const;
+    virtual bool isSourceActive(audio_source_t source) const;
+
+    virtual status_t dump(int fd);
+
+    virtual bool isOffloadSupported(const audio_offload_info_t& offloadInfo);
+
+  protected:
+    enum routing_strategy {
+        STRATEGY_MEDIA,
+        STRATEGY_PHONE,
+        STRATEGY_SONIFICATION,
+        STRATEGY_SONIFICATION_RESPECTFUL,
+        STRATEGY_DTMF,
+        STRATEGY_ENFORCED_AUDIBLE,
+        NUM_STRATEGIES
+    };
+
+    // 4 points to define the volume attenuation curve, each characterized by the volume
+    // index (from 0 to 100) at which they apply, and the attenuation in dB at that index.
+    // we use 100 steps to avoid rounding errors when computing the volume in volIndexToAmpl()
+
+    enum { VOLMIN = 0, VOLKNEE1 = 1, VOLKNEE2 = 2, VOLMAX = 3, VOLCNT = 4 };
+
+    class VolumeCurvePoint {
+      public:
+        int mIndex;
+        float mDBAttenuation;
+    };
+
+    // device categories used for volume curve management.
+    enum device_category {
+        DEVICE_CATEGORY_HEADSET,
+        DEVICE_CATEGORY_SPEAKER,
+        DEVICE_CATEGORY_EARPIECE,
+        DEVICE_CATEGORY_CNT
+    };
+
+    class IOProfile;
+
+    class HwModule {
+      public:
+        HwModule(const char* name);
+        ~HwModule();
+
+        void dump(int fd);
+
+        const char* const mName;  // base name of the audio HW module (primary, a2dp ...)
+        audio_module_handle_t mHandle;
+        Vector<IOProfile*> mOutputProfiles;  // output profiles exposed by this module
+        Vector<IOProfile*> mInputProfiles;   // input profiles exposed by this module
+    };
+
+    // the IOProfile class describes the capabilities of an output or input stream.
+    // It is currently assumed that all combination of listed parameters are supported.
+    // It is used by the policy manager to determine if an output or input is suitable for
+    // a given use case,  open/close it accordingly and connect/disconnect audio tracks
+    // to/from it.
+    class IOProfile {
+      public:
+        IOProfile(HwModule* module);
+        ~IOProfile();
+
+        bool isCompatibleProfile(audio_devices_t device, uint32_t samplingRate,
+                                 audio_format_t format, audio_channel_mask_t channelMask,
+                                 audio_output_flags_t flags) const;
+
+        void dump(int fd);
+        void log();
+
+        // by convention, "0' in the first entry in mSamplingRates, mChannelMasks or mFormats
+        // indicates the supported parameters should be read from the output stream
+        // after it is opened for the first time
+        Vector<uint32_t> mSamplingRates;             // supported sampling rates
+        Vector<audio_channel_mask_t> mChannelMasks;  // supported channel masks
+        Vector<audio_format_t> mFormats;             // supported audio formats
+        audio_devices_t mSupportedDevices;  // supported devices (devices this output can be
+                                            // routed to)
+        audio_output_flags_t mFlags;        // attribute flags (e.g primary output,
+                                            // direct output...). For outputs only.
+        HwModule* mModule;                  // audio HW module exposing this I/O stream
+    };
+
+    // default volume curve
+    static const VolumeCurvePoint sDefaultVolumeCurve[AudioPolicyManagerBase::VOLCNT];
+    // default volume curve for media strategy
+    static const VolumeCurvePoint sDefaultMediaVolumeCurve[AudioPolicyManagerBase::VOLCNT];
+    // volume curve for media strategy on speakers
+    static const VolumeCurvePoint sSpeakerMediaVolumeCurve[AudioPolicyManagerBase::VOLCNT];
+    // volume curve for sonification strategy on speakers
+    static const VolumeCurvePoint sSpeakerSonificationVolumeCurve[AudioPolicyManagerBase::VOLCNT];
+    static const VolumeCurvePoint
+            sSpeakerSonificationVolumeCurveDrc[AudioPolicyManagerBase::VOLCNT];
+    static const VolumeCurvePoint sDefaultSystemVolumeCurve[AudioPolicyManagerBase::VOLCNT];
+    static const VolumeCurvePoint sDefaultSystemVolumeCurveDrc[AudioPolicyManagerBase::VOLCNT];
+    static const VolumeCurvePoint sHeadsetSystemVolumeCurve[AudioPolicyManagerBase::VOLCNT];
+    static const VolumeCurvePoint sDefaultVoiceVolumeCurve[AudioPolicyManagerBase::VOLCNT];
+    static const VolumeCurvePoint sSpeakerVoiceVolumeCurve[AudioPolicyManagerBase::VOLCNT];
+    // default volume curves per stream and device category. See initializeVolumeCurves()
+    static const VolumeCurvePoint* sVolumeProfiles[AudioSystem::NUM_STREAM_TYPES]
+                                                  [DEVICE_CATEGORY_CNT];
+
+    // descriptor for audio outputs. Used to maintain current configuration of each opened audio
+    // output and keep track of the usage of this output by each audio stream type.
+    class AudioOutputDescriptor {
+      public:
+        AudioOutputDescriptor(const IOProfile* profile);
+
+        status_t dump(int fd);
+
+        audio_devices_t device() const;
+        void changeRefCount(AudioSystem::stream_type stream, int delta);
+
+        bool isDuplicated() const { return (mOutput1 != NULL && mOutput2 != NULL); }
+        audio_devices_t supportedDevices();
+        uint32_t latency();
+        bool sharesHwModuleWith(const AudioOutputDescriptor* outputDesc);
+        bool isActive(uint32_t inPastMs = 0) const;
+        bool isStreamActive(AudioSystem::stream_type stream, uint32_t inPastMs = 0,
+                            nsecs_t sysTime = 0) const;
+        bool isStrategyActive(routing_strategy strategy, uint32_t inPastMs = 0,
+                              nsecs_t sysTime = 0) const;
+
+        audio_io_handle_t mId;              // output handle
+        uint32_t mSamplingRate;             //
+        audio_format_t mFormat;             //
+        audio_channel_mask_t mChannelMask;  // output configuration
+        uint32_t mLatency;                  //
+        audio_output_flags_t mFlags;        //
+        audio_devices_t mDevice;            // current device this output is routed to
+        uint32_t mRefCount[AudioSystem::NUM_STREAM_TYPES];  // number of streams of each type using
+                                                            // this output
+        nsecs_t mStopTime[AudioSystem::NUM_STREAM_TYPES];
+        AudioOutputDescriptor* mOutput1;  // used by duplicated outputs: first output
+        AudioOutputDescriptor* mOutput2;  // used by duplicated outputs: second output
+        float mCurVolume[AudioSystem::NUM_STREAM_TYPES];  // current stream volume
+        int mMuteCount[AudioSystem::NUM_STREAM_TYPES];    // mute request counter
+        const IOProfile* mProfile;                        // I/O profile this output derives from
+        bool mStrategyMutedByDevice[NUM_STRATEGIES];  // strategies muted because of incompatible
+                                                      // device selection. See
+                                                      // checkDeviceMuteStrategies()
+        uint32_t mDirectOpenCount;  // number of clients using this output (direct outputs only)
+        bool mForceRouting;  // Next routing for this output will be forced as current device routed
+                             // is null
+    };
+
+    // descriptor for audio inputs. Used to maintain current configuration of each opened audio
+    // input and keep track of the usage of this input.
+    class AudioInputDescriptor {
+      public:
+        AudioInputDescriptor(const IOProfile* profile);
+
+        status_t dump(int fd);
+
+        audio_io_handle_t mId;              // input handle
+        uint32_t mSamplingRate;             //
+        audio_format_t mFormat;             // input configuration
+        audio_channel_mask_t mChannelMask;  //
+        audio_devices_t mDevice;            // current device this input is routed to
+        uint32_t mRefCount;                 // number of AudioRecord clients using this output
+        int mInputSource;           // input source selected by application (mediarecorder.h)
+        const IOProfile* mProfile;  // I/O profile this output derives from
+    };
+
+    // stream descriptor used for volume control
+    class StreamDescriptor {
+      public:
+        StreamDescriptor();
+
+        int getVolumeIndex(audio_devices_t device);
+        void dump(int fd);
+
+        int mIndexMin;                                // min volume index
+        int mIndexMax;                                // max volume index
+        KeyedVector<audio_devices_t, int> mIndexCur;  // current volume index per device
+        bool mCanBeMuted;                             // true is the stream can be muted
+
+        const VolumeCurvePoint* mVolumeCurve[DEVICE_CATEGORY_CNT];
+    };
+
+    // stream descriptor used for volume control
+    class EffectDescriptor {
+      public:
+        status_t dump(int fd);
+
+        int mIo;                     // io the effect is attached to
+        routing_strategy mStrategy;  // routing strategy the effect is associated to
+        audio_session_t mSession;    // audio session the effect is on
+        effect_descriptor_t mDesc;   // effect descriptor
+        bool mEnabled;               // enabled state: CPU load being used or not
+    };
+
+    void addOutput(audio_io_handle_t id, AudioOutputDescriptor* outputDesc);
+    void addInput(audio_io_handle_t id, AudioInputDescriptor* inputDesc);
+
+    // return the strategy corresponding to a given stream type
+    static routing_strategy getStrategy(AudioSystem::stream_type stream);
+
+    // return appropriate device for streams handled by the specified strategy according to current
+    // phone state, connected devices...
+    // if fromCache is true, the device is returned from mDeviceForStrategy[],
+    // otherwise it is determine by current state
+    // (device connected,phone state, force use, a2dp output...)
+    // This allows to:
+    //  1 speed up process when the state is stable (when starting or stopping an output)
+    //  2 access to either current device selection (fromCache == true) or
+    // "future" device selection (fromCache == false) when called from a context
+    //  where conditions are changing (setDeviceConnectionState(), setPhoneState()...) AND
+    //  before updateDevicesAndOutputs() is called.
+    virtual audio_devices_t getDeviceForStrategy(routing_strategy strategy, bool fromCache);
+
+    // change the route of the specified output. Returns the number of ms we have slept to
+    // allow new routing to take effect in certain cases.
+    uint32_t setOutputDevice(audio_io_handle_t output, audio_devices_t device, bool force = false,
+                             int delayMs = 0);
+
+    // select input device corresponding to requested audio source
+    virtual audio_devices_t getDeviceForInputSource(int inputSource);
+
+    // return io handle of active input or 0 if no input is active
+    //    Only considers inputs from physical devices (e.g. main mic, headset mic) when
+    //    ignoreVirtualInputs is true.
+    audio_io_handle_t getActiveInput(bool ignoreVirtualInputs = true);
+
+    // initialize volume curves for each strategy and device category
+    void initializeVolumeCurves();
+
+    // compute the actual volume for a given stream according to the requested index and a
+    // particular device
+    virtual float computeVolume(int stream, int index, audio_io_handle_t output,
+                                audio_devices_t device);
+
+    // check that volume change is permitted, compute and send new volume to audio hardware
+    status_t checkAndSetVolume(int stream, int index, audio_io_handle_t output,
+                               audio_devices_t device, int delayMs = 0, bool force = false);
+
+    // apply all stream volumes to the specified output and device
+    void applyStreamVolumes(audio_io_handle_t output, audio_devices_t device, int delayMs = 0,
+                            bool force = false);
+
+    // Mute or unmute all streams handled by the specified strategy on the specified output
+    void setStrategyMute(routing_strategy strategy, bool on, audio_io_handle_t output,
+                         int delayMs = 0, audio_devices_t device = (audio_devices_t)0);
+
+    // Mute or unmute the stream on the specified output
+    void setStreamMute(int stream, bool on, audio_io_handle_t output, int delayMs = 0,
+                       audio_devices_t device = (audio_devices_t)0);
+
+    // handle special cases for sonification strategy while in call: mute streams or replace by
+    // a special tone in the device used for communication
+    void handleIncallSonification(int stream, bool starting, bool stateChange);
+
+    // true if device is in a telephony or VoIP call
+    virtual bool isInCall();
+
+    // true if given state represents a device in a telephony or VoIP call
+    virtual bool isStateInCall(int state);
+
+    // when a device is connected, checks if an open output can be routed
+    // to this device. If none is open, tries to open one of the available outputs.
+    // Returns an output suitable to this device or 0.
+    // when a device is disconnected, checks if an output is not used any more and
+    // returns its handle if any.
+    // transfers the audio tracks and effects from one output thread to another accordingly.
+    status_t checkOutputsForDevice(audio_devices_t device,
+                                   AudioSystem::device_connection_state state,
+                                   SortedVector<audio_io_handle_t>& outputs,
+                                   const String8 paramStr);
+
+    status_t checkInputsForDevice(audio_devices_t device,
+                                  AudioSystem::device_connection_state state,
+                                  SortedVector<audio_io_handle_t>& inputs, const String8 paramStr);
+
+    // close an output and its companion duplicating output.
+    void closeOutput(audio_io_handle_t output);
+
+    // checks and if necessary changes outputs used for all strategies.
+    // must be called every time a condition that affects the output choice for a given strategy
+    // changes: connected device, phone state, force use...
+    // Must be called before updateDevicesAndOutputs()
+    void checkOutputForStrategy(routing_strategy strategy);
+
+    // Same as checkOutputForStrategy() but for a all strategies in order of priority
+    void checkOutputForAllStrategies();
+
+    // manages A2DP output suspend/restore according to phone state and BT SCO usage
+    void checkA2dpSuspend();
+
+    // returns the A2DP output handle if it is open or 0 otherwise
+    audio_io_handle_t getA2dpOutput();
+
+    // selects the most appropriate device on output for current state
+    // must be called every time a condition that affects the device choice for a given output is
+    // changed: connected device, phone state, force use, output start, output stop..
+    // see getDeviceForStrategy() for the use of fromCache parameter
+
+    audio_devices_t getNewDevice(audio_io_handle_t output, bool fromCache);
+    // updates cache of device used by all strategies (mDeviceForStrategy[])
+    // must be called every time a condition that affects the device choice for a given strategy is
+    // changed: connected device, phone state, force use...
+    // cached values are used by getDeviceForStrategy() if parameter fromCache is true.
+    // Must be called after checkOutputForAllStrategies()
+
+    void updateDevicesAndOutputs();
+
+    virtual uint32_t getMaxEffectsCpuLoad();
+    virtual uint32_t getMaxEffectsMemory();
+#ifdef AUDIO_POLICY_TEST
+    virtual bool threadLoop();
+    void exit();
+    int testOutputIndex(audio_io_handle_t output);
+#endif  // AUDIO_POLICY_TEST
+
+    status_t setEffectEnabled(EffectDescriptor* pDesc, bool enabled);
+
+    // returns the category the device belongs to with regard to volume curve management
+    static device_category getDeviceCategory(audio_devices_t device);
+
+    // extract one device relevant for volume control from multiple device selection
+    static audio_devices_t getDeviceForVolume(audio_devices_t device);
+
+    SortedVector<audio_io_handle_t> getOutputsForDevice(
+            audio_devices_t device,
+            DefaultKeyedVector<audio_io_handle_t, AudioOutputDescriptor*> openOutputs);
+    bool vectorsEqual(SortedVector<audio_io_handle_t>& outputs1,
+                      SortedVector<audio_io_handle_t>& outputs2);
+
+    // mute/unmute strategies using an incompatible device combination
+    // if muting, wait for the audio in pcm buffer to be drained before proceeding
+    // if unmuting, unmute only after the specified delay
+    // Returns the number of ms waited
+    uint32_t checkDeviceMuteStrategies(AudioOutputDescriptor* outputDesc,
+                                       audio_devices_t prevDevice, uint32_t delayMs);
+
+    audio_io_handle_t selectOutput(const SortedVector<audio_io_handle_t>& outputs,
+                                   AudioSystem::output_flags flags);
+    IOProfile* getInputProfile(audio_devices_t device, uint32_t samplingRate, audio_format_t format,
+                               audio_channel_mask_t channelMask);
+    IOProfile* getProfileForDirectOutput(audio_devices_t device, uint32_t samplingRate,
+                                         audio_format_t format, audio_channel_mask_t channelMask,
+                                         audio_output_flags_t flags);
+
+    audio_io_handle_t selectOutputForEffects(const SortedVector<audio_io_handle_t>& outputs);
+
+    bool isNonOffloadableEffectEnabled();
+
+    //
+    // Audio policy configuration file parsing (audio_policy.conf)
+    //
+    static uint32_t stringToEnum(const struct StringToEnum* table, size_t size, const char* name);
+    static bool stringToBool(const char* value);
+    static audio_output_flags_t parseFlagNames(char* name);
+    static audio_devices_t parseDeviceNames(char* name);
+    void loadSamplingRates(char* name, IOProfile* profile);
+    void loadFormats(char* name, IOProfile* profile);
+    void loadOutChannels(char* name, IOProfile* profile);
+    void loadInChannels(char* name, IOProfile* profile);
+    status_t loadOutput(cnode* root, HwModule* module);
+    status_t loadInput(cnode* root, HwModule* module);
+    void loadHwModule(cnode* root);
+    void loadHwModules(cnode* root);
+    void loadGlobalConfig(cnode* root);
+    status_t loadAudioPolicyConfig(const char* path);
+    void defaultAudioPolicyConfig(void);
+
+    AudioPolicyClientInterface* mpClientInterface;  // audio policy client interface
+    audio_io_handle_t mPrimaryOutput;               // primary output handle
+    // list of descriptors for outputs currently opened
+    DefaultKeyedVector<audio_io_handle_t, AudioOutputDescriptor*> mOutputs;
+    // copy of mOutputs before setDeviceConnectionState() opens new outputs
+    // reset to mOutputs when updateDevicesAndOutputs() is called.
+    DefaultKeyedVector<audio_io_handle_t, AudioOutputDescriptor*> mPreviousOutputs;
+
+    // list of input descriptors currently opened
+    DefaultKeyedVector<audio_io_handle_t, AudioInputDescriptor*> mInputs;
+
+    audio_devices_t mAvailableOutputDevices;  // bit field of all available output devices
+    audio_devices_t mAvailableInputDevices;   // bit field of all available input devices
+                                              // without AUDIO_DEVICE_BIT_IN to allow direct bit
+                                              // field comparisons
+    int mPhoneState;                          // current phone state
+    AudioSystem::forced_config
+            mForceUse[AudioSystem::NUM_FORCE_USE];  // current forced use configuration
+
+    StreamDescriptor
+            mStreams[AudioSystem::NUM_STREAM_TYPES];  // stream descriptors for volume control
+    String8 mA2dpDeviceAddress;                       // A2DP device MAC address
+    String8 mScoDeviceAddress;                        // SCO device MAC address
+    String8 mUsbOutCardAndDevice;                     // USB audio ALSA card and device numbers:
+                                                      // card=<card_number>;device=<><device_number>
+    bool mLimitRingtoneVolume;  // limit ringtone volume to music volume if headset connected
+    audio_devices_t mDeviceForStrategy[NUM_STRATEGIES];
+    float mLastVoiceVolume;  // last voice volume value sent to audio HAL
+
+    // Maximum CPU load allocated to audio effects in 0.1 MIPS (ARMv5TE, 0 WS memory) units
+    static const uint32_t MAX_EFFECTS_CPU_LOAD = 1000;
+    // Maximum memory allocated to audio effects in KB
+    static const uint32_t MAX_EFFECTS_MEMORY = 512;
+    uint32_t mTotalEffectsCpuLoad;                 // current CPU load used by effects
+    uint32_t mTotalEffectsMemory;                  // current memory used by effects
+    KeyedVector<int, EffectDescriptor*> mEffects;  // list of registered audio effects
+    bool mA2dpSuspended;                           // true if A2DP output is suspended
+    bool mHasA2dp;          // true on platforms with support for bluetooth A2DP
+    bool mHasUsb;           // true on platforms with support for USB audio
+    bool mHasRemoteSubmix;  // true on platforms with support for remote presentation of a submix
+    audio_devices_t mAttachedOutputDevices;  // output devices always available on the platform
+    audio_devices_t mDefaultOutputDevice;    // output device selected by default at boot time
+                                             // (must be in mAttachedOutputDevices)
+    bool mSpeakerDrcEnabled;  // true on devices that use DRC on the DEVICE_CATEGORY_SPEAKER path
+                              // to boost soft sounds, used to adjust volume curves accordingly
+
+    Vector<HwModule*> mHwModules;
+
+#ifdef AUDIO_POLICY_TEST
+    Mutex mLock;
+    Condition mWaitWorkCV;
+
+    int mCurOutput;
+    bool mDirectOutput;
+    audio_io_handle_t mTestOutputs[NUM_TEST_OUTPUTS];
+    int mTestInput;
+    uint32_t mTestDevice;
+    uint32_t mTestSamplingRate;
+    uint32_t mTestFormat;
+    uint32_t mTestChannels;
+    uint32_t mTestLatencyMs;
+#endif  // AUDIO_POLICY_TEST
+
+  private:
+    static float volIndexToAmpl(audio_devices_t device, const StreamDescriptor& streamDesc,
+                                int indexInUi);
+    // updates device caching and output for streams that can influence the
+    //    routing of notifications
+    void handleNotificationRoutingForStream(AudioSystem::stream_type stream);
+    static bool isVirtualInputDevice(audio_devices_t device);
+};
+
+};  // namespace android_audio_legacy