Remove useFramebufferCache parameter in drawLayers()
GLESRenderEngine used it, but GLESRenderEngine is no more.
Bug: 199918329
Test: builds
Change-Id: I9c735e5820bd187f910905e7e77f9445f0ff30db
diff --git a/graphics/composer/aidl/vts/RenderEngineVts.cpp b/graphics/composer/aidl/vts/RenderEngineVts.cpp
index 19e8a9b..d1f89d0 100644
--- a/graphics/composer/aidl/vts/RenderEngineVts.cpp
+++ b/graphics/composer/aidl/vts/RenderEngineVts.cpp
@@ -66,7 +66,7 @@
mGraphicBuffer, *mRenderEngine,
::android::renderengine::impl::ExternalTexture::Usage::WRITEABLE);
auto result = mRenderEngine
- ->drawLayers(mDisplaySettings, compositionLayers, texture, true,
+ ->drawLayers(mDisplaySettings, compositionLayers, texture,
std::move(bufferFence))
.get();
if (result.ok()) {