Revert to new Codec2 HAL

This includes the following changes:
1. Revert commit 7570e3cd4b0608d05212c6323e614295ad1164bb.
2. Revert commit 2a40d309b7eefe36d2f78bbff42aafad24eb65b0.
3. Use the new bufferpool (@2.0).
4. Use the old bufferqueue (@1.0).
5. Add IInputSink to eliminate downcasting from IBase.

Test: Builds
Bug: 112362730
Change-Id: I2b5f2e2821c62cbb7166320e1e128d883e278480
diff --git a/media/c2/1.0/IComponent.hal b/media/c2/1.0/IComponent.hal
index deb9255..7fd551f 100644
--- a/media/c2/1.0/IComponent.hal
+++ b/media/c2/1.0/IComponent.hal
@@ -22,13 +22,19 @@
 import IConfigurable;
 import IComponentInterface;
 import IComponentListener;
+import IInputSurface;
+import IInputSurfaceConnection;
 
 /**
- * Interface for a Codec 2.0 component corresponding to API level 1.0 or
- * below. Components have two states: stopped and running. The running
- * state has three sub-states: executing, tripped and error.
+ * Interface for a Codec2 component corresponding to API level 1.0 or below.
+ * Components have two states: stopped and running. The running state has three
+ * sub-states: executing, tripped and error.
+ *
+ * All methods in `IComponent` must not block. If a method call cannot be
+ * completed in a timely manner, it must return `TIMED_OUT` in the return
+ * status.
  */
-interface IComponent extends IComponentInterface {
+interface IComponent {
 
     // METHODS AVAILABLE WHEN RUNNING
     // =========================================================================
@@ -38,44 +44,42 @@
      *
      * This method must be supported in running (including tripped) states.
      *
-     * This method must return within 1ms
+     * It is acceptable for this method to return `OK` and return an error value
+     * using the IComponentListener::onWorkDone() callback.
      *
-     * It is acceptable for this method to return OK and return an error value
-     * using the onWorkDone() callback.
-     *
-     * @param workBundle WorkBundle object containing Works to queue to the
-     * component.
+     * @param workBundle `WorkBundle` object containing a list of `Work` objects
+     *     to queue to the component.
      * @return status Status of the call, which may be
-     *   - OK        - Works in \p workBundle were successfully queued.
-     *   - BAD_INDEX - Some component(s) in some Work do(es) not exist.
-     *   - CANNOT_DO - The components are not tunneled.
-     *   - NO_MEMORY - Not enough memory to queue \p workBundle.
-     *   - CORRUPTED - Some unknown error prevented queuing the Works.
-     *                 (unexpected).
+     *   - `OK`        - Works in @p workBundle were successfully queued.
+     *   - `BAD_INDEX` - Some component id in some `Worklet` is not valid.
+     *   - `CANNOT_DO` - The components are not tunneled but some `Work` object
+     *                   contains tunneling information.
+     *   - `NO_MEMORY` - Not enough memory to queue @p workBundle.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
      */
     queue(WorkBundle workBundle) generates (Status status);
 
     /**
-     * Discards and abandons any pending work for the component.
+     * Discards and abandons any pending `Work` items for the component.
      *
      * This method must be supported in running (including tripped) states.
      *
-     * This method must return within 5ms.
+     * `Work` that could be immediately abandoned/discarded must be returned in
+     * @p flushedWorkBundle. The order in which queued `Work` items are
+     * discarded can be arbitrary.
      *
-     * Work that could be immediately abandoned/discarded must be returned in
-     * \p flushedWorks; this can be done in an arbitrary order.
-     *
-     * Work that could not be abandoned or discarded immediately must be marked
-     * to be discarded at the earliest opportunity, and must be returned via
-     * the onWorkDone() callback. This must be completed within 500ms.
+     * `Work` that could not be abandoned or discarded immediately must be
+     * marked to be discarded at the earliest opportunity, and must be returned
+     * via IComponentListener::onWorkDone(). This must be completed within
+     * 500ms.
      *
      * @return status Status of the call, which may be
-     *   - OK        - The component has been successfully flushed.
-     *   - TIMED_OUT - The flush could not be completed within the time limit.
-     *                 (unexpected)
-     *   - CORRUPTED - Some unknown error prevented flushing from
-     *                 completion. (unexpected)
-     * @return flushedWorkBundle WorkBundle object containing flushed Works.
+     *   - `OK`        - The component has been successfully flushed.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
+     * @return flushedWorkBundle `WorkBundle` object containing flushed `Work`
+     *     items.
      */
     flush(
         ) generates (
@@ -87,42 +91,39 @@
      * Drains the component, and optionally downstream components. This is a
      * signalling method; as such it does not wait for any work completion.
      *
-     * Marks last work item as "drain-till-here", so component is notified not
-     * to wait for further work before it processes work already queued. This
-     * method can also be used to set the end-of-stream flag after work has been
-     * queued. Client can continue to queue further work immediately after this
-     * method returns.
+     * The last `Work` item is marked as "drain-till-here", so the component is
+     * notified not to wait for further `Work` before it processes what is
+     * already queued. This method can also be used to set the end-of-stream
+     * flag after `Work` has been queued. Client can continue to queue further
+     * `Work` immediately after this method returns.
      *
      * This method must be supported in running (including tripped) states.
      *
-     * This method must return within 1ms.
-     *
-     * Work that is completed must be returned via the onWorkDone() callback.
+     * `Work` that is completed must be returned via
+     * IComponentListener::onWorkDone().
      *
      * @param withEos Whether to drain the component with marking end-of-stream.
      * @return status Status of the call, which may be
-     *   - OK        - The drain request has been successfully recorded.
-     *   - TIMED_OUT - The flush could not be completed within the time limit.
-     *                 (unexpected)
-     *   - CORRUPTED - Some unknown error prevented flushing from completion.
-     *                 (unexpected)
+     *   - `OK`        - The drain request has been successfully recorded.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
      */
     drain(bool withEos) generates (Status status);
 
     /**
      * Starts using a surface for output.
      *
-     * @param blockPoolId The id of the BlockPool to be associated with the
-     * output surface.
-     * @param surface A surface to use for codec output.
+     * This method must not block.
+     *
+     * @param blockPoolId Id of the `C2BlockPool` to be associated with the
+     *     output surface.
+     * @param surface Output surface.
      * @return status Status of the call, which may be
-     *   - OK        - The operation completed successfully.
-     *   - CANNOT_DO - The component does not support an output surface.
-     *   - REFUSED   - The output surface cannot be accessed.
-     *   - TIMED_OUT - The component could not be connected within the time
-     *                 limit. (unexpected)
-     *   - CORRUPTED - Some unknown error prevented connecting the component.
-     *                 (unexpected)
+     *   - `OK`        - The operation completed successfully.
+     *   - `CANNOT_DO` - The component does not support an output surface.
+     *   - `REFUSED`   - The output surface cannot be accessed.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
      */
     setOutputSurface(
             uint64_t blockPoolId,
@@ -132,65 +133,101 @@
         );
 
     /**
-     * Starts using a persistent OMX input surface for a component.
+     * Starts using an input surface.
      *
      * The component must be in running state.
      *
-     * @param producer Producer component of an OMX persistent input surface.
-     * @param source Source component of an OMX persistent input surface.
+     * @param inputSurface Input surface to connect to.
      * @return status Status of the call, which may be
-     *   - OK        - The operation completed successfully.
-     *   - CANNOT_DO - The component does not support an input surface.
-     *   - BAD_STATE - Component is not in running state.
-     *   - DUPLICATE - The component is already connected to an input surface.
-     *   - REFUSED   - The input surface is already in use.
-     *   - NO_MEMORY - Not enough memory to start the component.
-     *   - TIMED_OUT - The component could not be connected within the time
-     *                 limit. (unexpected)
-     *   - CORRUPTED - Some unknown error prevented connecting the component.
-     *                 (unexpected)
+     *   - `OK`        - The operation completed successfully.
+     *   - `CANNOT_DO` - The component does not support an input surface.
+     *   - `BAD_STATE` - The component is not in running state.
+     *   - `DUPLICATE` - The component is already connected to an input surface.
+     *   - `REFUSED`   - The input surface is already in use.
+     *   - `NO_MEMORY` - Not enough memory to start the component.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
+     * @return connection `IInputSurfaceConnection` object, which can be used to
+     *     query and configure properties of the connection. This cannot be
+     *     null.
+     */
+    connectToInputSurface(
+            IInputSurface inputSurface
+        ) generates (
+            Status status,
+            IInputSurfaceConnection connection
+        );
+
+    /**
+     * Starts using an OMX input surface.
+     *
+     * The component must be in running state.
+     *
+     * This method is similar to connectToInputSurface(), but it takes an OMX
+     * input surface (as a pair of `IGraphicBufferProducer` and
+     * `IGraphicBufferSource`) instead of Codec2's own `IInputSurface`.
+     *
+     * @param producer Producer component of an OMX input surface.
+     * @param source Source component of an OMX input surface.
+     * @return status Status of the call, which may be
+     *   - `OK`        - The operation completed successfully.
+     *   - `CANNOT_DO` - The component does not support an OMX input surface.
+     *   - `BAD_STATE` - The component is not in running state.
+     *   - `DUPLICATE` - The component is already connected to an input surface.
+     *   - `REFUSED`   - The input surface is already in use.
+     *   - `NO_MEMORY` - Not enough memory to start the component.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
+     * @return connection `IInputSurfaceConnection` object, which can be used to
+     *     query and configure properties of the connection. This cannot be
+     *     null.
      */
     connectToOmxInputSurface(
             IGraphicBufferProducer producer,
             IGraphicBufferSource source
-        ) generates (Status status);
+        ) generates (
+            Status status,
+            IInputSurfaceConnection connection
+        );
 
     /**
      * Stops using an input surface.
      *
-     * This call is used for both Codec 2.0 and OMX input surfaces.
-     *
      * The component must be in running state.
      *
      * @return status Status of the call, which may be
-     *   - OK        - The operation completed successfully.
-     *   - CANNOT_DO - The component does not support an input surface.
-     *   - BAD_STATE - Component is not in running state.
-     *   - NOT_FOUND - The component is not connected to an input surface.
-     *   - TIMED_OUT - The component could not be connected within the time
-     *                 limit. (unexpected)
-     *   - CORRUPTED - Some unknown error prevented connecting the component.
-     *                 (unexpected)
+     *   - `OK`        - The operation completed successfully.
+     *   - `CANNOT_DO` - The component does not support an input surface.
+     *   - `BAD_STATE` - The component is not in running state.
+     *   - `NOT_FOUND` - The component is not connected to an input surface.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
      */
     disconnectFromInputSurface() generates (Status Status);
 
     /**
-     * Creates a local block pool backed by the given allocator and returns its
-     * identifier.
+     * Creates a local `C2BlockPool` backed by the given allocator and returns
+     * its id.
      *
-     * This call must return within 100 msec.
+     * The returned @p blockPoolId is the only way the client can refer to a
+     * `C2BlockPool` object in the component. The id can be passed to
+     * setOutputSurface() or used in some C2Param objects later.
      *
-     * @param allocatorId The Codec 2.0 allocator ID
+     * The created `C2BlockPool` object can be destroyed by calling
+     * destroyBlockPool(), reset() or release(). reset() and release() must
+     * destroy all `C2BlockPool` objects that have been created.
+     *
+     * @param allocatorId Id of a `C2Allocator`.
      * @return status Status of the call, which may be
-     *   - OK        - The operation completed successfully.
-     *   - NO_MEMORY - Not enough memory to create the pool.
-     *   - BAD_VALUE - Invalid allocator.
-     *   - TIMED_OUT - The pool could not be created within the time
-     *                 limit. (unexpected)
-     *   - CORRUPTED - Some unknown error prevented creating the pool.
-     *                 (unexpected)
-     * @return blockPoolId The Codec 2.0 blockpool ID for the created pool.
-     * @return configurable Configuration interface for the created pool.
+     *   - `OK`        - The operation completed successfully.
+     *   - `NO_MEMORY` - Not enough memory to create the pool.
+     *   - `BAD_VALUE` - @p allocatorId is not recognized.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
+     * @return blockPoolId Id of the created C2BlockPool object. This may be
+     *     used in setOutputSurface() if the allocator
+     * @return configurable Configuration interface for the created pool. This
+     *     must not be null.
      */
     createBlockPool(uint32_t allocatorId) generates (
         Status status,
@@ -201,17 +238,13 @@
     /**
      * Destroys a local block pool previously created by createBlockPool().
      *
-     * This call must return within 100 msec.
-     *
-     * @param blockPoolId The block pool id previously returned by
+     * @param blockPoolId Id of a `C2BlockPool` that was previously returned by
      *      createBlockPool().
      * @return status Status of the call, which may be
-     *   - OK        - The operation completed successfully.
-     *   - NOT_FOUND - The supplied blockPoolId is not valid.
-     *   - TIMED_OUT - The pool could not be destroyedwithin the time limit.
-     *                 (unexpected)
-     *   - CORRUPTED - Some unknown error prevented destruction of the pool.
-     *                 (unexpected)
+     *   - `OK`        - The operation completed successfully.
+     *   - `NOT_FOUND` - The supplied blockPoolId is not valid.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
      */
     destroyBlockPool(uint64_t blockPoolId) generates (Status status);
 
@@ -223,28 +256,24 @@
      *
      * This method must be supported in stopped state as well as tripped state.
      *
-     * If the return value is OK, the component must be in the running state.
-     * If the return value is BAD_STATE or DUPLICATE, no state change is
-     * expected as a response to this call.
-     * Otherwise, the component must be in the stopped state.
+     * If the return value is `OK`, the component must be in the running state.
+     * If the return value is `BAD_STATE` or `DUPLICATE`, no state change is
+     * expected as a response to this call. Otherwise, the component must be in
+     * the stopped state.
      *
      * If a component is in the tripped state and start() is called while the
-     * component configuration still results in a trip, start must succeed and
-     * a new onTripped callback must be used to communicate the configuration
+     * component configuration still results in a trip, start() must succeed and
+     * a new onTripped() callback must be used to communicate the configuration
      * conflict that results in the new trip.
      *
-     * This method must return within 500ms.
-     *
      * @return status Status of the call, which may be
-     *   - OK        - The component has started successfully.
-     *   - BAD_STATE - Component is not in stopped or tripped state.
-     *   - DUPLICATE - When called during another start call from another
-     *                 thread.
-     *   - NO_MEMORY - Not enough memory to start the component.
-     *   - TIMED_OUT - The component could not be started within the time limit.
-     *                 (unexpected)
-     *   - CORRUPTED - Some unknown error prevented starting the component.
-     *                 (unexpected)
+     *   - `OK`        - The component has started successfully.
+     *   - `BAD_STATE` - Component is not in stopped or tripped state.
+     *   - `DUPLICATE` - When called during another start call from another
+     *                   thread.
+     *   - `NO_MEMORY` - Not enough memory to start the component.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
      */
     start() generates (Status status);
 
@@ -255,22 +284,22 @@
      *
      * This method must return withing 500ms.
      *
-     * Upon this call, all pending work must be abandoned.
-     * If the return value is BAD_STATE or DUPLICATE, no state change is
-     * expected as a response to this call.
-     * For all other return values, the component must be in the stopped state.
+     * Upon this call, all pending `Work` must be abandoned.
+     *
+     * If the return value is `BAD_STATE` or `DUPLICATE`, no state change is
+     * expected as a response to this call. For all other return values, the
+     * component must be in the stopped state.
      *
      * This does not alter any settings and tunings that may have resulted in a
      * tripped state.
      *
      * @return status Status of the call, which may be
-     *   - OK        - The component has stopped successfully.
-     *   - BAD_STATE - Component is not in running state.
-     *   - DUPLICATE - When called during another stop call from another thread.
-     *   - TIMED_OUT - The component could not be stopped within the time limit.
-     *                 (unexpected)
-     *   - CORRUPTED - Some unknown error prevented starting the component.
-     *                 (unexpected)
+     *   - `OK`        - The component has stopped successfully.
+     *   - `BAD_STATE` - Component is not in running state.
+     *   - `DUPLICATE` - When called during another stop call from another
+     *                   thread.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
      */
     stop() generates (Status status);
 
@@ -284,25 +313,24 @@
      *
      * This method must return withing 500ms.
      *
-     * After this call returns all work must have been abandoned, all references
-     * must have been released.
+     * When this call returns, if @p status is `OK`, all `Work` items must
+     * have been abandoned, and all resources (including `C2BlockPool` objects
+     * previously created by createBlockPool()) must have been released.
      *
-     * If the return value is BAD_STATE or DUPLICATE, no state change is
-     * expected as a response to this call.
-     * For all other return values, the component shall be in the stopped state.
+     * If the return value is `BAD_STATE` or `DUPLICATE`, no state change is
+     * expected as a response to this call. For all other return values, the
+     * component must be in the stopped state.
      *
-     * This brings settings back to their default - "guaranteeing" no tripped
+     * This brings settings back to their default, "guaranteeing" no tripped
      * state.
      *
      * @return status Status of the call, which may be
-     *   - OK        - The component has been reset.
-     *   - BAD_STATE - Component is in released state.
-     *   - DUPLICATE - When called during another reset call from another
-     *                 thread.
-     *   - TIMED_OUT - The component could not be reset within the time limit.
-     *                 (unexpected)
-     *   - CORRUPTED - Some unknown error prevented resetting the component.
-     *                 (unexpected)
+     *   - `OK`        - The component has been reset.
+     *   - `BAD_STATE` - Component is in released state.
+     *   - `DUPLICATE` - When called during another reset call from another
+     *                   thread.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
      */
     reset() generates (Status status);
 
@@ -311,19 +339,27 @@
      *
      * This method must be supported in stopped state.
      *
-     * This method must return withing 500ms. Upon return all references must
-     * be abandoned.
+     * This method destroys the component. Upon return, if @p status is `OK` or
+     * `DUPLICATE`, all resources must have been released.
      *
      * @return status Status of the call, which may be
-     *   - OK        - The component has been released.
-     *   - BAD_STATE - The component is running.
-     *   - DUPLICATE - The component is already released.
-     *   - TIMED_OUT - The component could not be released within the time
-     *                 limit. (unexpected)
-     *   - CORRUPTED - Some unknown error prevented releasing the component.
-     *                 (unexpected)
+     *   - `OK`        - The component has been released.
+     *   - `BAD_STATE` - The component is running.
+     *   - `DUPLICATE` - The component is already released.
+     *   - `TIMED_OUT` - The operation cannot be finished in a timely manner.
+     *   - `CORRUPTED` - Some unknown error occurred.
      */
     release() generates (Status status);
 
+    /**
+     * Returns the @ref IComponentInterface instance associated to this
+     * component.
+     *
+     * An @p IConfigurable instance for the component can be obtained by calling
+     * IComponentInterface::getConfigurable() on the returned @p intf.
+     *
+     * @return intf `IComponentInterface` instance. This must not be null.
+     */
+    getInterface() generates (IComponentInterface intf);
 };