Explicitly destroy render engine in RenderEngineVts
The GLES driver appears to be left in a bad state without destroying the
render engine instance explicitly after every test case.
Bug: 149043811
Test: build, adb push out/target/product/<platform>/testcases/VtsHalGraphicsComposerV2_2TargetTest/<abi>/VtsHalGraphicsComposerV2_2TargetTest /data/local/tmp && adb shell /data/local/tmp/VtsHalGraphicsComposerV2_2TargetTest
Change-Id: I8e3c4e30eaa2ef3b9831da7b335b9a830be4b4ed
diff --git a/graphics/composer/2.2/utils/vts/RenderEngineVts.cpp b/graphics/composer/2.2/utils/vts/RenderEngineVts.cpp
index a23d72c..c78c358 100644
--- a/graphics/composer/2.2/utils/vts/RenderEngineVts.cpp
+++ b/graphics/composer/2.2/utils/vts/RenderEngineVts.cpp
@@ -33,6 +33,10 @@
mRenderEngine = renderengine::RenderEngine::create(args);
}
+TestRenderEngine::~TestRenderEngine() {
+ mRenderEngine.release();
+}
+
void TestRenderEngine::setRenderLayers(std::vector<std::shared_ptr<TestLayer>> layers) {
sort(layers.begin(), layers.end(),
[](const std::shared_ptr<TestLayer>& lhs, const std::shared_ptr<TestLayer>& rhs) -> bool {