Support 10-bit VTS readback
Some devices require this for VTS
Bug: 329526845
Test: builds
Test: VtsHalGraphicsComposer3_TargetTest
Change-Id: I94d9611c9ec64be867ade6933a07ae9e97b459a1
diff --git a/graphics/composer/aidl/vts/VtsHalGraphicsComposer3_ReadbackTest.cpp b/graphics/composer/aidl/vts/VtsHalGraphicsComposer3_ReadbackTest.cpp
index 3d9253f..9db8794 100644
--- a/graphics/composer/aidl/vts/VtsHalGraphicsComposer3_ReadbackTest.cpp
+++ b/graphics/composer/aidl/vts/VtsHalGraphicsComposer3_ReadbackTest.cpp
@@ -496,11 +496,14 @@
const auto& buffer = graphicBuffer->handle;
void* clientBufData;
const auto stride = static_cast<uint32_t>(graphicBuffer->stride);
- graphicBuffer->lock(clientUsage, layer->getAccessRegion(), &clientBufData);
+ int bytesPerPixel = -1;
+ int bytesPerStride = -1;
+ graphicBuffer->lock(clientUsage, layer->getAccessRegion(), &clientBufData,
+ &bytesPerPixel, &bytesPerStride);
- ASSERT_NO_FATAL_FAILURE(
- ReadbackHelper::fillBuffer(layer->getWidth(), layer->getHeight(), stride,
- clientBufData, clientFormat, expectedColors));
+ ASSERT_NO_FATAL_FAILURE(ReadbackHelper::fillBuffer(
+ layer->getWidth(), layer->getHeight(), stride, bytesPerPixel, clientBufData,
+ clientFormat, expectedColors));
int32_t clientFence;
const auto unlockStatus = graphicBuffer->unlockAsync(&clientFence);
ASSERT_EQ(::android::OK, unlockStatus);
@@ -677,15 +680,18 @@
const auto& buffer = graphicBuffer->handle;
void* clientBufData;
+ int bytesPerPixel = -1;
+ int bytesPerStride = -1;
graphicBuffer->lock(clientUsage, {0, 0, getDisplayWidth(), getDisplayHeight()},
- &clientBufData);
+ &clientBufData, &bytesPerPixel, &bytesPerStride);
std::vector<Color> clientColors(
static_cast<size_t>(getDisplayWidth() * getDisplayHeight()));
ReadbackHelper::fillColorsArea(clientColors, getDisplayWidth(), clientFrame, RED);
ASSERT_NO_FATAL_FAILURE(ReadbackHelper::fillBuffer(
static_cast<uint32_t>(getDisplayWidth()), static_cast<uint32_t>(getDisplayHeight()),
- graphicBuffer->getStride(), clientBufData, clientFormat, clientColors));
+ graphicBuffer->getStride(), bytesPerPixel, clientBufData, clientFormat,
+ clientColors));
int32_t clientFence;
const auto unlockStatus = graphicBuffer->unlockAsync(&clientFence);
ASSERT_EQ(::android::OK, unlockStatus);